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Each Element has an allocation level and an offset. The allocation level indicates what level of the grid the Element is intended for. The offset indicates how many levels above or below the allocation level the Element can be set in the Element grid. For example, a 3/1 Element can be put into levels 2, 3, or 4. By putting an element into a lower level than its allocation level, it is de-powered and will not be as effective. By putting an Element into a higher level, it becomes more powerful / effective.
Each Element has an allocation level and an offset. The allocation level indicates what level of the grid the Element is intended for. The offset indicates how many levels above or below the allocation level the Element can be set in the Element grid. For example, a 3/1 Element can be put into levels 2, 3, or 4. By putting an element into a lower level than its allocation level, it is de-powered and will not be as effective. By putting an Element into a higher level, it becomes more powerful / effective.


To use Elements, characters must first "unlock" the Element grid by way of combat. At the start of combat, no Elements are available for casting. In order to cast an Element, a character must attack an opponent with either a weak, an average, or a strong attack. Weak attacks add 1 to the Element Grid level, seen above the blue bar on the battle screen. Average attacks add 2 and Strong attacks add 3. Each attack increases the level of Elements that can be cast. For instance, to cast a fourth level Element such as [[Numble]] (if it is allocated at level 4), a character must accumulate 4 Element Grid levels. To do so, the character could use four Weak attacks, 2 Average attacks and 2 Weak attacks, or 1 Weak attack and one Strong attack. Once an Element of a specific element is cast, it subtracts from the Element Grid Level; and needs to be built back up to, for instance, cast another 4th level Element. Additionally, characters can go over the level of the Element they want to cast.
To use Elements, characters must first "unlock" the Element grid by way of combat. At the start of combat, no Elements are available for casting. In order to cast an Element, a character must attack an opponent with either a weak, an average, or a strong attack. Weak attacks add 1 to the Element Grid level, seen above the blue bar on the battle screen. Average attacks add 2 and Strong attacks add 3. Each attack increases the level of Elements that can be cast. For instance, to cast a fourth level Element such as [[Numble]] (if it is allocated at level 4), a character must accumulate 4 Element Grid levels. To do so, the character could use four Weak attacks, 2 Average attacks and 2 Weak attacks, or 1 Weak attack and one Strong attack. Once an Element of a specific element is cast, it subtracts from the Element Grid Level; and needs to be built back up to, for instance, cast another 4th level Element. Additionally, characters can go over the level of the Element they want to cast,


==Field Effect==
==Field Effect==

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