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Water II: Difference between revisions

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Similar to the tech learned by Frog, the enemy version of Water II causes [[magic]] damage to [[Crono]] and his friends. It is first used by [[Heckran]] in the [[Magic Cave]], once Crono first learns [[Lightning]] from Spekkio. The second time this tech is encountered as an enemy is tech is when fighting [[Magus]] in [[Fiendlord's Keep]]. The third encounter is atop [[Mountain of Woe]], when fighting [[Giga Gaia]], and finally, Blue Scouters in the [[Ocean Palace (Location)|Ocean Palace]] use this technique as well.  
Similar to the tech learned by Frog, the enemy version of '''Water II''' causes [[magic]] damage to [[Crono]] and his friends. It is first used by [[Heckran]] in the [[Magic Cave]], once Crono first learns [[Lightning]] from Spekkio. The second time this tech is encountered as an enemy is tech is when fighting [[Magus]] in [[Fiendlord's Keep]] (This is interesting because Magus does not have the ability to cast '''Water II''' once he joins the party) . The third encounter is atop [[Mountain of Woe]], when fighting [[Giga Gaia]], and finally, Blue Scouters in the [[Ocean Palace (Location)|Ocean Palace]] use this technique as well.  


Water-elemental characters, such as [[Marle]] and Frog, receive half-damage from Water II. Also, characters wearing [[Blue Plate]]s or [[Blue Vest]]s will absorb Water II and convert the potential damage into Hit Points.  
Water-elemental characters, such as [[Marle]] and Frog, receive half-damage from Water II. Also, characters wearing [[Blue Plate]]s or [[Blue Vest]]s will absorb Water II and convert the potential damage into Hit Points. Lucca will recieve more damage from Water elemental attacks, so it is wise to equip her with one of the two. 


The graphics between the enemy version of this tech and Frog's version are identical.  
The graphics between the enemy version of this tech and Frog's version are identical.