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:<small>''This article is about the game. For series information, see ''[[Chrono (Series)]]''. For other uses, see ''[[Chrono Trigger (Disambiguation)]].''</small>
{{Infobox VG
{{Infobox VG
|title       = Chrono Trigger  
|title     = Chrono Trigger  
|image       = [[Image:Chrono Trigger cover.jpg|256px]]
|image     = [[File:Chrono Trigger cover.jpg|250px|North American box art for Chrono Trigger]]
|caption     = Chrono Trigger's North American cover art shows the party casting a triple tech.
|caption   = North American box art (SNES version).
|developer   = [[Square Co.|Square]]
|developer = [[Square Co.|Square]]<br />[[TOSE]] (PS and DS)
|publisher   = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Soft, Inc.}}'''PlayStation'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Electronic Arts}}'''Nintendo DS'''<br />{{vgrelease|NA=Square Enix|JP=[[Square Enix]]}}
|publisher = '''SNES'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Soft, Inc.}}'''PlayStation'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=[[Square Co.#Square Electronic Arts|Square Electronic Arts]]}}'''Nintendo DS'''<br />[[Square Enix]]<br/>i-mode<br />[[Square Enix]]<br/>iOS<br />[[Square Enix]]<br/>Android<br />[[Square Enix]]<br/>Windows
|designer    = [[Kazuhiko Aoki]] <small>(producer)</small><br />[[Takashi Tokita]] <small>(director)</small><br />[[Yoshinori Kitase]] <small>(director)</small><br />[[Akihiko Matsui]] <small>(director)</small><br />[[Akira Toriyama]] <small>(character designer)</small><br />[[Yuuji Horii]] <small>(supervisor)</small><br />[[Hironobu Sakaguchi]] <small>(supervisor)</small><br />[[Masato Kato]] <small>(story planner)</small><br />[[Yasunori Mitsuda]] <small>(composer)</small><br />[[Nobuo Uematsu]] <small>(composer)</small><br />[[Noriko Matsueda]] <small>(composer)</small>
|designer  = [[Takashi Tokita]]<br />[[Yoshinori Kitase]]<br />[[Akihiko Matsui]]<br />[[Yūji Horii]]<br />[[Hironobu Sakaguchi]]
|released     = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=March 11, 1995|NA=August 22, 1995}}'''PlayStation'''<br />{{vgrelease|JP=November 2, 1999|NA=June 29, 2001}}'''Nintendo DS'''<br />{{vgrelease|NA=Holiday 2008}}
|released = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=March 11, 1995|NA=August 11, 1995}}'''PlayStation'''<br />{{vgrelease|JP=November 2, 1999|NA=June 29, 2001}}'''Nintendo DS'''<br />{{vgrelease|NA=November 25, 2008|JP=November 20, 2008|PAL=February 6, 2009}}'''Mobile Phones'''<br />{{vgrelease|JP=April 25, 2011}}'''Virtual Console (Wii)'''<br />{{vgrelease|JP=April 26, 2011|AUS=May 20, 2011|NA=May 16, 2011|EU=May 20, 2011|}}<br />'''i-mode'''<br />April 25, 2011<br />'''iOS'''<br />December 8, 2011<br />'''Android'''<br />December 22, 2011<br />'''Windows'''<br />February 27, 2018
|genre       = [[wikipedia:Console role-playing game|Console role-playing game]]
|genre     = [[Role-Playing Game|Console role-playing game]]
|modes       = [[wikipedia:Single-player|Single-player]]
|modes     = [[wikipedia:Single-player|Single-player]]
|ratings     = '''Super Nintendo Entertainment System'''<br />{{vgratings|ESRB=K-A}}'''PlayStation'''<br />{{vgratings|ESRB=T|CERO=A}}
|ratings   = '''SNES'''<br />{{vgratings|ESRB=K-A}}'''PlayStation'''<br />{{vgratings|CERO=A|ESRB=T}}'''Nintendo DS'''<br />{{vgratings|ESRB=E10+|CERO=A|PEGI=12+}}
|platforms   = [[Super Nintendo Entertainment System|Super Famicom / Super Nintendo Entertainment System]], [[PlayStation]], [[Nintendo DS]]
|platforms = [[Super Nintendo Entertainment System|SNES]], [[PlayStation|PlayStation]], [[Nintendo DS]], [[Mobile Phone]], [[Virtual Console]], [[i-mode]], [[iOS]], [[Android]], [[Windows]]
|media       = 32-[[wikipedia:megabit|megabit]] [[wikipedia:Cartridge (electronics)|cartridge]] (Super Nintendo Entertainment System), 1 [[wikipedia:CD-ROM|CD-ROM]] (PlayStation)
|media     = 32-[[wikipedia:megabit|megabit]] [[wikipedia:Cartridge (electronics)|cartridge]] (SNES), 1 [[wikipedia:CD-ROM|CD-ROM]] (PS), 1 [[wikipedia:Cartridge (electronics)|cartridge]] (Nintendo DS)
|input        = [[wikipedia:Gamepad|Gamepad]]
|input    = [[SNES#Controls|SNES Gamepad]] <br> [[PlayStation#Controls|PlayStation Gamepad]]
}}
|strategywiki = Chrono Trigger
{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console role-playing game developed and published by [[Square Co.|Square]] for the [[Super Nintendo Entertainment System]]. It was released on March 11, 1995 in Japan, and August 22, 1995 in North America. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.
}}


Chrono Trigger was developed by a group that Square called the "[[Dream Team]]", consisting of [[Hironobu Sakaguchi]], [[Kazuhiko Aoki]], composer [[Nobuo Uematsu]],z [[Yuuji Horii]], and artist [[Akira Toriyama]]. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring his duties to Uematsu.
{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console [[role-playing game]] developed and published by [[Square Co.|Square]] for the [[Super Nintendo Entertainment System]] (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by [[TOSE]] in Japan for the Sony [[PlayStation]] in 1999, later repackaged with a {{w|Final Fantasy IV}} port as Final Fantasy Chronicles in 2001. A slightly enhanced ''Chrono Trigger'' was released for the [[Chrono Trigger (DS)|Nintendo DS]] on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES version was released on PAL territories in the second quarter of the year 2011 via the [[Wikipedia:Wii|Wii]]'s Virtual Console service. Later on, it would be ported on i-mode, the Virtual Console, the PlayStation Network, iOS, Android, and Windows 2018.


''Nintendo Power'' described certain aspects of the game as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. Square re-released a ported version by [[TOSE]] in Japan for the Sony [[PlayStation]] in 1999, later repackaged with a [[w:c:finalfantasy:