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Chrono Trigger: Difference between revisions

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58 bytes removed ,  4 October 2022
→‎Fan Projects: removed 2 website links since they are broken and fixed some spelling mistakes.
(Added further information on the Chrono Trigger releases on iOS, Android and Windows since they are now available on those devices.)
(→‎Fan Projects: removed 2 website links since they are broken and fixed some spelling mistakes.)
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The last two characters- [[Frog]] and [[Magus]]- originate in [[600 AD]]. Frog is a former squire once named [[Glenn (Chrono Trigger)| Glenn]]; Magus turned Glenn into an anthropomorphic frog and also slew his friend [[Cyrus]]. Chivalrous but mired in regret, Frog dedicates his life to protecting [[Queen Leene]], the Queen of [[Guardia]], and avenging Cyrus. Meanwhile, [[Guardia]] in 600 A.D. is in a state of war against the [[Fiend]]s (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. Under the leadership of Magus, a powerful sorcerer, they wage war against humanity. While Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a time when he used to be known as [[Janus]], the young prince of the [[Kingdom of Zeal]], which was destroyed by [[Lavos]] in [[12000 BC]]. The incident propelled him forward in time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, [[Schala]]. Lavos, who awakens and ravages the world in [[1999 A.D.]], is an extraterrestrial parasitic creature that harvests DNA and the Earth's energy for its own growth.
The last two characters- [[Frog]] and [[Magus]]- originate in [[600 AD]]. Frog is a former squire once named [[Glenn (Chrono Trigger)| Glenn]]; Magus turned Glenn into an anthropomorphic frog and also slew his friend [[Cyrus]]. Chivalrous but mired in regret, Frog dedicates his life to protecting [[Queen Leene]], the Queen of [[Guardia]], and avenging Cyrus. Meanwhile, [[Guardia]] in 600 A.D. is in a state of war against the [[Fiend]]s (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. Under the leadership of Magus, a powerful sorcerer, they wage war against humanity. While Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a time when he used to be known as [[Janus]], the young prince of the [[Kingdom of Zeal]], which was destroyed by [[Lavos]] in [[12000 BC]]. The incident propelled him forward in time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, [[Schala]]. Lavos, who awakens and ravages the world in [[1999 A.D.]], is an extraterrestrial parasitic creature that harvests DNA and the Earth's energy for its own growth.


The characters of ''Chrono Trigger'' were designed by Akira Toriyama based on sketches from the story planner Masato Kato. The development team wanted a diverse cast to reflect the various eras visited by the player; while working on the in-battle actions of the game, they decided to include a playable character that was neither human nor robot. Kato drew sketches for a cast of eight playable characters, comprising a male protagonist, the daughter of a fairy king, a tin robot, a monster man, an inventor girl, a demon king, a primitive girl, and an old sage. Pig and monkey characters were also considered. Six of the initial ideas were reworked by Toriyama, while the old sage character was scrapped and the monster man replaced with Toriyama's own frog man design.
The characters of ''Chrono Trigger'' were designed by Akira Toriyama based on sketches from the story planner Masato Kato. The development team wanted a diverse cast to reflect the various eras visited by the player; while working on the in-battle actions of the game, they decided to include a playable character that was neither human nor robot. Kato drew sketches for a cast of eight playable characters, comprising a male protagonist, the daughter of a fairy king, a tin robot, a monster man, an inventor girl, a demon king, a primitive girl, and an old sage. Pig and monkey characters were also considered. Six of the initial ideas were reworked by Toriyama, while the old sage character was scrapped, and the monster man replaced with Toriyama's own frog man design.


===Story===
===Story===
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If Magus joined the party, he departs to search for his missing sister, Schala.
If Magus joined the party, he departs to search for his missing sister, Schala.


[[Crono's Mother]] accidentally enters the time gate at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang [[Nadia's Bell]] at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on to each others arms, the pair travel through the cloudy, moonlit sky.
[[Crono's Mother]] accidentally enters the time gate at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang [[Nadia's Bell]] at the festival and accidentally get carried away by several balloons. Crono jumps on to help her but cannot bring them down to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.


==Development history==
==Development history==
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A fan of time travel fiction, Horii fostered the theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of ''Chrono Trigger'' were designed by Akira Toriyama, creator of the manga [[Wikipedia:Dragon Ball|Dragon Ball]] and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.
A fan of time travel fiction, Horii fostered the theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of ''Chrono Trigger'' were designed by Akira Toriyama, creator of the manga [[Wikipedia:Dragon Ball|Dragon Ball]] and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.


Early alpha versions of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several character sprites, and presumed additional sprites for certain [[NPC|non-player characters]]. Rumors of a planned eighth character exist, but are wholly unsubstantiated.
Early alpha versions of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several character sprites, and presumed additional sprites for certain [[NPC|non-player characters]]. Rumors of a planned eighth character exist but are wholly unsubstantiated.


