Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Editing Time Devourer

Jump to navigation Jump to search
Wiki.png You are not currently logged in. A user name helps you track your contributions and communicate with other users. While you are free to edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's edit history. Messages sent to your IP can be viewed on your talk page.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 46: Line 46:
====Battle and Strategy====
====Battle and Strategy====
=====The Time Devourer's Attacks=====
=====The Time Devourer's Attacks=====
The Time Devourer uses the 2nd, 5th, and 6th level Elemental attacks for each of the six [[Element]]al colors, [[Purify]] to cure status ailments inflicted on itself, as well as the [[OmegaBlack]], [[OmegaWhite]] [[OmegaBlue]] [[OmegaRed]] [[OmegaYellow]] [[OmegaGreen]] Enemy techs, which all do large amounts of damage to a single character. This boss never uses any physical attacks whatsoever.
The Time Devourer uses the 2nd, 5th, and 6th level Elemental attacks for each of the six [[Element]]al colors, [[Purify]] to cure status ailments inflicted on itself, as well as the [[OmegaBlack]], [[OmegaWhite]] [[OmegaBlue]] [[OmegaRed]] [[OmegaYellow]] [[OmegaGreen]] Enemy techs, which all do large amounts of damage to a single character. This boss never uses any physical attacks whatsoever. The Time Devourer tends to focus on a single Elemental color when attacking; only changing the colors it uses when the party uses Elemental attacks of their own. It always uses Green Elements at the start of the fight.
 
The Time Devourer tends to focus on a single Elemental color when attacking, and which color it uses is always the opposite to the next color needed for the good ending sequence (Yellow > Red > Green > Blue > Black > White). As the sequence begins with Yellow, it always starts with Green Elements if left to its own devices. It will switch Elements as the player casts the correct Elements needed for the sequence.
 
For example, should the player cast any Yellow Elements to start the sequence, it will attempt to attack with a Blue Element on its next turn, as the next in the sequence is Red and Blue opposes Red. But if a Red Element was used just after a Yellow one (before it got its turn), it will instead try to cast a Yellow Element (which opposes Green, the next needed after Red) once its turn comes up, and so on. If it succeeds in interrupting the sequence, it will revert to Green Elements, as the next one needed will be Yellow (back to the first in the sequence).
 
Once it's low on health, this pattern is flipped; it will start using the correct Elements needed for the sequence on its own. Finally, as the [[Chrono Cross (Element)]] has no opposing element, should the sequence be completed, the Time Devourer will do nothing as long as no other Elements are used by the player, which gives the opening needed to use the Chrono Cross.


====="Normal"/Bad Ending Strategy=====
====="Normal"/Bad Ending Strategy=====

All contributions to Chrono Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Chrono Wiki:Copyrights for details).
Your changes will be visible immediately. Please enter a summary of your changes above.

Cancel Editing help (opens in new window)