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Pilfer: Difference between revisions

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'''{{PAGENAME}}''' is a tech used in {{CC}}. [[Kid]] learns to thieve items from opponents in battle after receiving 3 boss stars. When cast, a shower of red sparks envelops her and she charges at the desired [[List of Chrono Cross enemies|enemy]]. If the tech was successful, Kid bounces a cloth coin purse in her hand, smiling, and a message pops up revealing what loot was appropriated. If she fails, she scurries back to her battle position and kicks at the ground and a message tells that the attempt at thievery failed. Most enemies carry two steal-able items. One that is commonly acquired and one that is rarely acquired. The rarer steal is generally a better item.   
'''{{PAGENAME}}''' is a tech used in {{CC}}. [[Kid]] learns to thieve items from opponents in battle after receiving 3 boss stars. When cast, a shower of red sparks envelops her and she charges at the desired [[List of Chrono Cross enemies|enemy]]. If the tech was successful, Kid bounces a cloth coin purse in her hand, smiling, and a message pops up revealing what loot was appropriated. If she fails, she scurries back to her battle position, kicks at the ground, and a message tells that the attempt at thievery failed. Most enemies carry two steal-able items. One that is commonly acquired and one that is rarely acquired. The rarer steal is generally a better item.   


{{CC Techs}}
{{CC Techs}}

Revision as of 18:47, 19 June 2011

Pilfer
Pilfer Tech.png
Kid's Pilfer succeeds.
Color Red
Allocation Level 3±3
Target Single Enemy
User Kid
Description Attempt to steal your opponent's treasure

Pilfer is a tech used in Chrono Cross. Kid learns to thieve items from opponents in battle after receiving 3 boss stars. When cast, a shower of red sparks envelops her and she charges at the desired enemy. If the tech was successful, Kid bounces a cloth coin purse in her hand, smiling, and a message pops up revealing what loot was appropriated. If she fails, she scurries back to her battle position, kicks at the ground, and a message tells that the attempt at thievery failed. Most enemies carry two steal-able items. One that is commonly acquired and one that is rarely acquired. The rarer steal is generally a better item.