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Editing Terrator

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Before entering the Terra Tower, equip [[Serge]] with the [[Yellow Plate]] to absorb all [[Yellow (Element)|Yellow]] [[Element]]s cast by the Terrator. For the other two party member slots, pick characters with strong physical attack and physical [[Tech]]s. [[Kid]] and [[Fargo]] are ideal due to their [[Pilfer]] and [[Pillage]] abilities, otherwise, [[Norris]], [[Glenn (Chrono Cross)|Glenn]], [[Zoah]], [[Karsh]], [[Orcha]], and [[Steena]] are advised.
Before entering the Terra Tower, equip [[Serge]] with the [[Yellow Plate]] to absorb all [[Yellow (Element)|Yellow]] [[Element]]s cast by the Terrator. For the other two party member slots, pick characters with strong physical attack and physical [[Tech]]s. [[Kid]] and [[Fargo]] are ideal due to their [[Pilfer]] and [[Pillage]] abilities, otherwise, [[Norris]], [[Glenn (Chrono Cross)|Glenn]], [[Zoah]], [[Karsh]], [[Orcha]], and [[Steena]] are advised.


At the beginning of the battle, cast [[Diminish]] to weaken Terrator's [[OmegaYellow]] tech. After, have a character cast [[Vigora]] on Serge. Allow Serge to dish out the brunt of the damage, while the other two alternate between damage-dealing and healing. Casting [[Buff]]s such as [[EagleEye]] and [[Strengthen]] can be beneficial.
At the beginning of the battle, cast [[Diminish]] to weaken Terrator's [[OmegaYellow]] tech. After, have a character cast [[Vigora]] on Serge. Allow Serge to dish out the brunt of the damage, while the other two alternate between damage-dealing and healing.


At critical [[HP]], Terrator can summon [[Golem]]. Bring a [[trap]] along to snag the rare Element or prevent Terrator from being able to cast it by disallowing the field from becoming entirely Yellow.
At critical [[HP]], Terrator can summon [[Golem]]. Bring a [[trap]] along to snag the rare Element or prevent Terrator from being able to cast it by disallowing the field from becoming entirely Yellow.

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