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Chrono Trigger: Difference between revisions

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==Sequels==
==Sequels==
''Chrono Trigger'' inspired several [[sequel]]s and [[spin-off]]s; the first were three titles released for the [[Satellaview]] in 1995. They included ''Chrono Trigger: Jet Bike Special'', a [[racing game]] based on a [[minigame]] from the original; ''Chrono Trigger: Character Library'', featuring profiles on characters and monsters from the game; and ''Chrono Trigger: Music Library'', a collection of music from the game's soundtrack. The contents of ''Character Library'' and ''Music Library'' were later included as extras in the PlayStation rerelease of ''Chrono Trigger''. [[Production I.G]] created a 16-minute [[Original video animation|OVA]] entitled "''[[Nuumamonja: Time and Space Adventures]]''" broadcasted at the [[Japan]]ese [[V-Jump]] Festival of [[July 31]], [[1996]].<ref>{{cite web |title=時空冒険ぬうまもんじゃ~ |url=http://www.production-ig.co.jp/contents/works_sp/0330_/index.html |author=Production I.G staff |publisher=[[Production I.G]] |language=Japanese |accessdate=2007-05-20}}</ref><ref>{{cite web |title=Dimensional Adventure Numa Monjar |url=http://www.production-ig.com/contents/works/07_/000133.html |author=Production I.G staff |publisher=[[Production I.G]] |accessdate=2007-05-20}}</ref>
Chrono Trigger inspired several sequels and spin-offs; the first were three titles released for the Satellaview in 1995. They included [[Chrono Trigger: Jet Bike Special]], a racing game based on a mini-game from the original; [[Chrono Trigger: Character Library]], featuring profiles on characters and monsters from the game; and [[Chrono Trigger: Music Library]], a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation re-release of Chrono Trigger. Production I.G created a 16-minute OVA entitled "[[Dimensional Adventure Numa Monjar]]" broadcasted at the Japanese V-Jump Festival of July 31, 1996.


Square released a fourth Satellaview game in 1996, named ''[[Radical Dreamers: Nusumenai Hōseki]]''. Feeling that ''Trigger'' ended with "unfinished business", scenarist Masato Kato wrote and directed the game.<ref name="ultimania" /> ''Dreamers'' functioned as a [[side story]] to ''Chrono Trigger'', resolving a loose subplot from its predecessor.<Ref name="weeklyfamitsu">{{cite web | year=1999 | title=Weekly Famitsu | url=http://www.chronocompendium.com/Term/Weekly_Famitsu.html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=July 3 | accessyear=2006}}</ref> A short, [[Interactive fiction|text-based game]] relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was [[fan translation|translated]] by fans to English in April 2003.<ref name="fantranslation">{{cite web | date=2003-04-15 | title=Chrono Trigger 2: Radical Dreamers | url=http://radicaldreamers.sourceforge.net/ | work=[http://demiforce.parodius.com/home.html Demiforce] | accessmonthday=July 2 | accessyear=2006}}</ref> Square planned to release ''Radical Dreamers'' as an easter egg in the PlayStation edition of ''Chrono Trigger'', but Kato was unhappy with his work and halted its inclusion.<ref name="ultimania">{{cite book | year=1999 | editor=Studio BentStuff | title=Chrono Cross Ultimania | url=http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html | pages=476–477 | language=Japanese | publisher=Square Enix | id=ISBN 4-925075-73-X}}</ref>
Square released a fourth Satellaview game in 1996, named [[Radical Dreamers: Nusumenai Hōseki]]. Feeling that Chrono Trigger ended with "unfinished business", scenarist Masato Kato wrote and directed the game. Dreamers functioned as a side story to Chrono Trigger, resolving a loose subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan, though it was translated by fans to English in April 2003. Square planned to release Radical Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy with his work and halted its inclusion.


