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Walkthrough:Chrono Cross/Vivi Zidane02: Difference between revisions

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Ghostxtr, just for fun
(Ghost XTR added tons of stuff, there ya go.)
(Ghostxtr, just for fun)
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When Serge finally awakens, you discover yourself in an odd house in the island town of Guldove, only to find that everyone woke up before you. However, Kid soon faints because of POISON! Entering Doc's hut, you encounter the strange Harle, and discover that Kid's been poisoned by an extremely rare Hydra Venom, with the only cure being the [Hydra Humour], with one problem, Hydra's have been extinct in El Nido for several years due to over-hunting. Now you have a choice: Save Kid, or Don't Save Kid,  
When Serge finally awakens, you discover yourself in an odd house in the island town of Guldove, only to find that everyone woke up before you. However, Kid soon faints because of POISON! Entering Doc's hut, you encounter the strange Harle, and discover that Kid's been poisoned by an extremely rare Hydra Venom, with the only cure being the [Hydra Humour], with one problem, Hydra's have been extinct in El Nido for several years due to over-hunting. Now you have a choice: Save Kid, or Don't Save Kid,  
# If you save Kid you can get Korcha, Mel, and Razzly
# If you save Kid you can get Korcha, Mel, and Razzly
# If you choose to not save Kid, you can get Ma, Doc, and Glenn
# If you choose to not save Kid, you can get Macha, Doc, and Glenn
# Saving Kid takes you to the Hydra marshes Homeworld, fighting several boss level monsters
# Saving Kid takes you to the Hydra marshes Homeworld, fighting several boss level monsters
# Not saving Kid takes you to Mt. Pyre, and the Ghost Ship straightaway.
# Not saving Kid takes you to Mt. Pyre, and the Ghost Ship straightaway.
# If you didn't give Glenn the Bellflowers for free, he may not join you!
# If you didn't give Glenn the Bellflowers for free, he may not join you!
Either choice you pick, Kid is saved either by your actions or sheer "coincidence", so don't feel to horrible if you prefer chose not to save her. Explore town, visiting the Shrine Maiden, and of course the element shop. (pro tip, buy several recover all elements and allocate a few in the lvl 1 slot of each character for free healing at the end of every fight) At the element shop, buy some Green and Yellow elements (including antidotes and braces) if saving Kid, and some Blue and White elements if continuing on the quest to fight Lynx. Before you leave, talk to the little girl who exchanges elements for materials, and visit the bar to talk to the dwarves and get the [Green Tinkler] which allows you to use the strange plants in the Hydra Marshes without touching them.
Either choice you pick, Kid is saved either by your actions or sheer "coincidence", so don't feel to horrible if you prefer chose not to save her. Explore town, visiting the Shrine Maiden, and of course the element shop. (pro tip, buy several recover all elements and allocate a few in the lvl 1 slot of each character for free healing at the end of every fight) At the element shop, buy some Green and Yellow elements (including antidotes and braces) if saving Kid, and some Blue and White elements if continuing on the quest to fight Lynx. Before you leave, talk to the little girl who exchanges elements for materials for another piece of Skelly, and visit the bar to talk to the dwarves and get the [Green Tinkler] which allows you to use the strange plants in the Hydra Marshes without touching them.


Saving Kid
Saving Kid
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Ghost Ship
Ghost Ship
New Character: Pip (White?)
Boss:  Polly (Red), Fargo (Blue), Dead Head (Black)
As you enter the fog, you end up on a mysterious ghost ship, encountering several suits of armor, and pirates! After the pirates appear, you fight Polly, then get knocked out by Captain Fargo and tossed into the brig. During the night, a REAL ghost ship shows up, and tons of undead Black monsters infest the ship, namely Wraiths, Skeletons, and Dead Beats, their elements are moderately powerful, but their physical attacks hurt, so make sure you keep your health high as you travel across the ship. When you reach the galley, talk to Pip until its cornered to let it join your party and fulfill its dream to see the world. Head up and if you feel lucky, get "healed" by the pirate with the mysterious brew, save and prepare for a few waves of monsters followed by Dead Head. Dead Head is a Black attribute boss that favors status such as diminish (which cuts elemental effectiveness in half) and status effects with his Bad Breath tech skill, so keep at it with physical attacks and healing, he'll fall sooner or later. After watching the Dead Head fall into goop, Fargo rewards you with information about Mt. Pyre, a place to stay, and access to ship (monster free). If you want to avoid lots of damage and get the easiest summon available, go to Water Dragon Isle (Home World) and get the ice breath and Frog Prince* element from the Water Dragon. I recommend picking up some trap elements of each type (especially Holy Light, get several of them for a particularly handy boss), trap elements will be explained at Mt. Pyre through the antics of the Shaker Bros. (look forward to it), but first, back to Home World.
Arni Village (Home World)
Go to the pier and talk to the old man? at the end of the dock, he'll offer to take you Water Dragon Island for a cheap price, get on over there and find it oddly quiet...
Water Dragon Isle
Boss: Hi-Ho Tank (Yellow)
When you arrive, there are no fairies or music to greet you, so collect the treasure


[[Category:Chrono Cross Walkthrough]]
[[Category:Chrono Cross Walkthrough]]
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