Korcha: Difference between revisions
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{{CCPlayable Character | {{CCPlayable Character | ||
|Name=Korcha | |Name=Korcha | ||
|Image= | |Image=Korcha.jpg | ||
|Career=Fisherman & Ferryman | |||
|Age=16 | |Age=16 | ||
|Gender=Male | |Gender=Male | ||
Line 13: | Line 14: | ||
|Element=Blue | |Element=Blue | ||
}} | }} | ||
'''Korcha''' is a | |||
[[Image:Korcha_face.png| left|]] | |||
==Biography== | |||
'''Korcha''' is a ferryman from Guldove and is the son of Macha. Raised without a father, he developed a knack for making his own waves in life, and started his own ferry company while causing trouble around Termina. He was shunned by the residents there for his roughness and crude behavior. His intentions were noble, however; he wanted to see Demi-humans and Humans living in peace, and also brought medicinal grass to an ailing girl. In 1020 A.D., while sailing near the Viper Manor Bluffs, he found Kid and the others, who had jumped from Viper Manor after the confrontation with Lynx (if Guile was used to accompany Serge and Kid in their infiltration, then Korcha actually piloted them there in the first place). He took the wounded adventurers back to Guldove, where Kid was diagnosed with Hydra poison. When Serge vowed to look for the Hydra Humour, Korcha accompanied him to Termina and later formally joined the party on the condition that he be given the recovered Dragon Tear and Kid marry him after the quest ended. Kid gave him a little false hope to convince him to join. Afterwards, he stayed with Serge throughout his travels; eventually, he was able to help the encaged Termina Mermaid free herself by giving her words of encouragement. As thanks, she gave him his level 7 technique, BigCatch. | |||
Alternatively, if Serge decided to leave Kid alone and continue on without searching for the Humour, Korcha became indignant and refused to lend his boat to Serge. Macha intervened and loaned them the boat on her own accord, and eventually joined the party. Korcha remained fuming angry in his house ever after. | |||
==How to Recruit== | |||
==Tech Skills== | |||
{| class="wikitable" | |||
| '''HeadButt''' | |||
| "Swim in the air and dive head-first at opponent" | |||
| Target: Single foe | |||
| Learns: Already knows when invited | |||
|- | |||
| '''Hook&Sinker''' | |||
| "Snag a foe on fishing line and reel him in" | |||
| Target: Single foe | |||
| Learns: 15 Stars | |||
|- | |||
| '''BigCatch''' | |||
| "A special lure to catch the one that got away" | |||
| Target: Sinle foe | |||
| Learns: --- | |||
|- | |||
|} | |||
To find 'BigCatch,' go to Another World Termina's bridge where the element | |||
trader and a covered cage is. With Korcha in the party, talk to the cage to | |||
hear some inspiring words about the mermaid inside escaping. Re-enter, talk | |||
to the mermaid tank again to find out "there's no one inside...". Down by | |||
the shrines, talk to the escapee merwoman and get the tech. | |||
==Quotes== | |||
{{Wikipedia}} | {{Wikipedia}} | ||
{{CCPC}} | {{CCPC}} | ||
[[Category:Chrono Cross Characters]] | [[Category:Chrono Cross Characters]] |