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Homecoming

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SPOILER WARNING: Plot and/or ending details about Chrono Trigger follow. Continue at your own risk.


Homecoming is the fourth chapter in Chrono Trigger.

Walkthrough[edit | edit source]

Crono, Lucca, and Marle are finally home from 600 AD. Lucca says sorry to Marle for the day, but Marle doesn't need it, she says it was fun, and she made new friends. Lucca has work to do, why don't you let Crono take Marle back to Guardia Castle now. Note: All the sellers at the stalls (except for Melchior) have left, if you want to buy something, go to the Truce Market. Maybe, you can get a weapon from Melchior if you like. Note: If you go to Lucca's House you can see Lucca is there, although she will remind you to take Princess Nadia back to the castle. While you are walking through Guardia Forest, beware the Amanitas, Scarabs, and Gilded Bellbirds. When Crono and Marle get to the castle, the Chancellor appears and tells Marle that Soldiers were looking all over the kingdom for her.


Then the Chancellor looked at Crono, and then called the Guards to arrest Crono for kidnapping the Princess. But Marle tells the Guards to stop. The Chancellor refuses to listen to her, and tells the Guards to arrest him anyway. The Chancellor takes Crono to the Court Room. Pierre the lawyer is defending Crono, to make sure he is not Not Guilty. Note: While you are playing The Millennial Fair chapter, some stuff you do around the chapter can effect your chances at the Trail. Like, you stole lunch, or trying to sell Marle's Pendant, or giving a little girl her lost Cat. Be sure you give the little girl her cat back. If Crono is Guilty, the Judge sentences Crono to death after three days in solitary confinement in the Prison Towers. If Crono is Not Guilty, the Judge says he still needs to stay in solitary for three days, because even if he did not kidnap the Princess, he ran off with her.

Marle runs into the room, yelling "Stop!" After which King Guardia XXXIII enters the room and tells her to stop defending Crono. Guards lead Crono to the Prison Towers in handcuffs. The Chancellor announces to the Warden (or the Prison Towers Supervisor, depending on your version of the game) that Crono's execution is in three days, regardless of whether Crono was found guilty at the trial. If Crono was found Not Guilty, the Warden says he didn't hear anything about an execution, but the Chancellor waves this away as a paperwork mishap and the Warden falls in line. The Royal Guards then appear to take Crono to his cell. Is this the end?

Chrono Trigger walkthrough
A Vanished Princess Homecoming The Trial (Walkthrough)