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When Serge finally awakens, you discover yourself in an odd house in the island town of Guldove, only to find that everyone woke up before you. However, Kid soon faints because of POISON! Entering Doc's hut, you encounter the strange Harle, and discover that Kid's been poisoned by an extremely rare Hydra Venom, with the only cure being the [Hydra Humour], with one problem, Hydra's have been extinct in El Nido for several years due to over-hunting. Now you have a choice: Save Kid, or Don't Save Kid,  
When Serge finally awakens, you discover yourself in an odd house in the island town of Guldove, only to find that everyone woke up before you. However, Kid soon faints because of POISON! Entering Doc's hut, you encounter the strange Harle, and discover that Kid's been poisoned by an extremely rare Hydra Venom, with the only cure being the [Hydra Humour], with one problem, Hydra's have been extinct in El Nido for several years due to over-hunting. Now you have a choice: Save Kid, or Don't Save Kid,  
# If you save Kid you can get Korcha, Mel, and Razzly
# If you save Kid you can get Korcha, Mel, and Razzly
# If you choose to not save Kid, you can get Macha, Doc, and Glenn
# If you choose to not save Kid, you can get Ma, Doc, and Glenn
# Saving Kid takes you to the Hydra marshes Homeworld, fighting several boss level monsters
# Saving Kid takes you to the Hydra marshes Homeworld, fighting several boss level monsters
# Not saving Kid takes you to Mt. Pyre, and the Ghost Ship straightaway.
# Not saving Kid takes you to Mt. Pyre, and the Ghost Ship straightaway.
# If you didn't give Glenn the Bellflowers for free, he may not join you!
# If you didn't give Glenn the Bellflowers for free, he may not join you!
Either choice you pick, Kid is saved either by your actions or sheer "coincidence", so don't feel to horrible if you prefer chose not to save her. Explore town, visiting the Shrine Maiden, and of course the element shop. (pro tip, buy several recover all elements and allocate a few in the lvl 1 slot of each character for free healing at the end of every fight) At the element shop, buy some Green and Yellow elements (including antidotes and braces) if saving Kid, and some Blue and White elements if continuing on the quest to fight Lynx. Before you leave, talk to the little girl who exchanges elements for materials for another piece of Skelly, and visit the bar to talk to the dwarves and get the [Green Tinkler] which allows you to use the strange plants in the Hydra Marshes without touching them. After all this, you'll have plenty of Copper to upgrade your arms and armor, so make sure you visit a good smithy or two for your stuff.
Either choice you pick, Kid is saved either by your actions or sheer "coincidence", so don't feel to horrible if you prefer chose not to save her. Explore town, visiting the Shrine Maiden, and of course the element shop. (pro tip, buy several recover all elements and allocate a few in the lvl 1 slot of each character for free healing at the end of every fight) At the element shop, buy some Green and Yellow elements (including antidotes and braces) if saving Kid, and some Blue and White elements if continuing on the quest to fight Lynx. Before you leave, talk to the little girl who exchanges elements for materials, and visit the bar to talk to the dwarves and get the [Green Tinkler] which allows you to use the strange plants in the Hydra Marshes without touching them.
 
Termina
 
New Character: Greco (Red)
 
You'll always end up here regardless of which you choose, and it's your best chance to recruit the masked wrestler/exorcist Greco, so go down to the shrine where you gave Glenn the bellflower to witness a funeral, talk to the him, follow him to his house, and he'll join your party.
 
(optional) Viper Manor
 
New Characters: Luccia (Black) NeoFio (Green)
 
After all the chaos, Viper Manor is now open, so go talk to Luccia to recruit her, and if you want NeoFio, go to the Hydra Marshes (Another World) to get the [Life Sparkle]
 
Hydra Marshes (Another World)
 
The marshes in Another World are highly poisonous, every step hurts, and you won't get far without the [Green Tinkler] from Guldove, if you have the Golem trap element, the centaurpedes will cast it occasionally when the field is pure yellow. Climb the branches on the Western side of the first area, beating up some Green monsters bullying a Beeba, getting something out of it eventually, and continue climbing, fighting as you go until you encounter a bunch of explorers, they'll give you a spare [Hazard Suit] so you don't take poison damage anymore, and let you go on your merry way. Continue to the northern edge where you meet a temperamental vine thing, use the [Green Tinkler] to make it bow in submission, and continue on the the Easternmost area for an explanation of why the forest is so poisonous, and to collect the [Life Sparkle] for Neo Fio. Be sure to find Skelly's pieces in the marshes, it's at the end of a green tunnel where the party can literally disappear into.


