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Ghost Ship (Location): Difference between revisions

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+list of enemies and strategies. Removing stub template.
(Mentioning the music that plays here.)
(+list of enemies and strategies. Removing stub template.)
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==Star levels==
==Star levels==
The Ghost Ship scenario can be experienced regardless of whether [[Kid]] was cured of of the Hydra [[poison]]. If [[Serge]] and his companions elected not to save Kid, star-levels would be granted for each of the initial battles fought on the [[S.S. Invincible]], as well as the final fight with the [[DeadHead]], for a total of 11 stars. If the [[Hydra Humour]] was obtained and Kid cured, only the DeadHead issues a star-level, for a total of 8 stars. However, later boss battles unavailable to the timeline where Kid is not saved make up for the difference in star-levels.  
The Ghost Ship scenario can be experienced regardless of whether [[Kid]] was cured of of the Hydra [[poison]]. If [[Serge]] and his companions elected not to save Kid, star-levels would be granted for each of the initial battles fought on the [[S.S. Invincible]], as well as the final fight with the [[DeadHead]], for a total of 11 stars. If the [[Hydra Humour]] was obtained and Kid cured, only the DeadHead issues a star-level, for a total of 8 stars. However, later boss battles unavailable to the timeline where Kid is not saved make up for the difference in star-levels.  
==Enemies==
*[[Dead Beat]]
*[[Crossbones]]
*[[Wraith]]
*[[DeadHead]] (boss)
==Party formation==
Because Serge cannot be removed from the party at this point in the plot, it is unnecessary to bring another White-[[Innate]] character along, if another is even available at this point in the game. Although the fights with [[Polly]] and [[Fargo]] occur at the beginning of this scenario, it may be unwise to bring Blue- or Red-Innates, due to the powerful [[Flap]] [[Tech]] and Blue Tech cast by them respectively. The best strategy for dispensing Fargo is to turn the field Red either by using [[Red Field]] or casting [[Strengthen]] on each party member, then if [[Glenn (Chrono Cross)|Glenn]] has been recruited, boosting his and Serge's [[Stamina]] and Element Grid until [[X-Strike]] can be performed.
After the Ghost Ship's crew boards the Invincible, most foe combinations encountered are two DeadBeats and one Crossbones. The best strategy for dispensing is enemy formation is to use the other two party members to physically engage the DeadBeats to raise their Element Grid and cast [[EagleEye]] and Strengthen on Serge, then have Serge use [[Dash&Slash]] on the Crossbones. Be mindful that if Glenn is in the party, and he has an Element Grid level of 3 or higher and full stamina, the X-Strike Dual Tech will replace Serge's level 3 Tech, so it is best to have him [[buff]] Serge or cast a White Element such as [[PhotonBeam]] or [[Meteorite]] to lower his Grid level. 
Due to the high abundance of Black-Innate foes, bringing along [[Luccia]], [[Guile]], and [[Mojo]] is inadvisable. Although their Innate coloration will make enemy techs deal less damage, their damage output will prolong these battles longer than necessary. It is best to stick with party members that have a strong physical offense or one's that can deal high-levels of damage with White elements, the former being preferable since Serge's Dash&Slash, combined with the buffs EagleEye and Strengthen, make short work of all foes encountered here.
==Loot==
*An abundance of the crafting materials [[Iron]] and [[Bone]] can be won from the undead monsters from the Ghost Ship.
*[[FirePillar]]
*[[PhotonBeam]]


==Trivia==
==Trivia==
*The [[music]] that plays here is also called "[[Ghost Ship (Music)|Ghost Ship]]".
*The [[music]] that plays here is also called "[[Ghost Ship (Music)|Ghost Ship]]".
*The character [[Pip]] is recruited in this plot scenario.


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{{Chrono Cross}}
{{Chrono Cross}}
[[Category:Chrono Cross]]
[[Category:Chrono Cross]]
[[Category:Vehicles]]
[[Category:Vehicles]]
[[Category:Chrono Cross Locations]]
[[Category:Chrono Cross Locations]]

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