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Radical Dreamers: Nusumenai Hōseki: Difference between revisions

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The game is part of the [[Chrono series]] and is a side story to [[Chrono Trigger]], released to complement its predecessor's plot, and later serving as inspiration for [[Chrono Cross]]. It features text-based gameplay with minimal graphics and sound effects, and was scored by composer [[Yasunori Mitsuda]].
The game is part of the [[Chrono series]] and is a side story to [[Chrono Trigger]], released to complement its predecessor's plot, and later serving as inspiration for [[Chrono Cross]]. It features text-based gameplay with minimal graphics and sound effects, and was scored by composer [[Yasunori Mitsuda]].


Radical Dreamers and other Satellaview titles were planned to be released at the Akihabara electronics district of Tokyo. Square also tried to integrate it into the Japanese [[PlayStation]] port of Chrono Trigger as an easter egg, though writer and director [[Masato Kato]] halted both releases as he was unhappy with the quality of his work. Though the game was never officially released abroad, ROM hackers completed an English fan translation in 2003.
Radical Dreamers and other Satellaview titles were planned to be released at the Akihabara electronics district of Tokyo. Square also tried to integrate it into the Japanese PlayStation port of Chrono Trigger as an easter egg, though writer and director [[Masato Kato]] halted both releases as he was unhappy with the quality of his work. Though the game was never officially released abroad, ROM hackers completed an English fan translation in 2003.


==Gameplay==
==Gameplay==