Saving Kid
Saving Kid
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Bosses: Wingapede (Green), Pentapus (Blue), Dwarf Army? (Yellow, ALL) Hydra (Yellow)
Bosses: Wingapede (Green), Pentapus (Blue), Dwarf Army? (Yellow, ALL) Hydra (Yellow)


A very poisonous place filled with lots of green and yellow monsters, the place is vibrant with lots of plant life. Almost all of the monster that are green are poisonous, most notably the bulbous plant that just sits there, it will always cause poison with it's tech skill before it's demise. explore the place, climbing the odd "branch" on the west side of the first area, continue forward encountering an upset Beeba beat him and his friends til he cries uncle, and get his [ Beeba Flute] out of good will, and continue on til you reach a "wide, open space", use the flute to summon the first boss, the Wingapede. This boss is green, so have enough yellow elements to smack it down, healing for his damage, and antidotes for its iconic poison gas tech. After annihilating the Wingapede, walk on the dangerous ground and fall "head on" madam Pentapus, knocking her out. Prepare with Red elements and make sure you're healed up for another boss fight, Madam Pentapus hates her dinner being stolen, but Razzly is worth it! The Pentapus has better physical attacks than the Wingapede, but it's elemental attacks are only effective against Red characters, so hack and slasher her to pieces. After the battle, depending on whether you want Razzly's lvl 7 Tech Skill or a happy ending for the dwarves, put her in your party for a happy ending, leave her out for the dwarves' destruction and lvl 7 tech skill. Continue through the marshes, encountering an ARMY of yellow dwarves, with a total of 3 different types, and a total of 8 dwarves. When fighting the dwarves, use either elements that target them all or pick a type of dwarf and focus fire, otherwise their triple tech skill is a nuisance against your entire party. After that, chase them down, and get ready for a 1 on 3 fight with the Hydra, the protector of the forest. The Hydra is a yellow element monster with high physical damage, uses elements like wave of fear (lowers all defense) and Hires (increases defense) to make it harder to kill with physical attacks, but it's not terribly hard as long as you keep your health up, make sure that no Green character has your revive, and smack it with Green elements and attacks til it falls. After the battle, if you don't have Razzly on your team, the Hydra dies and the Dwarves flee in terror and indignation. If you do have Razzly, she finds a baby Hydra within the dead one, so the forest will live on. Either way, the dwarves flee in terror. Afterwards, head back to Another World to give Kid her antidote!
A very poisonous place filled with lots of green and yellow monsters, the place is vibrant with lots of plant life. Almost all of the monster that are green are poisonous, most notably the bulbous plant that just sits there, it will always cause poison with it's tech skill before it's demise. explore the place, climbing the odd "branch" on the west side of the first area, continue forward encountering a bullied Beeba, get his [ Beeba Flute] out of good will, and continue on til you reach a "wide, open space", use the flute to summon the first boss, the Wingapede. This boss is green, so have enough yellow elements to smack it down, healing for his damage, and antidotes for its iconic poison gas tech. After annihilating the Wingapede, walk on the dangerous ground and fall "head on" madam Pentapus, knocking her out. Prepare with Red elements and make sure you're healed up for another boss fight, Madam Pentapus hates her dinner being stolen, but Razzly is worth it! The Pentapus has better physical attacks than the Wingapede, but it's elemental attacks are only effective against Red characters, so hack and slasher her to pieces. After the battle, depending on whether you want Razzly's lvl 7 Tech Skill or a happy ending for the dwarves, put her in your party for a happy ending, leave her out for the dwarves' destruction and lvl 7 tech skill. Continue through the marshes, encountering an ARMY of yellow dwarves, with a total of 3 different types, and a total of 8 dwarves. When fighting the dwarves, use either elements that target them all or pick a type of dwarf and focus fire, otherwise their triple tech skill is a nuisance against your entire party. After that, chase them down, and get ready for a 1 on 3 fight with the Hydra, the protector of the forest. The Hydra is a yellow element monster with high physical damage, uses elements like wave of fear (lowers all defense) and Hires (increases defense) to make it harder to kill with physical attacks, but it's not terribly hard as long as you keep your health up, make sure that no Green character has your revive, and smack it with Green elements and attacks til it falls. After the battle, if you don't have Razzly on your team, the Hydra dies and the Dwarves flee in terror and indignation. If you do have Razzly, she finds a baby Hydra within the dead one, so the forest will live on. Either way, the dwarves flee in terror. Afterwards, head back to Another World to give Kid her antidote!


