Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Square Co.: Difference between revisions

From Chrono Wiki, a database for the Chrono series that anyone can edit
380 bytes removed ,  1 August 2011
m
4 revisions from chrono:Square Co.
No edit summary
m (4 revisions from chrono:Square Co.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Image:Square logo.png|thumb|right|Square's logo prior to become [[Square Enix]].]]
[[Image:Square logo.png|thumb|right|Square's logo prior to becoming [[Square Enix]].]]
{{nihongo|'''Square Company, Ltd.'''|株式会社スクウェア|Kabushiki-gaisha Sukuwea}} was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with rival company Enix in 2003 and became part of [[Square Enix]].
{{nihongo|'''Square Company, Ltd.'''|株式会社スクウェア|Kabushiki-gaisha Sukuwea}} was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with rival company Enix in 2003 and became part of [[Square Enix]].


Squaresoft was also a brand name used by Square between 1992 and 2003. As such, the name is often used incorrectly to refer to the entire organization, but the Japanese corporate name remained Square Co., Ltd. until the Enix merger.
Squaresoft was also a brand name used by Square between 1992 and 2003. As such, the name is often used incorrectly to refer to the entire organization, but the Japanese corporate name remained Square Co., Ltd. until the Enix merger.


== History ==
==History==
Square was founded in Yokohama in September 1983 by Masafumi Miyamoto after he graduated from Waseda Universiy. Back then, Square was a computer game software division of Den-Yu-Sha, a power line construction company owned by Miyamoto's father. While at the time game development was usually conducted by only one programmer, Miyamoto believed that it would be more efficient to have graphic designers, programmers and professional story writers work together on common projects. Square's first two titles were The Death Trap and its sequel Will: The Death Trap II, both designed by part-time employee [[Hironobu Sakaguchi]] and released on the NEC PC-8801.
Square was founded in Yokohama in September 1983 by Masafumi Miyamoto after he graduated from Waseda Universiy. Back then, Square was a computer game software division of Den-Yu-Sha, a power line construction company owned by Miyamoto's father. While at the time game development was usually conducted by only one programmer, Miyamoto believed that it would be more efficient to have graphic designers, programmers and professional story writers work together on common projects. Square's first two titles were The Death Trap and its sequel Will: The Death Trap II, both designed by part-time employee [[Hironobu Sakaguchi]] and released on the NEC PC-8801.


Line 13: Line 13:
==Square Electronic Arts==
==Square Electronic Arts==
Square Electronic Arts L.L.C., also known as Square EA, was a joint venture between video game developers Square and Electronic Arts. Announced on April 27, 1998, Square EA was based in Costa Mesa, California and operated under the supervision of Square president and CEO Jun Iwasaki, and was responsible for publishing and marketing all games produced by Square in North America. Conversely, Electronic Arts Square, K.K., formed at the same time and based in Japan, was responsible for publishing and marketing games produced by Electronic Arts in Asia. Under the terms of the agreement, Electronic Arts owned 30 percent of Square EA, and Square owned 30 percent of EA Square.
Square Electronic Arts L.L.C., also known as Square EA, was a joint venture between video game developers Square and Electronic Arts. Announced on April 27, 1998, Square EA was based in Costa Mesa, California and operated under the supervision of Square president and CEO Jun Iwasaki, and was responsible for publishing and marketing all games produced by Square in North America. Conversely, Electronic Arts Square, K.K., formed at the same time and based in Japan, was responsible for publishing and marketing games produced by Electronic Arts in Asia. Under the terms of the agreement, Electronic Arts owned 30 percent of Square EA, and Square owned 30 percent of EA Square.
Square EA proved to be very successful, and during its five years of existence released a higher proportion of localized Square titles to the American market than ever before. EA Square, on the other hand, was somewhat less successful, and struggled to make an impact on the Asian videogame market, which has been traditionally difficult for American game developers to break into.


Following the announcement of the merger between Square and former competitor Enix in 2003, Square purchased back Electronic Arts' stake in Square EA, and folded it back into Square Soft, Inc., its North American subsidiary, which was subsequently renamed Square Enix U.S.A., Inc. (now Square Enix, Inc.) and continues to publish Square Enix's titles in North America.
Following the announcement of the merger between Square and former competitor Enix in 2003, Square purchased back Electronic Arts' stake in Square EA, and folded it back into Square Soft, Inc., its North American subsidiary, which was subsequently renamed Square Enix U.S.A., Inc. (now Square Enix, Inc.) and continues to publish Square Enix's titles in North America.
Line 20: Line 18:
==Chrono series==
==Chrono series==
Square developed the original version of [[Chrono Trigger]], [[Radical Dreamers: Nusumenai Hōseki]], and [[Chrono Cross]]. Square Electronic Arts published the PlayStation release of Chrono Trigger in North America as well as Chrono Cross.
Square developed the original version of [[Chrono Trigger]], [[Radical Dreamers: Nusumenai Hōseki]], and [[Chrono Cross]]. Square Electronic Arts published the PlayStation release of Chrono Trigger in North America as well as Chrono Cross.
 
[[Category:Miscellaneous]]
[[Category:Personnel]]