Editing Fiendlord's Keep
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The '''Fiendlord's Keep''' {{altname|Magus' Castle}} is a location that appears in [[600 AD]]. It is [[Magus]]' castle and home to 100 monsters. | |||
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It is destroyed when [[Lavos]] awakens prematurely, causing the creation of a supermassive [[Gate]] that flings everyone through time and swallows the castle. | |||
==Enemies== | |||
== | |||
*[[Vampire Bat]] | *[[Vampire Bat]] | ||
*[[Gaoler]] | *[[Gaoler]] | ||
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===Bosses=== | ===Bosses=== | ||
*[[Slash (Unarmed)]] / [[Slash (Sword)]] | *[[Slash (Unarmed)]] / [[Slash (Sword)]] | ||
*[[Flea]] | *[[Flea]] | ||
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*[[Magus (boss)]] | *[[Magus (boss)]] | ||
==Layout== | |||
Being the heart of the [[fiend]] world, the castle is permeated with magic. At first, there are two wings accessible. They can be completed in either order. The West Wing is populated with monsters who use mostly physical attacks, leading up to the battle with [[Slash]]. The East Wing is populated with monsters who use a great deal of magic, ending in the encounter with [[Flea]]. After both wings have been completed, returning to the main hall will reveal a secret entrance to a third, central wing, hidden behind an illusion. This third wing is filled with traps of [[Ozzie]]'s devising. After passing all of his traps, you will come face to face with the general. Defeating him is trivial, as you can use his traps against him and drop him into the basement through a trap door. This opens the way to a stair that descends into the catacombs beneath the keep, leading to [[Magus]]' sanctum. | |||
[[Category:Chrono Trigger Locations]] | [[Category:Chrono Trigger Locations]] | ||
[[Category:Middle Ages Locations]] | [[Category:Middle Ages Locations]] |