Guldove
Guldove
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Saving Kid: END
Saving Kid: END


If you didn't save Kid, instead of Korcha joining you with his boat, Macha joins your party instead, and Glenn will join shortly after arriving back in Termina. At this point you have total control over Korcha's prized boat, so you can sail anywhere. But whatever you do, don't go to Isle of the damned yet, and if you do, don't fight anything unless you want to see the GAME OVER screen. The monsters there are ridiculously powerful for this level, and the only thing worth grabbing is the more of Skellys' bones on the eastern side in a little bone cave thing. To continue the quest take the boat and head into the fog blocking Mt. Pyre.
If you didn't save Kid, instead of Korcha joining you with his boat, Macha joins your party instead, and Glenn will join shortly after arriving back in Termina. Take the boat and head into the fog blocking Mt. Pyre.


Ghost Ship
Ghost Ship
New Character: Pip (White?)
Boss:  Polly (Red), Fargo (Blue), Dead Head (Black)
As you enter the fog, you end up on a mysterious ghost ship, encountering several suits of armor, and pirates! After the pirates appear, you fight Polly, then get knocked out by Captain Fargo and tossed into the brig. During the night, a REAL ghost ship shows up, and tons of undead Black monsters infest the ship, namely Wraiths, Skeletons, and Dead Beats, their elements are moderately powerful, but their physical attacks hurt, so make sure you keep your health high as you travel across the ship. When you reach the galley, talk to Pip until its cornered to let it join your party and fulfill its dream to see the world. Pips' innate attribute is White, but it's form and element can change depending on what elements it casts and has cast upon it. Please check out Pips section for his evolutionary potential.
Head up and if you feel lucky, get "healed" by the pirate with the mysterious brew, save and prepare for a few waves of monsters followed by Dead Head. Dead Head is a Black attribute boss that favors status such as diminish (which cuts elemental effectiveness in half) and status effects with his Bad Breath tech skill, so keep at it with physical attacks and healing, he'll fall sooner or later. After watching the Dead Head fall into goop, Fargo rewards you with information about Mt. Pyre, a place to stay, and access to ship (monster free). If you want to avoid lots of damage and get the easiest summon available, go to Water Dragon Isle (Home World) and get the ice breath and Frog Prince* element from the Water Dragon. You gets lots of iron from these losers, so make sure you upgrade you're favorite characters equipment to Iron stuff to make things easier. I recommend picking up some trap elements of each type (especially Holy Light, get several of them for a particularly handy boss), trap elements will be explained at Mt. Pyre through the antics of the Shaker Bros. (look forward to it), but first, back to Home World.
Arni Village (Home World)
Go to the pier and talk to the old man? at the end of the dock, he'll offer to take you Water Dragon Island for a cheap price, get on over there and find it oddly quiet...
Water Dragon Isle
Boss: Hi-Ho Tank (Yellow)
When you arrive, there are no fairies or music to greet you, so collect the treasure around the waterfalls, save, and head into the depths of the Island. When you arrive, you see fairies lying on the ground everywhere, and Dwarves saying that nature is ruthless, and humans and their progress are evil, chase the dwarves all the way through the caverns and down the waterfall, collecting stuff as you go (if you want a more tragic* ending keep Kid in your party, you may trigger a cool flashback), all the way to the Dwarf Chieftain. When you arrive, the Hi-Ho Tank rolls up with 2 Dwarves as support, the tank has excellent physical attack, and uses a random element tech skill every so often, but make sure you hit the little ones first, otherwise they use repair to heal the tank a large amount. Hit it with Green attacks and elements, keeping HP up and it should be fine as long as revive isn't in the hands of a person with Green as an attribute. After the tank explodes, depending on whether there's a hydra at the marshes (having Razzly in party while saving Kid is how it's done), they'll either leave peacefully or lament their futile existence in this world. Afterwords, collect your rewards from the Water Dragon, Frog Prince and [Ice Breath] and be scolded by the fairies for the sins of humanity. Head on back to Mt. Pyre to continue your quest to defeat Lynx.
