Fiendlord's Keep: Difference between revisions
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The '''Fiendlord's Keep''' (also known as '''Magus' Castle''' in the SNES/PS versions) is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters. | The '''Fiendlord's Keep''' (also known as '''Magus' Castle''' in the SNES/PS versions) is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters. | ||
It is destroyed when [[Lavos]] awakens prematurely, causing the creation of a supermassive [[Gate]] that flings everyone through time and swallows the castle. | |||
==Enemies== | ==Enemies== |
Revision as of 02:45, 2 April 2009
The Fiendlord's Keep (also known as Magus' Castle in the SNES/PS versions) is a location that appears in 600 AD. It is Magus' castle and home to 100 monsters.
It is destroyed when Lavos awakens prematurely, causing the creation of a supermassive Gate that flings everyone through time and swallows the castle.
Enemies
- Vampire Bat
- Gaoler
- Lancer
- Underling (Purple)
- Servant (Sword)
- Servant (Crossbow)
- Blue Gargoyle
- Save Point (enemy)
- Sorcerer
- Outlaw
- Roundillo Bomber
- Juggler
- Flea?
Enemies usually attack in groups. These groups start small at the beginning of long halls, and gradually get larger and stronger. Often, these groups are set up in such a way that there is a trap if you fight them in the wrong order. For example, Outlaws are often seen with Jugglers. If you attack an Outlaw when the Juggler is still alive, they perform a devastating Fire Whirl Dual Tech counterattack. If the Juggler is destroyed, the Outlaw will not counterattack at all.