Fiendlord's Keep: Difference between revisions
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'''Magus' Castle''' | The '''Fiendlord's Keep''' (also known as '''Magus' Castle''' in the SNES/PS versions) is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters. | ||
==Enemies== | |||
*[[Vampire Bat]] | |||
*[[Gaoler]] | |||
*[[Lancer]] | |||
*[[Underling (Purple)]] | |||
*[[Servant (Sword)]] | |||
*[[Servant (Crossbow)]] | |||
*[[Blue Gargoyle]] | |||
*[[Save Point (enemy)]] | |||
*[[Sorcerer]] | |||
*[[Outlaw]] | |||
*[[Roundillo Bomber]] | |||
*[[Juggler]] | |||
*[[Flea?]] | |||
Enemies usually attack in groups. These groups start small at the beginning of long halls, and gradually get larger and stronger. Often, these groups are set up in such a way that there is a trap if you fight them in the wrong order. For example, Outlaws are often seen with Jugglers. If you attack an Outlaw when the Juggler is still alive, they perform a devastating [[Fire Whirl]] Dual Tech counterattack. If the Juggler is destroyed, the Outlaw will not counterattack at all. | |||
==Bosses== | ==Bosses== | ||
*[[Slash]] | *[[Slash (Unarmed)]] / [[Slash (Sword)]] | ||
*[[Flea]] | *[[Flea]] | ||
*[[Ozzie]] | *[[Ozzie (boss)]] | ||
*[[Magus]] | *[[Magus (boss)]] | ||
{{Stub}} | {{Stub}} | ||
[[Category:Chrono Trigger Locations]] | [[Category:Chrono Trigger Locations]] |
Revision as of 16:18, 31 March 2009
The Fiendlord's Keep (also known as Magus' Castle in the SNES/PS versions) is a location that appears in 600 AD. It is Magus' castle and home to 100 monsters.
Enemies
- Vampire Bat
- Gaoler
- Lancer
- Underling (Purple)
- Servant (Sword)
- Servant (Crossbow)
- Blue Gargoyle
- Save Point (enemy)
- Sorcerer
- Outlaw
- Roundillo Bomber
- Juggler
- Flea?
Enemies usually attack in groups. These groups start small at the beginning of long halls, and gradually get larger and stronger. Often, these groups are set up in such a way that there is a trap if you fight them in the wrong order. For example, Outlaws are often seen with Jugglers. If you attack an Outlaw when the Juggler is still alive, they perform a devastating Fire Whirl Dual Tech counterattack. If the Juggler is destroyed, the Outlaw will not counterattack at all.