Mt. Pyre
Boss: Solt and Peppor (Yellow), Red Dragon (Red), 3 Acacia Dragoons, Karsh, Marcy, Zoah (Green, Blue, Yellow)
Mt. Pyre is dangerous for one major reason, the lava everywhere, but before you freeze everything, check for chests in the fire, because if you miss them now, you'll never get them, so make sure you keep some capsules and tablets for some firewalking. After collecting the treasures interspersed through the lava areas, use [Ice Breath] to permanently freeze it, making it impossible to be burned again, continue fighting the hotdoggitys and cat burglars til you reach the Shaker Brothers again. This fight is a tutorial fight as usual, and teaches the power of trap elements, as shown by the example of Solts' black hole trap and Peppors' black hole element, traps are consumables and allow you to collect elements from monsters that cast it.
After knocking them senseless (Hit Peppor first, he's SUPER upset at Solt and will smack him for you), continue on, collecting stuff from lava til you hit the save, get your Blue stuff ready for your encounter with the little Red Dragon. He casts fire breath, which hurts for now, but mostly watch out for his physical attacks, keeping some healing on hand. After sparring with him, he lets ya go on, only to be stopped by the 3 Dragoons, Karsh, Marcy (who REALLY REALLY hates you for some reason) and Zoah. Pick one and stick with them, preferable Karsh, Marcy, then Zoah, because Karsh and Zoah have a combo tech, and Karsh loves his lvl 5 tech skill which hits everyone. Marcy uses weak physical attacks with strong elements, Zoah attacks hurt but he only has single target techs and elements. After beating them, Harle advises against entering Fort Dragonia (please ignore her), make sure you pick up a few tornado and iceberg trap elements from Marbule, along with the Holy Light traps, and a few free fall and inferno traps or you might regret it.
Fort Dragonia
BOSS:Giant Gloop (Blue), Taurminator(name check!) (Green), SuN Of A gUn (White), Bunyip (Red, then Black) Gen. Viper (Yellow) Lynx (Black)
As you can tell, this is it, there's tons of bosses, lots of chests, and a lot of puzzles. The enemies in Fort Dragonia tend to be Yellow, Black, and Red, but make sure you have a smattering of everything and plenty of recovery stuff. After entering the large room with the four weird lines and circles, pick one, I'll put the puzzles and how to solve them in separate paragraphs.
# If you end up in an odd room with sheer drops and a few circles, you're in the blue area, use the chests (opening and closing them) to navigate the room, collecting treasures, fighting a Dragoon, and make sure you have an Iceberg trap ready for Giant Gloop. Giant Gloop uses blue elements and attacks, so make sure you have red attack elements and non-blue healing elements for use. Start off the battle by using you're Iceberg Trap just in case, smack with attacks, healing, and elements, rinse and repeat. After defeating it and watch it flatten into a puddle, walk up to the crystal and deactivate it.
# If you entered an area with a dark pit and a dragon on a tower, you're in the red area, it will always assume it's facing north. so East is 1 to the right, South 2, West 3, North 4 or 0. Each area has either treasures, healing, or monsters, so you'll pick them all in the end for nice stuff and some fights against Cybots. Activate the crystal before you completely leave though.
# If you're in the center of a giant maze of circles, you're in the yellow area, make you're way to the room on the far Western corner to determine you're order, there's lots of stuff so change character order with the SELECT button and use the weird sign outside to switch the second and third characters' spots, in order to get to the crystal, the pattern is Tail, Body, then the Head. [Note: if Kid is in your party, she will register as the Body position and your third party member will be Tail, regardless of their normal order]
# In the square maze area, you're in the wind zone. The enemies tend to be Cybots, and Paper boys with Combats and the little black bats as back up. Cybots hit hard and heavy, paper boys are only bad when they start tearing themselves up, other than that, collect the goods and make your way to the crystal chamber and the Taurminator. First things first, He's green, unlike most of the enemies in the area, and he occasionally casts Tornado, so set a trap for that first. His elements hurt more than his hits, so be prepared for healing, especially if you have Poshul or another Yellow character in the party. After knocking him down, deactivate the crystal and exit.
