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LoRes: Difference between revisions

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1 byte removed ,  30 January 2019
Fixed name origin: Res is naturally an abbreviation of resilience, a stat that effects defense, and not resolution, a bad pun.
m (5 revisions from chrono:LoRes)
(Fixed name origin: Res is naturally an abbreviation of resilience, a stat that effects defense, and not resolution, a bad pun.)
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'''{{PAGENAME}}''' is a 4th-level [[Yellow (Element)|Yellow]] [[Element]] in {{CC}}. When the player casts this element, an iridescent sphere encompasses the target.  
'''{{PAGENAME}}''' is a 4th-level [[Yellow (Element)|Yellow]] [[Element]] in {{CC}}. When the player casts this element, an iridescent sphere encompasses the target.  
==Etymology==
==Etymology==
''LoRes'' is a portmanteau of "low" and "resolution". Obviously a pun on sensory graphics and the negative effects they have on viewers when exposed to in excess.  
''LoRes'' is a portmanteau of "low" and "resilience". Resilience is the primary stat that defines character's defense so lower resilience leads to lower defense.  
{{CC Elements}}
{{CC Elements}}
[[Category:Chrono Cross]]
[[Category:Chrono Cross]]
[[Category:Elements]]
[[Category:Elements]]
[[Category:Yellow Elements]]
[[Category:Yellow Elements]]
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