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Fiendlord's Keep: Difference between revisions

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The '''Fiendlord's Keep''' (also known as '''Magus' Castle''' in the SNES/PS versions) is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters.
The '''Fiendlord's Keep''' (also known as '''Magus' Castle''' in the SNES/PS versions) is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters.
It is destroyed when [[Lavos]] awakens prematurely, causing the creation of a supermassive [[Gate]] that flings everyone through time and swallows the castle.


==Enemies==
==Enemies==

Revision as of 02:45, 2 April 2009

The Fiendlord's Keep (also known as Magus' Castle in the SNES/PS versions) is a location that appears in 600 AD. It is Magus' castle and home to 100 monsters.

It is destroyed when Lavos awakens prematurely, causing the creation of a supermassive Gate that flings everyone through time and swallows the castle.

Enemies

Enemies usually attack in groups. These groups start small at the beginning of long halls, and gradually get larger and stronger. Often, these groups are set up in such a way that there is a trap if you fight them in the wrong order. For example, Outlaws are often seen with Jugglers. If you attack an Outlaw when the Juggler is still alive, they perform a devastating Fire Whirl Dual Tech counterattack. If the Juggler is destroyed, the Outlaw will not counterattack at all.

Bosses