Finally, the elevator is activated, but before you can use it, save and allocate you're holy light trap for the White attribute boss SuN Of A gUn. This boss is an oddity in and of itself, depending on it's health and elements cast on it, it'll change moods, casting debilitating attacks like Meteor Shower and Holy Light. I suggest you get it's health low without a black character, and try and grind for Holy Light, which instakills undead, and deals tons of damage, being one of the elements that can't be bought (which is why there's a trap for it). Overall it's tough if you have a Black character, but as long as you keep your health up without using white elements, it's not too difficult. After it spazzes to oblivion, take the elevator up, and have a sense of Deja-vu. Afterwards, instead of what you remember, there's a few bats and a lot of Acacia Dragoons, Sargeants, and an actual Dragoon on the stairs. Remember the teleporter? There's a boss guarding the crystal called Bunyip. As funny as its name is and as cute as it looks, it hits with red elements like Inferno until it takes too much damage, so make sure to trap one or two ahead of time. After that it unleashes it's inner darkness, becoming a Black attribute cyclops that uses an aoe tech and FreeFall occasionally, so set a trap as soon as it transforms, keep healing with white elements, and defeat the darkness! Afterwords, make sure that you got all the treasures in the place, because after going through the doors at the top of the elevator, there's no going back. EVER. so make sure you're ready before your confrontation with Lynx.
After going through the doors, you encounter the [Dragon Tear], being guarded by General Viper and Lynx himself. First up is the General himself, he's a yellow attribute character with his cross slash tech being his most dangerous move. He does decent physical damage but his techs are the real threat, so don't get knocked out at the warm-up. After knocking him down, he attempts a comeback, only to be stabbed in the back by Lynx, who challenges your party by himself. Lynx is similar to his first fight, just that he hits harder, faster, and uses Hellbound in conjunction with other Black elements, but other than Hellbound, his physical attacks are the real threat in this fight. After defeating him, Serge becomes entranced by the [Dragon Tear], only to awaken strangely.
Part 3
<nowiki>*</nowiki>SPOILER ALERT* you awaken as Lynx, get annihilated, and watch as Serge stabs Kid as what happened in your dream becomes reality. Afterwards, Serge defeats the party, and banishes Lynx to the Temporal Vortex.
Temporal Vortex
New Characters: Sprigg (Green), Harle (Black)
After awakening, explore your new surroundings, and notice the odd fruit tree and the house located nearby, shake the tree and run into the house before its inhabitant returns. After spending the night at Spriggs', the old lady joins your party, so make the most of this monster free area and explore its oddities, making especially sure to mess with the rocks at the topmost pagoda to get a revive near the bottom of the odd waterfall. Sprigg is unique, because she only has two or three elements slots available, along with her lvl 5 tech skill, Doppelganger, which allows you to mimic a previously defeated opponent, the most powerful of the ones available being Lagoonate. After re-allocating your elements and adjusting to your new characters, enter the tower, listen to Harles' problems with your perception of reality, follow Serge, and escape the Temporal Vortex.
Hydra Marshes (Home World)
Sprigg wants to throw a party in honour of your escape, and Harle just wants to get on with it, so get a move on, and see if you can't get to Another World
Opassa Beach (Home World)
Annnndddd... nope, doesn't work for some reason, so your only option is to head home and see what's up.
Arni Village
Boss: Chief Radius (Green)
You're a cat man now, so nobody likes you anymore, because they lack open-mindedness and experience with demi-humans. prepare some yellow and healing elements for a battle with the village chief, then talk to your Mom to figure out what's going on. Radius isn't terribly powerful, but he deals a lot of damage compared to the tutorial, so heal when your health is low, and beat some sense into that old man. Afterwards, he and your mom listens to your explanation, they give explanations of their own, and it's on to Termina to figure out how fix everything.
Fossil Valley
