Editing Tech
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A | A '''Tech''' (also known as '''Technique''') is a special move that the playable characters can do in [[Chrono Trigger]]. Using a Tech costs a certain amount of "[[MP]]", with weaker Techs costing little MP and powerful Techs costing a large amount of MP. | ||
Using a Tech costs a certain amount of "[[MP]]", with weaker Techs costing little MP and powerful Techs costing a large amount of MP. | |||
To learn more Techs, the character has to earn more [[TP]]. For example, [[Crono]] can learn [[Cyclone]] when he has 5 TP. After speaking with [[Spekkio]], the party can also learn more powerful, magic-based Techs. | To learn more Techs, the character has to earn more [[TP]]. For example, [[Crono]] can learn [[Cyclone]] when he has 5 TP. After speaking with [[Spekkio]], the party can also learn more powerful, magic-based Techs. | ||
==Single Techs== | |||
===Crono=== | |||
=== | |||
= | |||
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | {| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (PS | ! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name) | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | | ! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | | ! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]] | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Target | ! style="background-color:#D5DAE0; border:1px solid #000;" | Target | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Description | ! style="background-color:#D5DAE0; border:1px solid #000;" | Description | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[Cyclone]] | |||
| style="border:1px solid #AAA;" | 2 | |||
| style="border:1px solid #AAA;" | [[Cyclone | | style="border:1px solid #AAA;" | 5 | ||
| style="border:1px solid #AAA | |||
| style="border:1px solid #AAA | |||
| style="border:1px solid #AAA;" | Circle of enemies | | style="border:1px solid #AAA;" | Circle of enemies | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Whirl about enemy, striking others nearby. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Wind Slash]] (Slash) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 2 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 90 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Line of enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Whirl about enemy, striking others nearby. ([[Light]]) | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Lightning]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 2 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | N/A | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Attack an enemy with lightning. (Light) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cleave]] (Spincut) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 4 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 200 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Deals double damage to an enemy. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Lightning II]] (Lightning 2) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 8 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 500 | ||
| style="border:1px solid #AAA;" | All enemies | | style="border:1px solid #AAA;" | All enemies | ||
| style="border:1px solid #AAA;" | Attack all enemies with | | style="border:1px solid #AAA;" | Attack all enemies with lightning. (Light) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Raise]] (Life) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 10 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 400 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Revive KO'd ally. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Frenzy]] (Confuse) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 12 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 800 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Strike enemy 4 times in succession. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Luminaire]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 20 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with holy light. (Light) | ||
|} | |||
===Marle=== | |||
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name) | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]] | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Target | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Description | |||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Aura]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 1 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 10 | ||
| style="border:1px solid #AAA;" | One | | style="border:1px solid #AAA;" | One ally | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Restore a small amount of [[HP]] to an ally. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Allure]] (Provoke) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 1 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 50 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Confuse an enemy. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Ice]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 2 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | N/A | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Attack an enemy with ice. ([[Ice]]) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cure]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 2 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 150 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Restore moderate HP to an ally. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Haste]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 6 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 250 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | One ally | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Half time between turns for an ally. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Ice II]] (Ice 2) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with ice. (Ice) | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Cure II]] (Cure 2) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 5 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 600 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | One ally | ||
| style="border:1px solid #AAA;" | Restore a | | style="border:1px solid #AAA;" | Restore a large amount of HP to an ally. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Arise]] (Life 2) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 15 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 900 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Revive and fully heal an ally. | ||
|} | |||
===Lucca=== | |||
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name) | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]] | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Target | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Description | |||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Flamethrower]] (Flame Toss) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 1 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 10 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Line of enemies | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Burn enemies along a direct line. ([[Fire]]) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Hypnowave]] (Hypno Wave) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 1 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 60 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Put all enemies to sleep. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Fire]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 2 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | N/A | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Attack an enemy with fire. (Fire) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Napalm]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 4 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 150 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Circle of enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Bomb enemies within a circle. (Fire) | ||