Square released ''[[Chrono Cross]]'' for the Sony PlayStation in 1999. ''Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters.<ref name="perfect-10">{{cite web | date=2000-01-06 | author=Andrew Vestal | title=GameSpot: Chrono Cross Review | url=http://www.gamespot.com/ps/rpg/chronocross/review.html | publisher=[[GameSpot]] | accessdaymonth=24 July | accessyear=2006}}</ref> Presenting a theme of [[parallel world]]s, the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.<ref name="perfect-10" /> Regarded by writer and director Masato Kato as an effort to "redo ''Radical Dreamers'' properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from ''Dreamers''.<Ref name="weeklyfamitsu" /> Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Cross''.<ref name="crossost">{{cite web | date=2000-12-18 | author=Yasunori Mitsuda | title=Chrono Cross OST Liner Notes | url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessdate=24 July | accessyear=2006}}</ref> ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension.<Ref name="radicalcontinuity">'''Kid:''' Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? ... / '''Kid:''' ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... {{cite video game | title =Chrono Cross | developer =Square Co | publisher =Square EA | date=2000-08-15 | platform =PlayStation | language=English }}</ref> ''Chrono Cross'' shipped 1.5 million copies and was universally praised by critics.<Ref name="square-sales" /><ref name="gamerankings-cross">{{cite web | title=Game Rankings: Chrono Cross | url=http://www.gamerankings.com/htmlpages4/196917.asp | publisher=[[Game Rankings]] | accessdaymonth=27 July | accessyear=2007}}</ref><ref name="tomato-cross">{{cite web | title=Rotten Tomatoes: Chrono Cross | url=http://www.rottentomatoes.com/g/playstation/chrono_cross/ | work=[http://www.rottentomatoes.org/ Rotten Tomatoes] | accessdaymonth=27 July | accessyear=2007}}</ref>
Square released [[Chrono Cross]] for the Sony PlayStation in 1999. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", Chrono Cross borrowed certain themes, scenarios, characters, and settings from Dreamers. Yasunori Mitsuda also adapted certain songs from Radical Dreamers while scoring Chrono Cross. Radical Dreamers was consequently removed from the series' main continuity, considered an alternate dimension. Chrono Cross shipped 1.5 million copies and was universally praised by critics.


There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game.<ref name="chrono3discussion">{{cite web | author=Shahed Ahmed | date=2001-07-03 | title=New Chrono game in planning stages | url=http://www.gamespot.com/news/2782608.html?q=chrono | work=[http://www.gamespot.com/ GameSpot] | accessmonthday=July 1 | accessyear=2006}}</ref> The same year, Square applied for a trademark for the names ''[[Chrono Break]]'' in the [[United States]] and ''Chrono Brake'' in [[Japan]]. However, the United States trademark was dropped in 2003.<ref name="sadtrademark">{{cite web | date=2003-11-13 | title=Latest Status Info | url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=76345716 | work=[http://tarr.uspto.gov/ Trademark Applications and Registration Retrieval] | accessmonthday=July 1 | accessyear=2006}}</ref> Director Takashi Tokita mentioned "''Chrono Trigger 2''" in a 2003 interview which has not been translated to English.<ref name="tokita">{{cite web | date=[[2003-07-16]] | title=【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編) | url=http://game.goo.ne.jp/contents/news/NGN20030716exp03/index.html | accessdate=2008-01-15}}</ref> [[Yuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation ''[[Blue Dragon]]'' was an "extension of [Chrono Trigger]."<ref name="horii1up">{{cite web | author=Alex Fraioli, Sam Kennedy | date=2005-12-02 | title=Dragon Quest vs. America | url=http://www.1up.com/do/feature?pager.offset=1&cId=3146024 | work=[http://www.1up.com/ 1up.com] | accessdate=2007-10-01}}</ref><ref name="bluedragon">{{Cite book | year=2007 | author=EGM staff | title=Electronic Gaming Monthly 216, June 2007 | pages=53 | language=English | publisher=Ziff Davis Publishing Holdings Inc.}}</ref> During a Cubed³ interview on [[February 1]], [[2007]], Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited.<ref name="jeux-France">{{cite web | date=[[2002-01-31]] | title=Interview vidéo Final Fantasy III | url=http://www.jeux-france.com/news18999.html | work=[http://www.jeux-france.com/ Jeux-France.com] | accessdate=2007-02-02}}</ref><ref name="cubed3" /> Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development.<ref name="mitsuda2008">{{cite web | author=Yasunori Mitsuda | date=2008-01-28 | title=Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com | url=http://www.1up.com/do/feature?pager.offset=0&cId=3162780 | work=[http://www.1up.com/ 1UP.com] | accessdate=2008-02-08}}</ref> The February 2008 issue of ''[[Game Informer]]'' ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!"<ref name="gameinformer">{{Cite book | date=February 2008 | author=Game Informer staff | title=Game Informer | pages=24&ndash;25 | language=English | publisher=GameStop Corporation}}</ref> In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.<ref name="egmretro">{{Cite book | date=June 2008 | author=Jeremy Parish | title=Electronic Gaming Monthly Retro Issue: Missing in Action | pages=95 | language=English | publisher=Ziff Davis Inc.}}</ref>
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation [[wikipedia:Blue Dragon|Blue Dragon]] was an "extension of [Chrono Trigger]."  
 
During a Cubed³ interview on February 1, 2007, Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of ''Game Informer'' ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.


==References==
==References==

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