The enemies in the homeworld are much tougher than Another World, so be careful, especially with the weird fire priest monsters, they cast fire pillar and Volcano (so you can trap these easy here), so defeat the monsters with Sprigg, collecting the treasures here, and continue to Termina
Termina (Home World)
New Characters: Zappa (Red), Van (Green)
The layout is the same, but the Town's almost unrecognizable, so explore, talk go on a collecting spree, and shop til you drop. Zappa's pretty easy, just agree to help him hunt for the Rainbow Shell, and he'll gladly join, giving you the [Smithy Spirit], letting you forge anywhere on the map and at records of fate. Go beyond the smithy to the hovel and humor Van to get him to join the party. Afterwards, head to the docks and get some info about Norris wanting to see you at Viper Manor, so gear up and head on out. 
Viper Manor (Home World) 
New Character: Norris (Yellow) 
The doors unlocked, but the Manor's in ruins. Take the old well down, follow the guards directions, and you'll meet up with Norris in the old jail area. After the explanation, Norris joins the party and gives you the cool boat back in Termina, time to explore El Nido once more. 
Home World 
Don't worry too much about heading anywhere, you can pretty safely get anywhere in the entire archipelago without issues, so it's recommended that you have Sprigg in the party to collect monsters, there's no place that isn't relatively safe, and you'll notice a weird set of islands with a black hole in the middle, it's the "Bend of Time", where you can enter beams of light and fight monsters from areas you've already been to. If you want to continue the story, head to the cruise ship the S.S. Zelbess, otherwise there's a ton of optional stuff to do and characters that you can collect. 
Recruiting Starky (White) 
An alien has appeared at Sky Dragon Isle, while it doesn't do much to normal people, anyone who has a [Star Fragment] (Which prevents any permanent status effects) is attacked by a ginormous alien. Get the star fragment from the El Nido Triangle (The weird three rocks in the southwest corner of the map by boat), and go to the very bottom, there are a lot of blue and yellow monsters here, so expect them. After acquiring the [Star Fragment] head back to Sky Dragon Isle, you'll see a little thing check a suspicious chest and run away. After opening the chest a gigantic alien will attack you. He's white, so be careful with Lynx in the party, keep his health up and make sure he's hitting hard, Starky only uses white elements, so be careful that the field isn't tilted in his favor. After defeating him, he steals your fragment, catch him and he'll join the party. Afterwards, talk to the explorers to get a new frame, and continue your journey. 
Getting Draggy Early 
If you want to get Draggy early, go on through Mt. Pyre, doing the same thing as last time. The enemies however, are quite a bit tougher, so bring healing and ointment for burns, after going through Mt. Pyre, head into Fort Dragonia, which has FAR better stuff this time, activating the crystals (without the boss fights mind) and collecting treasures, but once the elevator activates, take it DOWN this time. Put the [Big Egg] inside the center incubator and Draggy (Red) will pop out asking if you are it's mother. Say yes, and continue on, collecting stuff from the top floor, ignoring the teleporter (nothing there for you yet), and head out. 
END 
Marbule (Home World) 
First things first, you'll need to hunt down the Sage of Marbule, head on over to discover the Great Explorer and his party exploring the area, he'll explain the nightmares and where the demi-humans are now, spend the night in the medicine mans' hut, only to discover a crying mermaid, after that incident ends, head over to the Zelbess for the Sage. 
S.S. Zelbess 
New Characters: Janice (Red) Irene (Blue) 
Boss: Sage of Marbule (White) 
