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'''{{PAGENAME}}''' is a boss in {{CC}}. Found in [[Another World]]'s [[Fort Dragonia]], Bunyip guards the [[Black Crystal]]. To deactivate the device, [[Serge]] and his companions must best the Bunyip in battle. Initially appearing as a maroon quadrupedal creature, Bunyip transforms into a gooey, uni-ocular creature once its [[Hit Point]]s reach a critical level. In every essence, Bunyip is two separate bosses woven into one. While Bunyip's primary [[Element]] is [[Red (Element)|Red]], it switches to [[Black (Element)|Black]] in its second form, switching the rhythm of battle.
'''{{PAGENAME}}''' is a boss in {{CC}}. Found in [[Another World]]'s [[Fort Dragonia]], Bunyip guards the [[Black Crystal]]. To deactivate the device, [[Serge]] and his companions must best the Bunyip in battle. Initially appearing as a maroon quadrupedal creature, Bunyip transforms into a gooey, uni-ocular creature once its [[Hit Point]]s reach a critical low. In every essence, Bunyip is two separate bosses woven into one. While Bunyip's primary [[Element]] is [[Red (Element)|Red]], it switches to [[Black (Element)|Black]] in its second form, switching the rhythm of battle.


==Battle and Strategy==
==Battle and Strategy==
Before entering the battle against Bunyip, it is wise to allocate two trap Elements to party members - namely, ↓[[FreeFall]] and ↓[[Inferno (Chrono Cross)|Inferno]]. Bunyip casts these high-powered elements in its second form and first forms, respectively, and both are worth trapping for use later.  Other techs to watch out for are [[AntiWhite]], which Bunyip may cast on [[Serge]], not only removing his primary arsenal, but preventing him [[Revive|reviving]] fallen allies. Equip an [[Angel Charm]] before battle to avoid this disaster.  
Before entering the battle against Bunyip, it is wise to allocate two trap Elements to party members - namely, ↓[[FreeFall]] and ↓[[Inferno (Chrono Cross)|Inferno]]. Bunyip casts these high-powered elements in its second form and first forms, respectively, and both are worth trapping for use later.  Other techs to watch out for are [[AntiWhite]], which Bunyip may cast on [[Serge]], not only removing his primary arsenal, but preventing him [[Revive|reviving]] fallen allies. Equip an [[Angel Charm]] before battle to avoid this disaster.  


That said, Bunyip's first form is easily defeated through the use of high level [[Blue (Element)|Blue]] Elements such as [[IceBlast]], [[AquaBall]], and [[Element#Techs|Techs]] such as [[HeadButt]]. Caution is advised for bringing along Blue [[Innate]] characters, as Bunyip may case [[MagmaBomb]] and other offensive Red Elements. Once Bunyip's Hit Points reach a critical level, a gelatinous cyclops emerges from the creature, as if it were shedding an exoskeleton. The field of battle switches from the ruined walls of the fort, to a colorful alternate dimension. During this battle, Bunyip casts strong Elements after each turn. Each one has the potential to reduce the Hit Points of every character by half, so keep Hit Points at maximum as much as possible, especially if Serge has AntiWhite cast upon him. Allotting several [[HealAll]]s is a wise decision. Some of the strong Elements cast by Bunyip are [[DevilThunda]], Inferno, FreeFall, and [[Gravitonne]]. Bunyip, unlike other bosses, seems to be aware that Serge is a [[White (Element)|White]] and will purposefully direct strong Black Elements at him. Casting White Elements such as [[Luminaire (Element)|Luminaire]] or [[MeteorShower]] does not seem to do added damage to Bunyip, as it would traditional Black Innates, so focus on using each party member's strongest techs and elements, regardless of Element color.  
That said, Bunyip's first form is easily defeated through the use of high level [[Blue (Element)|Blue]] Elements such as [[IceBlast]], [[AquaBall]], and [[Element#Techs|Techs]] such as [[HeadButt]]. Caution is advised for bringing along Blue [[Innate]] characters, as Bunyip may case [[MagmaBomb]] and other offensive Red Elements. Once Bunyip's Hit Points reach a critical low, a gelatinous cyclops emerges from the creature, as it were shedding an exoskeleton. The field of battle switches from the ruined walls of the fort, to a colorful alternate dimension. During this battle, Bunyip casts strong Elements after each turn. Each one has the potential to reduce the Hit Points of every character by half, so keep Hit Points at maximum as much as possible, especially if Serge has AntiWhite cast upon him. Allotting several [[HealAll]]s is a wise decision. Of the strong Elements cast by Bunyip are [[DevilThunda]], Inferno, FreeFall, and [[Gravitonne]]. Bunyip, unlike other bosses, seems to be aware that Serge is a [[White (Element)|White]] and will purposefully direct strong Black Elements at him. Casting White Elements such as [[Luminaire (Element)|Luminaire]] or [[MeteorShower]] does not seem to do added damage to Bunyip, as it would traditional Black Innates, so focus on using each party member's strongest techs and elements, regardless of Element color.  


As a rare steal, both forms of Bunyip hold a ↓[[BlackHole]]. While this [[Trap Element]] can be [[Pilfer|Pilfered]] from it, it can easily be bought from [[Marbule]] for a mere 400 [[G]], so it isn't really worth worrying about too much.
As a rare steal, both forms of Bunyip hold a ↓[[BlackHole]]. While this [[Trap Element]] can be [[Pilfer|Pilfered]] from it, it can easily be bought from [[Marbule]] for a mere 400 [[G]], so it isn't really worth worrying about too much.

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