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Chrono Trigger (DS): Difference between revisions

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On July 2, 2008, Square Enix announced that they were officially planning to bring '''Chrono Trigger''' to the Nintendo DS. Composer [[Yasunori Mitsuda]] was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it." Square Enix touted the game by displaying [[Akira Toriyama]]'s original art at the 2008 Tokyo Game Show.
'''Chrono Trigger''' was re-relased for the Nintendo DS late November 2008 in North America and Japan and in early February 2009 for the PAL region, the first time the game has been officially released outside North America and Japan. This version had some differences compared to the original SNES and PlayStation versions.


The DS re-release contains all of the bonus material from the PlayStation port as well as other enhancements. The added features include a more accurate translation by Tom Slattery, a dual-screen mode which clears the top screen of all menus, a self-completing map screen, and a default "run" option. Masato Kato participated in development, overseeing the addition of the monster-battling Arena and two new areas, the [[Lost Sanctum]] and the [[Dimensional Vortex]]. One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original [[Chrono Trigger Original Sound Verson|Chrono Trigger soundtrack]]. These new dungeons met with mixed reviews; GameSpot called them "frustrating" and "repetitive," while IGN noted that "the extra quests in the game connect extremely well." It was a nominee for Best RPG for the Nintendo DS in IGN's 2008 video game awards.
==History==
On July 2, 2008 [[Square Enix]] announced that they were officially planning to bring Chrono Trigger to the Nintendo DS. Composer [[Yasunori Mitsuda]] was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it." At the 2008 Tokyo Game Show, Square Enix displayed [[Akira Toriyama]]'s original art, advertising the DS release.
 
==Differences==
The DS re-release contains all of the bonus material from the PlayStation port, such as the anime-style cut scenes by Akira Toriyama, as well as other enhancements. The added features include a more accurate translation by Tom Slattery, a dual-screen mode which clears the top screen of all menus, a self-completing map screen, and a default "run" option. The translation replaced [[Frog]]'s Old-English with a more accurate, normal English translation and also renamed various enemies and equipment.
 
==Development==
[[Masato Kato]], who wrote the script for the SNES version, participated in development, overseeing the addition of the monster-battling Arena and two new areas, the [[Lost Sanctum]] and the [[Dimensional Vortex]]. One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original [[Chrono Trigger Original Sound Verson|Chrono Trigger soundtrack]].  
 
==Reception==
The new dungeons met with mixed reviews; GameSpot called them "frustrating" and "repetitive," while IGN noted that "the extra quests in the game connect extremely well." It was a nominee for Best RPG for the Nintendo DS in IGN's 2008 video game awards.


The Nintendo DS version of 'Chrono Trigger is the 22nd best-selling game of Japan in 2008.
The Nintendo DS version of 'Chrono Trigger is the 22nd best-selling game of Japan in 2008.


{{Wikipedia|Chrono Trigger}}
[[Category:Games]]
[[Category:Games]]