Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Chrono Trigger: Difference between revisions

From Chrono Wiki, a database for the Chrono series that anyone can edit
886 bytes added ,  11 March 2009
no edit summary
No edit summary
Line 22: Line 22:


==Gameplay==
==Gameplay==
[[Image:CT Battle SNES.PNG|thumb|left|An example of a battle from the SNES version.]]
Chrono Trigger features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.  
Chrono Trigger features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.  


Line 36: Line 37:
===Characters===
===Characters===
{{main|List of Chrono Trigger characters}}
{{main|List of Chrono Trigger characters}}
[[Image:Chrono Trigger Artwork1.jpg|thumb|right|The playable characters, excluding [[Magus]].]]
Chrono Trigger's seven playable characters come from different eras in the game world's history. Chrono Trigger begins in [[Present]] with [[Crono]], [[Marle]], and [[Lucca]]. Crono is the silent protagonist, characterized as a fearless young man with an interest in the art of wielding katanas. Marle lives in a castle surrounded by lush forests. She is a sheltered girl, daring but reckless, who on one occasion slips out of the castle and travels around the fair flouting the decorum required by her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled with laboratory equipment and machinery.
Chrono Trigger's seven playable characters come from different eras in the game world's history. Chrono Trigger begins in [[Present]] with [[Crono]], [[Marle]], and [[Lucca]]. Crono is the silent protagonist, characterized as a fearless young man with an interest in the art of wielding katanas. Marle lives in a castle surrounded by lush forests. She is a sheltered girl, daring but reckless, who on one occasion slips out of the castle and travels around the fair flouting the decorum required by her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled with laboratory equipment and machinery.


Line 63: Line 65:


===PlayStation release===
===PlayStation release===
[[Image:Ayla Cutscene|thumb|right|[[Ayla]], as seen in one of the cutscenes from the PlayStation version.]]
Square released an enhanced port of Chrono Trigger developed by [[TOSE]] in Japan for the Sony PlayStation in 1999. Square timed its release before that of [[Chrono Cross]], the 1999 sequel to Chrono Trigger, to familiarize new players with story to leading up to it. This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtle ties to Chrono Cross. The port was later released in North America in 2001—along with a remastered version of Final Fantasy IV under the package title [[Final Fantasy Chronicles]]. Reviewers criticized Chronicles for lengthy load times and an absence of new in-game features.
Square released an enhanced port of Chrono Trigger developed by [[TOSE]] in Japan for the Sony PlayStation in 1999. Square timed its release before that of [[Chrono Cross]], the 1999 sequel to Chrono Trigger, to familiarize new players with story to leading up to it. This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtle ties to Chrono Cross. The port was later released in North America in 2001—along with a remastered version of Final Fantasy IV under the package title [[Final Fantasy Chronicles]]. Reviewers criticized Chronicles for lengthy load times and an absence of new in-game features.


Line 104: Line 107:


There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yuuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yuuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.
==Gallery==
<gallery>
Image:Chrono Trigger Artwork.jpg|Official artwork
Image:Chrono Trigger Artwork2.jpg|Official artwork
Image:Chrono Trigger Artwork3.jpg|Official artwork
Image:Chrono Trigger Artwork4.jpg|Official artwork
Image:Chrono Trigger Artwork5.jpg|Official artwork
Image:Chrono Trigger Artwork6.jpg|Official artwork
Image:Chrono Trigger Artwork7.jpg|Official artwork
Image:Chrono Trigger Artwork8.jpg|Official artwork
Image:Chrono Trigger Artwork9.jpg|Official artwork
Image:Chrono Trigger Artwork10.jpg|Official artwork
Image:Chrono Trigger Artwork11.jpg|Official artwork
</gallery>


==External links==
==External links==