Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Editing Mutant

Jump to navigation Jump to search
Wiki.png You are not currently logged in. A user name helps you track your contributions and communicate with other users. While you are free to edit without logging in, your IP address will be recorded publicly, along with the time and date, in this page's edit history. Messages sent to your IP can be viewed on your talk page.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 31: Line 31:


===Combat tactics===
===Combat tactics===
Two strategies exist for battling Mutants at low-levels. Traveling through Sites 16 and 32 tends to happen for the first time around level 12. Battling Mutants at higher levels becomes incredibly easy and no real strategy is needed. However, on a standard playthrough, two methodologies exist. The first method is simple hack and slash. Have [[Marle]] heal the party when their [[HP]] gets low and repeatedly use the "Attack" command to perform basic attacks. When fighting a group of Mutants, they can deal significant amounts of damage while healing themselves through use of their [[Absorption]] Tech, Absorb HP. To avoid this, have [[Lucca]] use [[Hypnowave]] and slowly pick them off one by one. The second tactic involves using the [[Fire Whirl]] [[Tech]]. While neither weak to nor strong against [[Magic]], Mutants take significant damage from Lucca and [[Crono]]'s Fire Whirl Tech. When the party is around level 12, one Fire Whirl and one basic [[katana]] strike from Crono will kill a Mutant. Follow this process for each Mutant on-screen and the battle is over. Using [[Flamethrower]] and [[Wind Slash]] do not seem to do any more damage than basic attacks, so avoid using them to conserve [[MP]]. Although typically not arranged in clusters (minus the batch of three near the Western entrance to Site 32, which are always in a cluster), the Mutants do tend to stand in a line formation, leaving them vulnerable to Wind Slash and Flamethrower attacks, so these Techs may be useful only for the convenience of hitting multiple Mutants at one time, shortening the battle.  
Two strategies exist for battling Mutants at low-levels. Traveling through Sites 16 and 32 tends to happen for the first time around level 12. Battling Mutants at higher levels becomes incredibly easy and no real strategy is needed. However, on a standard playthrough, two methodologies exist. The first method is simple hack and slash. Have [[Marle]] heal the party when their [[HP]] gets low and repeatedly use the "Attack" command to perform basic attacks. When fighting a group of Mutants, they can deal significant amounts of damage while healing themselves through use of their [[Absorption]] Tech, Absorb HP. To avoid this, have [[Lucca]] use [[Hypnowave]] and slowly pick them off one by one. The second tactic involves using the [[Fire Whirl]] [[Tech]]. While neither weak to nor strong against [[Magic]], Mutants take significant damage from Lucca and [[Crono]]'s Fire Whirl Tech. When the party is around level 12, one Fire Whirl and one basic [[katana]] strike from Crono will kill a Mutant. Follow this process for each Mutant on-screen and the battle is over. Using [[Flamethrower]] and [[Wind Slash]] do not seem to do any more damage than basic attacks, so avoid using them to conserve [[MP]].  


==See also==
==See also==

All contributions to Chrono Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see Chrono Wiki:Copyrights for details).
Your changes will be visible immediately. Please enter a summary of your changes above.

Cancel Editing help (opens in new window)