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Giant Gloop: Difference between revisions

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Red Innates are recommended against, because Giant Gloop has a plethora of Blue [[Tech]]s that are extremely potent. For instance, [[TakeIn]] and [[Iceberg]]. The former targets a single party member and does large amounts of damage to Reds. Iceberg, striking all part members, does upwards of 150 damage to non-Red Innates, and over 200 to Reds, which, by this point in the game, is more [[Hit Point]]s than their maximum. Giant Gloop also casts [[GooeyGoo]], a Blue [[Debuff]] that lowers a single targets [[Evasion]] Stat, making them even more susceptible to its Iceberg Element and its physical attacks.  
Red Innates are recommended against, because Giant Gloop has a plethora of Blue [[Tech]]s that are extremely potent. For instance, [[TakeIn]] and [[Iceberg]]. The former targets a single party member and does large amounts of damage to Reds. Iceberg, striking all part members, does upwards of 150 damage to non-Red Innates, and over 200 to Reds, which, by this point in the game, is more [[Hit Point]]s than their maximum. Giant Gloop also casts [[GooeyGoo]], a Blue [[Debuff]] that lowers a single targets [[Evasion]] Stat, making them even more susceptible to its Iceberg Element and its physical attacks.  


To kick off the battle, use the [[Buff]] Element [[Genius]] on a Red Element character or a character sporting high-level Red Elements such as [[MagmaBurst]] and [[FirePillar]]. Once Genius successfully raises the person's [[Magic Attack]], consume all stamina points save one on their most potent physical attacks to raise their grid level. After that, unleash powerful Red Elements. Avoid using Red Tech such as [[RedPin]] and [[Clothesline]], since they are physical, and not only does Giant Glop have high physical [[Defense]], rendering it almost immune to all physical attacks, RedPin in particular is intended to strike multiple targets; when cast on a single target, the damage ration lessens significantly, making it useless as well. Stick with Elements. Also, cast every character's best [[Magic]] Techs as soon as possible. [[Luminaire]], [[Pin-UpGirl]], and so on.  
To kick off the battle, use the [[Buff]] Element [[Genius]] on a Red Element character or a character sporting high-level Red Elements such as [[MagmaBurst]] and [[FirePillar]]. Once Genius successfully raises the person's [[Magic Attack]], consume all stamina points save one on their most potent physical attacks to raise their grid level. After that, unleash powerful Red Elements. Avoid using Red Tech such as [[RedPin]] and [[Clothesline]], since they are physical, and not only does Giant Glop have high physical [[Defense]], rendering it almost immune to all physical attacks, RedPin in particular is intended to strike multiple targets; when cast on a single target, the damage ratio lessens significantly, making it useless as well. Stick with Elements. Also, cast every character's best [[Magic]] Techs as soon as possible. [[Luminaire]], [[Pin-UpGirl]], and so on.  


Keep Hit Points at an optimum level and slowly unleash every character's Red Elements, and move on to their other upper level Elements. Never, at any point, should the player cast Blue Elements, heal using Blue Spells, or consume Blue consumables such as [[Medicine]]. This increases the likelihood that the [[Element#Field Effect|Field Effect]] will switch entirely to Blue, which gives Giant Gloop's Elements and unnecessary and extremely lethal boost.  
Keep Hit Points at an optimum level and slowly unleash every character's Red Elements, and move on to their other upper level Elements. Never, at any point, should the player cast Blue Elements, heal using Blue Spells, or consume Blue consumables such as [[Medicine]]. This increases the likelihood that the [[Element#Field Effect|Field Effect]] will switch entirely to Blue, which gives Giant Gloop's Elements and unnecessary and extremely lethal boost.