|- | |||
| style="border:1px solid #AAA;" | [[Protect]] | |||
| style="border:1px solid #AAA;" | 6 | |||
| style="border:1px solid #AAA;" | 250 | |||
| style="border:1px solid #AAA;" | One ally | |||
| style="border:1px solid #AAA;" | Boost an ally's Defense. | |||
|- | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Fire II]] (Fire 2) | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with fire. (Fire) | |||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Cure II]] (Cure 2) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 5 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 600 | ||
| style="border:1px solid #AAA;" | One | | style="border:1px solid #AAA;" | One ally | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Restore a large amount of HP to an ally. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Megaton Bomb]] (Mega Bomb) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 15 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 600 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Circle of enemies | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Circle of enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Blast enemies within a circle. (Fire) | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Flare]] | ||
| style="border:1px solid # | | style="border:1px solid #AAA;" | 20 | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | 900 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | All enemies | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Attack all enemies with intense fire. (Fire) | ||
|} | |||
===Frog=== | |||
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name) | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]] | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Target | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Description | |||
|- | |||
| style="border:1px solid #AAA;" | [[Slurp]] | |||
| style="border:1px solid #AAA;" | 1 | |||
| style="border:1px solid #AAA;" | 10 | |||
| style="border:1px solid #AAA;" | One ally | |||
| style="border:1px solid #AAA;" | Restore a small amount of HP to an ally. | |||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Slurp Slash]] (Slurp Cut) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 2 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 15 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Snag an enemy with tongue, then slash it. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Water]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 2 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | N/A | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | Attack enemy with | | style="border:1px solid #AAA;" | Attack an enemy with water. ([[Water]]) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Heal]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 2 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 10 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All allies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Restore moderate HP to all allies. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Aerial Strike]] (Leap Slash) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 4 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 250 | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Leap up and stab an enemy from above. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Water II]] (Water 2) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 8 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 400 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with water. (Water) | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Cure II]] (Cure 2) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 5 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 600 | ||
| style="border:1px solid #AAA;" | One | | style="border:1px solid #AAA;" | One ally | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Restore a large amount of HP to an ally. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Frog | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Frog Squash]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 15 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Hit all foes. Damage higher when HP is low. | ||
|} | |||
===Robo=== | |||
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name) | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]] | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Target | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Description | |||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Rocket Punch]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 1 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | N/A | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Launch fist at an enemy. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cure | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Cure Beam]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 2 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | N/A | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One ally | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Restore a small amount of HP to an ally. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Laser Spin]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 3 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 5 | ||
| style="border:1px solid #AAA;" | All enemies | | style="border:1px solid #AAA;" | All enemies | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Attack all enemies with laser. ([[Shadow]]) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Robo Tackle]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 4 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 150 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Charge and attack an enemy. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Heal Beam]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 3 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 400 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | All enemies | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Restore a small amount of HP to all allies. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Rapid-fire Fist]] (Uzzi Punch) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 12 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 600 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Barrage an enemy with rocket punches. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Proximity Bomb]] (Area Bomb) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 14 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 800 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Enemies close to Robo | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Blast surrounding enemies. (Fire) | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Electrocute]] (Shock) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 17 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Zap all enemies with electricity. (Light) | ||
