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Editing Djinn

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|japanese  = {{nihongo|Million|ミリオン|Mirion}}
|japanese  = {{nihongo|Million|ミリオン|Mirion}}
|oldname  = Jinn
|oldname  = Jinn
|location  = [[Ocean Palace (Location)|Ocean Palace]] <small>([[Antiquity]])</small>
|location  = [[Ocean Palace]] <small>([[12000 BC]])</small>
|treasure  = [[Lapis]]
|treasure  = [[Lapis]]
|charm    = None
|charm    = None
Line 22: Line 22:
|combos    = Beast Tss
|combos    = Beast Tss
}}
}}
'''{{PAGENAME}}''' {{altname|Jinn}} is an enemy in {{CT}} that appears in the [[Ocean Palace (Location)|Ocean Palace]] in [[Antiquity]]. Djinn appear as gaseous humanoid formations.
The '''Djinn''' is an enemy that appears in the [[Ocean Palace]] in [[12000 BC]].
 
==Battle and Strategy==
Highly adept at casting and resisting [[Magic|Magical]] [[Tech]]s, Djinn are often accompanied by [[Ghul]], which protect them from physical blows. Once the Ghul is destroyed, the Djinn's resistances are severely weakened.
 
==Name Origin==
In {{w|Islam|Islamic}} and other Middle Eastern Traditions, {{w|Djinn}} are mystical beings created before Humans by a sole, divine entity. These creatures, coveting the love shown to them by this deity and coveting their free will, Djinn terrorize the lives of humans, similar to Christian Demons. Often, in these traditions, Djinn are depicted as {[w|Genie}}s who inhabit lamps. Once the lamp is stroked, the Genie emerges and grants the possessor three wishes which it actuates through the use of magic.  


{{CT Enemies}}
{{CT Enemies}}
 
{{Enemy-stub}}
[[Category:Chrono Trigger]]
[[Category:Chrono Trigger Enemies]]
[[Category:Chrono Trigger Enemies]]
[[Category:Antiquity Enemies]]

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