30
edits
m (Emboldening alternate names.) |
LocalHost777 (talk | contribs) (Add reference) |
||
Line 1: | Line 1: | ||
[[File:EagleEye Element.png|thumb|In {{CC}}, [[EagleEye]] [[buff]]s the Hit stat.]] | [[File:EagleEye Element.png|thumb|In {{CC}}, [[EagleEye]] [[buff]]s the Hit stat.]] | ||
'''{{PAGENAME}}''', also known as '''Hit Percentage''', '''Hit Rate''', '''Accuracy''' etc., is a battle mechanic in the [[Chrono (Series)|''Chrono'' series'']] that influences a character's or [[enemy]]'s ability to successfully land an [[attack]]. In {{CT}}, the [[ribbon]] [[List of Chrono Trigger accessories|accessory]] that [[Marle]] begins the game with increase the Hit Rate statistic. In {{CC}}, Hit Percentage can be [[Buff|augmented]] by casting the [[Green (Element)|Green]] [[Element]], [[EagleEye]], and [[Debuff|decreased]] by casting [[BatEye]], which is also a Green Element. | '''{{PAGENAME}}''', also known as '''Hit Percentage''', '''Hit Rate''', '''Accuracy''' etc., is a battle mechanic in the [[Chrono (Series)|''Chrono'' series'']] that influences a character's or [[enemy]]'s ability to successfully land an [[attack]]. In {{CT}}, the [[ribbon]] [[List of Chrono Trigger accessories|accessory]] that [[Marle]] begins the game with increase the Hit Rate statistic. In {{CC}}, Hit Percentage can be [[Buff|augmented]] by casting the [[Green (Element)|Green]] [[Element]], [[EagleEye]], and [[Debuff|decreased]] by casting [[BatEye]], which is also a Green Element. | ||
Additional Reference : https://www.chronocompendium.com/Term/Stats_and_Status_Ailments_(Chrono_Trigger).html | |||
{{misc-stub}} | {{misc-stub}} | ||
[[Category:Character Stat]] | [[Category:Character Stat]] |
edits