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Walkthrough:Chrono Cross/Vivi Zidane02: Difference between revisions

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Boss: Hi-Ho Tank (Yellow)
Boss: Hi-Ho Tank (Yellow)


When you arrive, there are no fairies or music to greet you, so collect the treasure
When you arrive, there are no fairies or music to greet you, so collect the treasure around the waterfalls, save, and head into the depths of the Island. When you arrive, you see fairies lying on the ground everywhere, and Dwarves saying that nature is ruthless, and humans and their progress are evil, chase the dwarves all the way through the caverns and down the waterfall, collecting stuff as you go (if you want a more tragic* ending keep Kid in your party, you may trigger a cool flashback), all the way to the Dwarf Chieftain. When you arrive, the Hi-Ho Tank rolls up with 2 Dwarves as support, the tank has excellent physical attack, and uses a random element tech skill every so often, but make sure you hit the little ones first, otherwise they use repair to heal the tank a large amount. Hit it with Green attacks and elements, keeping HP up and it should be fine as long as revive isn't in the hands of a person with Green as an attribute. After the tank explodes, depending on whether there's a hydra at the marshes (having Razzly in party while saving Kid is how it's done), they'll either leave peacefully or lament their futile existence in this world. Afterwords, collect your rewards from the Water Dragon, Frog Prince and [Ice Breath] and be scolded by the fairies for the sins of humanity. Head on back to Mt. Pyre to continue your quest to defeat Lynx.
 
Mt. Pyre
 
Boss: Solt and Peppor (Yellow), Red Dragon (Red), 3 Acacia Dragoons, Karsh, Marcy, Zoah (Green, Blue, Yellow)
 
Mt. Pyre is dangerous for one major reason, the lava everywhere, but before you freeze everything, check for chests in the fire, because if you miss them now, you'll never get them, so make sure you keep some capsules and tablets for some firewalking. After collecting the treasures interspersed through the lava areas, use [Ice Breath] to permanently freeze it, making it impossible to be burned again, continue fighting the hotdoggitys and cat burglars til you reach the Shaker Brothers again. This fight is a tutorial fight as usual, and teaches the power of trap elements, as shown by the example of Solts' black hole trap and Peppors' black hole element, traps are consumables and allow you to collect elements from monsters that cast it. After knocking them senseless (Hit Peppor first, he's SUPER upset at Solt and will smack him for you), continue on, collecting stuff from lava til you hit the save, get your Blue stuff ready for your encounter with the little Red Dragon. He casts fire breath, which hurts for now, but mostly watch out for his physical attacks, keeping some healing on hand. After sparring with him, he lets ya go on, only to be stopped by the 3 Dragoons, Karsh, Marcy (who REALLY REALLY hates you for some reason) and Zoah. Pick one and stick with them, preferable Karsh, Marcy, then Zoah, because Karsh and Zoah have a combo tech, and Karsh loves his lvl 5 tech skill which hits everyone. Marcy uses weak physical attacks with strong elements, Zoah attacks hurt but he only has single target techs and elements. After beating them, Harle advises against entering Fort Dragonia (please ignore her), make sure you pick up a few tornado and iceberg trap elements from Marbule, along with the Holy Light traps, and a few free fall and inferno traps or you might regret it.
 
Fort Dragonia
 
BOSS:Giant Gloop (Blue), Taurminator(name check!) (Green), SuN Of A gUn (White), Bunyip (Red, then Black) Gen. Viper (Yellow) Lynx (Black)
 
As you can tell, this is it, there's tons of bosses, lots of chests, and a lot of puzzles.


[[Category:Chrono Cross Walkthrough]]
[[Category:Chrono Cross Walkthrough]]
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