''Chrono Trigger'' used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger'' 's early development such as the song "Singing Mountain".  Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were child's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game with two world maps, and Japanese buyers who pre-ordered received holographic foil cards.
''Chrono Trigger'' used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger'' 's early development such as the song "Singing Mountain".  Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months and blames his rushed schedule on the prevailing attitude in Japan that games were child's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game with two world maps, and Japanese buyers who pre-ordered received holographic foil cards.


A Nintendo Power reader poll conducted in April 2008 identified ''Chrono Trigger'' as the third-most wanted game for the Virtual Console. There have been two notable attempts by ''Chrono Trigger'' fans to unofficially remake parts of the game for the PC with a 3D graphics engine. [[Chrono Resurrection]], an attempt at remaking ten small interactive cut scenes from ''Chrono Trigger'', and [[Chrono Trigger Remake Project]], which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order.
A Nintendo Power reader poll conducted in April 2008 identified ''Chrono Trigger'' as the third-most wanted game for the Virtual Console. There have been two notable attempts by ''Chrono Trigger'' fans to unofficially remake parts of the game for the PC with a 3D graphics engine. [[Chrono Resurrection]], an attempt at remaking ten small interactive cut scenes from ''Chrono Trigger'', and [[Chrono Trigger Remake Project]], which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order.
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=== Wii Virtual Console, PlayStation Network, iOS, Android, and Windows release ===
=== Wii Virtual Console, PlayStation Network, iOS, Android, and Windows release ===
The Wii Virtual Console contains the SNES version of Chrono while the Playstation Network contains the Playstation version of Chrono Trigger. The iOS, Android and Windows contains the Nintendo DS version of Chrono Trigger has been updated for the touch screen controls for iOS and Android, while the Windows PC Steam port uses the keyboard, mouse and controller support.
The Wii Virtual Console contains the SNES version of Chrono while the Playstation Network contains the Playstation version of Chrono Trigger. The iOS, Android 2011 and Windows 2018 contains the Nintendo DS version of Chrono Trigger has been updated for the touch screen controls for iOS and Android, while the Windows PC Steam port uses the keyboard, mouse and controller support.


==Music==
==Music==
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Square released [[Chrono Cross]] for the Sony PlayStation in 1999. ''Chrono Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from Radical Dreamers. Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Chrono Cross''. ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension. ''Chrono Cross'' shipped 1.5 million copies and was almost universally praised by critics.
Square released [[Chrono Cross]] for the Sony PlayStation in 1999. ''Chrono Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from Radical Dreamers. Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Chrono Cross''. ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension. ''Chrono Cross'' shipped 1.5 million copies and was almost universally praised by critics.


There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yūji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yūji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.


===Fan Projects===
===Fan Projects===
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'''Chrono Trigger: Crimson Echoes''' A massive fan game set for release on May 31st, 2009 and done by Chrono Compedium. It was meant to be an interquel between ''Chrono Trigger'' and ''Chrono Cross'', and was 5 years in the making. Unfortunately, Square Enix ordered a cease and desist on May 8th, 2009, at which point the game was 98% completed, with only a few bugs and glitches to fix before release. Currently, fans have flocked to YouTube to watch playthroughs of the game, during "The Month That Could Have Been".   
'''Chrono Trigger: Crimson Echoes''' A massive fan game set for release on May 31st, 2009 and done by Chrono Compedium. It was meant to be an interquel between ''Chrono Trigger'' and ''Chrono Cross'', and was 5 years in the making. Unfortunately, Square Enix ordered a cease and desist on May 8th, 2009, at which point the game was 98% completed, with only a few bugs and glitches to fix before release. Currently, fans have flocked to YouTube to watch playthroughs of the game, during "The Month That Could Have Been".   
*[http://www.chronocompedium.com/ Chrono Compedium]
*Chrono Compedium
*[http://crimsonechoes.com Crimson Echoes]
*[http://crimsonechoes.com Crimson Echoes]
*[http://savecrimsonechoes.com/ Save Crimson Echoes]
*Save Crimson Echoes


'''Chrono Trigger: Prophet's Guile''' A complete hack that boasts considerable prowess, as it not only is a finished hack, but one with an entirely new game! Based on Magus's adventurous time in his return to Zeal, the player takes on the role of seeing how Magus adapted to become the Prophet, as well as the hardships he faced in Zeal. Explore Zeal like never before, here's the missing link!
'''Chrono Trigger: Prophet's Guile''' A complete hack that boasts considerable prowess, as it not only is a finished hack, but one with an entirely new game! Based on Magus's adventurous time in his return to Zeal, the player takes on the role of seeing how Magus adapted to become the Prophet, as well as the hardships he faced in Zeal. Explore Zeal like never before, here's the missing link!
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