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Hit: Difference between revisions

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110 bytes added ,  13 April 2023
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[[File:EagleEye Element.png|thumb|In {{CC}}, [[EagleEye]] [[buff]]s the Hit stat.]]
[[File:EagleEye Element.png|thumb|In {{CC}}, [[EagleEye]] [[buff]]s the Hit stat.]]
'''{{PAGENAME}}''', also known as '''Hit Percentage''', '''Hit Rate''', '''Accuracy''' etc., is a battle mechanic in the [[Chrono (Series)|''Chrono'' series'']] that influences a character's or [[enemy]]'s ability to successfully land an [[attack]]. In {{CT}}, the [[ribbon]] [[List of Chrono Trigger accessories|accessory]] that [[Marle]] begins the game with increase the Hit Rate statistic. In {{CC}}, Hit Percentage can be [[Buff|augmented]] by casting the [[Green (Element)|Green]] [[Element]], [[EagleEye]], and [[Debuff|decreased]] by casting [[BatEye]], which is also a Green Element.  
'''{{PAGENAME}}''', also known as '''Hit Percentage''', '''Hit Rate''', '''Accuracy''' etc., is a battle mechanic in the [[Chrono (Series)|''Chrono'' series'']] that influences a character's or [[enemy]]'s ability to successfully land an [[attack]]. In {{CT}}, the [[ribbon]] [[List of Chrono Trigger accessories|accessory]] that [[Marle]] begins the game with increase the Hit Rate statistic. In {{CC}}, Hit Percentage can be [[Buff|augmented]] by casting the [[Green (Element)|Green]] [[Element]], [[EagleEye]], and [[Debuff|decreased]] by casting [[BatEye]], which is also a Green Element.  
Additional Reference : https://www.chronocompendium.com/Term/Stats_and_Status_Ailments_(Chrono_Trigger).html


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{{misc-stub}}
[[Category:Character Stat]]
[[Category:Character Stat]]
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