In order to continue the quest, head over to the S.S. Zelbess, which is now a party cruise ship, Nikki's still the a huge star, but Fargo's now a prestigious luxury liner owner, and works the demi-humans as indentured servants, functioning as cleaning, cooking, and such general service. Find the sage (The green guy with a broom) and he'll head over to a members only area, talk to Fargo to make a bet with him, lose (inevitably), and enter his service too. Afterwards, head on over to the Sneff family show for some REAL magic, exit, re-enter, and be amazed at how cute you look as a kitty cat. Go around the ship, talking to the animals, heading into the inn and stealing the [turn rod?] that's being used by Fargo to cheat, go to the kitchen to get some treasure, get the [Monster Mouth] frame from the cat boss nearby, and head over to the Nikki's cruise ship for some juicy info, head back to Sneffs' magic area, and enter the performers room to turn back. Afterwards, challenge the captain to a second round, be careful and he'll lose in the first three spins. He'll then compliment you on your [shiny handle?] and give you access to the VIP area. After going to the VIP area, if you collected Taurminator, Lagoonate, and Airframe, head down the ladder to have a monster fight with Janice, using Airframe, Taurminator, and then Lagoonate for the best results (She gives some pretty sweet items, along with her bad self). (S)Talk to the sage until he finally agrees to talk to you for a little bit, he'll then challenge you to a fight. He uses mid-tier elements with high power and weak physical attacks, keep your health up and he'll go down like nothing. Afterwards, he'll explain the situation a little, give you the [Fiddler Crab], be abducted by Nikki to teach him, and leave. Nikki invites the party to assist with a special plan he's cooking up, so head over to the ship and agree, Irene will join the party at this point, then talk to Miki in the cafe, to pave the way to recruitment. You can't do anything else here if you've recruited Janice, and have finished gambling, so head on out to the pearly gates?. 
Pearly Gates?/ Hermits Hideaway 
After using the [Fiddler Crab] on the world map, you enter a cave only to find an EVIL Masamune blocking the path, making it impossible to pass without going insane. Follow Radius to hermits hideaway, stay outside and make sure you use [Ice Breath] on the oddly hot spot for another character recruitment later. He'll exit and give you [Garai's Keepsake], explore the interior of the house, collecting a few decent items and an energizer suit, and continue to Isle of the Damned. 
Isle of the Damned 
Boss: Garai (White) 
In order to continue, you must lure the conspicuous Will-O-Wisp near ALL the areas that are blocked off by that weird barrier stuff. after fighting it, it will explode and reveal the treasures or entrance within. Make sure you have sprigg in the party the entire time, the airframe monster is extremely powerful for an undead, not to mention there's the unique Wight Knight (White) before Garai, it has exceptional physical power. After continuing on using the wisps to unblock treasures and the passage, Radius explains how to use the keepsake, it allows you to travel through mirrors. After exiting the mirror area, do the same thing with the wisp and get the inferno element and a fight with the powerful Wight Knight. After you've cleared the area of goodies, find a save, save, and prepare for one of the most annoyingly powerful bosses in the game. In order to prepare, make sure you only have Lynx as the sole black character in the party, he's already a liability against this boss, so don't give your revive elements to him. Second, make sure Sprigg has learned Dodo, because it allows her to use revive unlimited amounts, transforming from Dodo to Dodo. Healing is a must, because all of Garais' attacks do massive damage, and super-massive damage to Lynx, he's White so turn the field any other color, a pure white field makes his techs an instakill for most characters. After defeating him, you obtain the [Einlanzer], allowing you to defeat the Masamune blocking the Dead Sea. 
Dead Sea 
Boss: Highwayman (Black) 
this area has several sub-areas within, most can be considered small paths like lizard rock, except for the Tower of Geddon. Go to the highway, fighting the ghosts and collecting treasures until you come across the Highwayman, who is probably Johnny from Chrono Trigger. He likes to use the darkness status effect, so use purify on your physical attackers and make sure that you keep health around the middle, he's not super tough unless you let him turn the field black which powers up his physical attacks, his specialty. Continue on, collecting the anti-elements around the area, and head to the towers, where you'll fight robo duckies, white robots that aren't particularly threatening. You'll get several decent items, as well as a little knowledge about Lavos from the future. Continuing on, you'll collect more anti-elements and encounter gremlins, forge on until you hit the Tower of Geddon. 
Tower of Geddon 
Boss: Miguel (White)   


[[Category:Chrono Cross Walkthrough]]
[[Category:Chrono Cross Walkthrough]]

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