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{{nihongo|'''{{PAGENAME}}'''|野村 哲也|Nomura Tetsuya}} (born October 8, 1970) is a Japanese video game director and character designer working for [[Square Enix]] (formerly [[Square Co.|Square]]), best known for his work on both the [[w:c:finafantasy:Final Fantasy|Final Fantasy]] and [http://www.khwiki.net/Kingdom_Hearts_%28series%29 Kingdom Hearts series].
{{nihongo|'''Tetsuya Nomura'''|野村 哲也|Nomura Tetsuya}} (born October 8, 1970) is a Japanese video game director and character designer working for [[Square Enix]] (formerly [[Square Co.|Square]]), best known for his work on both the Final Fantasy and Kingdom Hearts series.


==Biography==
==Biography==
Nomura was born in Kōchi Prefecture on the island of Shikoku. As a youth he worked at a vocational school creating art for advertisements.
Nomura was born in Kōchi Prefecture on the island of Shikoku. As a youth he worked at a vocational school creating art for advertisements.


In the early 1990s, Square hired him to work as a debugger for Final Fantasy IV. He worked on Final Fantasy V as graphic designer and then worked on Final Fntasy VI as character designer.
In the early 1990s, Square hired him to work as a debugger for [[w:c:finalfantasy:Final Fantasy IV|Final Fantasy IV]]. He worked on [[w:c:finalfantasy:Final Fantasy V|Final Fantasy V]] as graphic designer and then worked on [[w:c:finalfantasy:Final Fantasy VI|Final Fantasy VI]] as character designer.


Nomura did not gain recognition until 1995, when Square asked him to be the character designer for Final Fantasy VII to replace [[Yoshitaka Amano]], the series' original character designer. It was a huge critical and commercial success and became the definitive role playing game for the Sony PlayStation. In 1998, he worked on both Parasite Eve and Brave Fencer Musashi. In 1997, Nomura worked on 1999's Final Fantasy VIII, a game that achieved commercial success, where he returned as the character designer.
Nomura did not gain recognition until 1995, when Square asked him to be the character designer for Final Fantasy VII to replace [[Yoshitaka Amano]], the series' original character designer. It was a huge critical and commercial success and became the definitive role playing game for the Sony PlayStation. In 1998, he worked on both Parasite Eve and Brave Fencer Musashi. In 1997, Nomura worked on 1999's Final Fantasy VIII, a game that achieved commercial success, where he returned as the character designer.


Afterwards, Nomura worked on several other different projects for Square Enix, ranging from character designing in Ehrgeiz for the Sony PlayStation to designing and orchestration of The World Ends With You for the Nintendo DS. He continued on to design characters for Square's first PlayStation 2 game, The Bouncer, before returning to character designing for the Final Fantasy series with Final Fantasy X, Final Fantasy X-2, and Final Fantasy XI. More recently, he has acted as the director, concept artist, and character designer for the Kingdom Hearts series.
Afterward, Nomura worked on several other different projects for Square Enix, ranging from character designing in Ehrgeiz for the Sony PlayStation to designing and orchestration of {{w|The World Ends With You}} for the [[Nintendo DS]]. He continued on to design characters for Square's first [[PlayStation 2]] game, {{w|The Bouncer}}, before returning to character designing for the ''Final Fantasy'' series with [[w:c:finalfantasy:Final Fantasy X|Final Fantasy X]], [[w:c:finalfantasy:Final Fantasy X-2|Final Fantasy X-2]], and [[w:c:finalfantasy:Final Fantasy XI|Final Fantasy XI]]. More recently, he has acted as the director, concept artist, and character designer for the ''Kingdom Hearts'' series.
 
==Chrono series==
Nomura worked on [[Chrono Trigger]] as a field graphic artist.  


==[[Chrono (Series)]]==
Nomura worked on {{CT}} as a field graphic artist.
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[[Category:Personnel]]