|} | |} | ||
=== | ===Ayla=== | ||
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | {| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (PS | ! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name) | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | | ! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | | ! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]] | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Target | ! style="background-color:#D5DAE0; border:1px solid #000;" | Target | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Description | ! style="background-color:#D5DAE0; border:1px solid #000;" | Description | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Kiss]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 1 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 10 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | One ally | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Lightly heal ally and restore status. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Roundillo Kick]] (Rollo Kick) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 2 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 60 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Jump-kick an enemy. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Cat Attack]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 3 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 100 | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Savagely claw an enemy. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Boulder Toss]] (Rock Throw) | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 4 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 200 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Lob an enemy as if it were a stone. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Charm]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 4 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 400 | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Seduce an enemy to obtain an item. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Tail Spin]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 10 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 600 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Enemies near Ayla | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Spin and strike surrounding enemies. | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Dino Tail]] | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 15 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 800 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | All enemies | ||
| style="border:1px solid #AAA;" | Hit all foes | | style="border:1px solid #AAA;" | Hit all foes. Damage higher when HP is low. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Triple Kick]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 20 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 1,000 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | | style="border:1px solid #AAA; background-color:#F9F9F9;" | One enemy | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Kick an enemy 3 times. | ||
|} | |} | ||
==== | ===Magus=== | ||
{| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | {| cellpadding="5" cellspacing="0" style="border:1px solid #000; border-collapse:collapse;" | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (PS | ! style="background-color:#D5DAE0; border:1px solid #000;" | Tech (SNES / PS Name) | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | | ! style="background-color:#D5DAE0; border:1px solid #000;" | [[MP]] Cost | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | [[TP]] | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | | |||
! style="background-color:#D5DAE0; border:1px solid #000;" | Target | ! style="background-color:#D5DAE0; border:1px solid #000;" | Target | ||
! style="background-color:#D5DAE0; border:1px solid #000;" | Description | ! style="background-color:#D5DAE0; border:1px solid #000;" | Description | ||
|- | |- | ||
| style="border:1px solid #AAA;" | [[ | | style="border:1px solid #AAA;" | [[Lightning II]] (Lightning 2) | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 8 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | N/A | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | All enemies | ||
| style="border:1px solid #AAA;" | Attack all enemies with lightning. (Light) | |||
|- | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Ice II]] (Ice 2) | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | N/A | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with ice. (Ice) | |||
|- | |||
| style="border:1px solid #AAA;" | [[Fire II]] (Fire 2) | |||
| style="border:1px solid #AAA;" | 8 | |||
| style="border:1px solid #AAA;" | N/A | |||
| style="border:1px solid #AAA;" | All enemies | | style="border:1px solid #AAA;" | All enemies | ||
| style="border:1px solid #AAA;" | Attack all enemies with | | style="border:1px solid #AAA;" | Attack all enemies with fire. (Fire) | ||
|- | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Dark Bomb]] | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 8 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | 400 | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Enemy circle | |||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | Bomb enemies within a circle. (Shadow) | |||
|- | |||
| style="border:1px solid #AAA;" | [[Barrier]] (Magic Wall) | |||
| style="border:1px solid #AAA;" | 8 | |||
| style="border:1px solid #AAA;" | 400 | |||
| style="border:1px solid #AAA;" | One ally | |||
| style="border:1px solid #AAA;" | Boost ally's [[Magic Defense]]. | |||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | [[ | | style="border:1px solid #AAA; background-color:#F9F9F9;" | [[Dark Mist]] | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 10 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 400 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with darkness. (Shadow) | ||
|- | |- | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Black Hole | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 15 | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | 900 | ||
| style="border:1px solid #AAA;" | One enemy | | style="border:1px solid #AAA;" | One enemy | ||
| style="border:1px solid #AAA;" | | | style="border:1px solid #AAA;" | Attempt to banish enemies within a circle. | ||
|- | |- | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Dark Matter | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 20 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | 900 | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | | style="border:1px solid #AAA; background-color:#F9F9F9;" | All enemies | ||
| style="border:1px solid #AAA; background-color:#F9F9F9;" | | | style="border:1px solid #AAA; background-color:#F9F9F9;" | Attack all enemies with darkness. (Shadow) | ||
|} | |} | ||
==Techs | ==Double Techs== | ||
==Triple Techs== | |||
{{ | {{stub}} | ||
[[Category:Chrono Trigger Techs| ]] | [[Category:Chrono Trigger Techs| ]] |