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{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console [[role-playing game]] developed and published by [[Square Co.|Square]] for the [[Super Nintendo]] Entertainment System (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by [[TOSE]] in Japan for the Sony [[PlayStation]] in 1999, later repackaged with a [[Wikipedia:Final_Fantasy_VI|Final Fantasy IV]] port as Final Fantasy Chronicles in 2001. A slightly enhanced ''Chrono Trigger'' was released for the [[Chrono Trigger (DS)|Nintendo DS]] on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES version will be released on PAL territories on the second quarter of the year 2011 via the [[Wikipeda:Wii|Wii]]'s Virtual Console service.
{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console [[role-playing game]] developed and published by [[Square Co.|Square]] for the [[Super Nintendo Entertainment System]] (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by [[TOSE]] in Japan for the Sony [[PlayStation]] in 1999, later repackaged with a [[Wikipedia:Final_Fantasy_VI|Final Fantasy IV]] port as Final Fantasy Chronicles in 2001. A slightly enhanced ''Chrono Trigger'' was released for the [[Chrono Trigger (DS)|Nintendo DS]] on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES version will be released on PAL territories on the second quarter of the year 2011 via the [[Wikipedia:Wii|Wii]]'s Virtual Console service.


The development team of ''Chrono Trigger'' was headed by three designers that Square dubbed the "Dream Team", consisting of [[Hironobu Sakaguchi]], creator of the Final Fantasy series; [[Yūji Horii]] and [[Akira Toriyama]], two freelance designers known for their work on Enix's [[Wikipedia:Dragon Quest|Dragon Quest]] series; [[Nobuo Uematsu]], a composer for the Final Fantasy series; and [[Kazuhiko Aoki]], who produced the game. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.
The development team of ''Chrono Trigger'' was headed by three designers that Square dubbed the "Dream Team", consisting of [[Hironobu Sakaguchi]], creator of the Final Fantasy series; [[Yūji Horii]] and [[Akira Toriyama]], two freelance designers known for their work on Enix's [[Wikipedia:Dragon Quest|Dragon Quest]] series; [[Nobuo Uematsu]], a composer for the Final Fantasy series; and [[Kazuhiko Aoki]], who produced the game. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.
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Chrono Trigger'' was well-received by reviewers and commercially successful. Nintendo Power described certain aspects of [[Chrono Trigger]] as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.
''Chrono Trigger'' was well-received by reviewers and commercially successful. Nintendo Power described certain aspects of ''Chrono Trigger'' as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.


==Gameplay==
==Gameplay==
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''Chrono Trigger'' features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. ''Chrono Trigger'''s gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.
''Chrono Trigger'' features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. ''Chrono Trigger'''s gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.


Players and enemies may use [[List of Chrono Trigger weapons|physical]] or [[magic|magical attacks]] to wound targets during battle, and players may use [[List of Chrono Trigger Items|items]] to heal or protect themselves. Each character and enemy has a certain number of [[HP|hit points]], and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through ''Chrono Trigger'''s story.
Players and enemies may use [[List of Chrono Trigger weapons|physical]] or [[magic|magical attacks]] to wound targets during battle, and players may use [[List of Chrono Trigger Items|items]] to heal or protect themselves. Each character and enemy has a certain number of [[HP|hit points]], and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through ''Chrono Trigger''s story.
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Chrono Trigger'' uses an Active Time Battle system named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "[[Tech]]s". Techs deplete a character's [[MP|magic points]], and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of ''Chrono Trigger'''s Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.
''Chrono Trigger'' uses an Active Time Battle system named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "[[Tech]]s". Techs deplete a character's [[MP|magic points]], and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of ''Chrono Trigger''s Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.
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Chrono Trigger'' features several other unique game-play traits, including time travel. Players have access to seven eras of the game world's history, and past actions effect future events. Throughout history, players find new allies, complete [[sidequest]]s, and search for keynote villains. Time travel is accomplished via portals and pillars of light called [[Gate|"time gates"]], as well as a time machine named [[Epoch]] (Silbird in Japan). The game contains thirteen unique [[List of Chrono Trigger endings|endings]]; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. The re-release of ''Chrono Trigger'' for the DS features a new ending that can be accessed from the [[End of Time]] upon completion of the final extra dungeon, which also contains a new optional final boss. ''Chrono Trigger'' also introduces a [[New Game+]] option after completing the game, where the player may begin a new game with the same character levels, Techs, and equipment that they ended the previous game with, though certain items central to the storyline are removed and must be found again.
''Chrono Trigger'' features several other unique game-play traits, including time travel. Players have access to seven eras of the game world's history, and past actions effect future events. Throughout history, players find new allies, complete [[sidequest]]s, and search for keynote villains. Time travel is accomplished via portals and pillars of light called [[Gate|"time gates"]], as well as a time machine named [[Epoch]] (Silbird in Japan). The game contains thirteen unique [[List of Chrono Trigger endings|endings]]; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. The re-release of ''Chrono Trigger'' for the DS features a new ending that can be accessed from the [[End of Time]] upon completion of the final extra dungeon, which also contains a new optional final boss. ''Chrono Trigger'' also introduces a [[New Game+]] option after completing the game, where the player may begin a new game with the same character levels, Techs, and equipment that they ended the previous game with, though certain items central to the storyline are removed and must be found again.


==Plot==
==Plot==
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{{see also|Timeline of Chrono Trigger}}
{{see also|Timeline of Chrono Trigger}}


In 1000 A.D., Crono and Marle watch Lucca and [[Taban|her father]] demonstrate her new [[Telepod|teleportation device]] at the Millennial Fair. When Marle volunteers to be teleported, her [[pendant]] interferes with the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a [[Wikipedia:grandfather paradox|grandfather paradox]] by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, [[The Chancellor]]. Lucca and Marle help Crono flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world.
In 1000 A.D., Crono and Marle watch Lucca and [[Taban|her father]] demonstrate her new [[Telepod|teleportation device]] at the Millennial Fair. When Marle volunteers to be teleported, her [[pendant]] interferes with the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a [[Wikipedia:grandfather paradox|grandfather paradox]] by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The [[Chancellor]]. Lucca and Marle help Crono flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world.


After meeting and repairing Robo, Crono and his friends begin to travel through time, assisted by [[Gaspar]], an old [[Guru|sage]] at the End of Time, to collect more allies, items, and information and face Lavos. Their party expands to include Ayla and Frog. They come to learn that Lavos was an alien being that descended upon the planet millions of years in the past and began to absorb DNA and energy from every creature on it, eventually having enough power to rise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by [[Queen Zeal]] in 12,000 B.C. The Queen believed she could summon Lavos and harness its power to achieve immortality, and caused the her son, Janus, and the three Gurus, Gaspar, [[Melchior]], and [[Balthasar]], to be spread throughout time, preventing them from collaborating and stopping Lavos' return.
After meeting and repairing Robo, Crono and his friends begin to travel through time, assisted by [[Gaspar]], an old [[Guru|sage]] at the End of Time, to collect more allies, items, and information and face Lavos. Their party expands to include Ayla and Frog. They come to learn that Lavos was an alien being that descended upon the planet millions of years in the past and began to absorb DNA and energy from every creature on it, eventually having enough power to rise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by [[Queen Zeal]] in 12,000 B.C. The Queen believed she could summon Lavos and harness its power to achieve immortality, and caused the her son, Janus, and the three Gurus, Gaspar, [[Melchior]], and [[Balthasar]], to be spread throughout time, preventing them from collaborating and stopping Lavos' return.

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