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EagleEye: Difference between revisions

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'''{{PAGENAME}}''' is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. After assisting the sailors on the [[S.S. Invincible]] defeat the [[Ghost Ship]], EagleEye, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]] and the Demi-humans on [[Marbule]]. Specifically, EagleEye maximizes a single ally's Hit % rate, regardless of level allocation. Because of this, it is wasteful to set EagleEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference i depicted; the character with EagleEye cast on them will still receive 99% hit rate for several turns. This Element is especially useful for characters wielding [[Shot]]s, [[Boomerang]]s, and [[Rod]]s -- such as [[Luccia]], [[Mel]], and [[Guile]] respectively.  
{{nihongo|'''{{PAGENAME}}'''|イーグルアイ}} is a 4th-level [[Green (Element)|Green]] [[Element]] in {{CC}}. After assisting the sailors on the [[S.S. Invincible]] defeat the [[Ghost Ship]], EagleEye, and several other strong elements, Traps, [[Buff]]s and [[Debuff]]s are purchasable from the [[Demi-human]] merchant in [[Guldove]] and the Demi-humans on [[Marbule]]. Specifically, EagleEye maximizes a single ally's Hit % rate, regardless of level allocation. Because of this, it is wasteful to set EagleEye and other Buff/Debuff Elements any higher than the level 1 allocation spot. Although this will depict the Element as being -3, no quality difference i depicted; the character with EagleEye cast on them will still receive 99% hit rate for several turns. This Element is especially useful for characters wielding [[Shot]]s, [[Boomerang]]s, and [[Rod]]s -- such as [[Luccia]], [[Mel]], and [[Guile]] respectively.  


==Description==  
==Description==  
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