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Editing Bunyip

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That said, Bunyip's first form is easily defeated through the use of high level [[Blue (Element)|Blue]] Elements such as [[IceBlast]], [[AquaBall]], and [[Element#Techs|Techs]] such as [[HeadButt]]. Caution is advised for bringing along Blue [[Innate]] characters, as Bunyip may case [[MagmaBomb]] and other offensive Red Elements. Once Bunyip's Hit Points reach a critical level, a gelatinous cyclops emerges from the creature, as if it were shedding an exoskeleton. The field of battle switches from the ruined walls of the fort, to a colorful alternate dimension. During this battle, Bunyip casts strong Elements after each turn. Each one has the potential to reduce the Hit Points of every character by half, so keep Hit Points at maximum as much as possible, especially if Serge has AntiWhite cast upon him. Allotting several [[HealAll]]s is a wise decision. Some of the strong Elements cast by Bunyip are [[DevilThunda]], Inferno, FreeFall, and [[Gravitonne]]. Bunyip, unlike other bosses, seems to be aware that Serge is a [[White (Element)|White]] and will purposefully direct strong Black Elements at him. Casting White Elements such as [[Luminaire (Element)|Luminaire]] or [[MeteorShower]] does not seem to do added damage to Bunyip, as it would traditional Black Innates, so focus on using each party member's strongest techs and elements, regardless of Element color.  
That said, Bunyip's first form is easily defeated through the use of high level [[Blue (Element)|Blue]] Elements such as [[IceBlast]], [[AquaBall]], and [[Element#Techs|Techs]] such as [[HeadButt]]. Caution is advised for bringing along Blue [[Innate]] characters, as Bunyip may case [[MagmaBomb]] and other offensive Red Elements. Once Bunyip's Hit Points reach a critical level, a gelatinous cyclops emerges from the creature, as if it were shedding an exoskeleton. The field of battle switches from the ruined walls of the fort, to a colorful alternate dimension. During this battle, Bunyip casts strong Elements after each turn. Each one has the potential to reduce the Hit Points of every character by half, so keep Hit Points at maximum as much as possible, especially if Serge has AntiWhite cast upon him. Allotting several [[HealAll]]s is a wise decision. Some of the strong Elements cast by Bunyip are [[DevilThunda]], Inferno, FreeFall, and [[Gravitonne]]. Bunyip, unlike other bosses, seems to be aware that Serge is a [[White (Element)|White]] and will purposefully direct strong Black Elements at him. Casting White Elements such as [[Luminaire (Element)|Luminaire]] or [[MeteorShower]] does not seem to do added damage to Bunyip, as it would traditional Black Innates, so focus on using each party member's strongest techs and elements, regardless of Element color.  


As a rare steal, both forms of Bunyip hold a [[BlackHole]]. While this [[Trap Element]] can be [[Pilfer|Pilfered]] from it, it can easily be bought from [[Marbule]] for a mere 400 [[G]], so it isn't really worth worrying about too much.
As a rare steal, Bunyip holds a [[BlackHole]]. While this Element can be [[Pilfer|Pilfered]] from it, it is best trapped from other enemies found earlier in Fort Dragonia. Also, the enemy [[Gravitor]] commonly drops it, so it is not worth wasting a turn to steal it.  


==Related Enemies==
==Related Enemies==

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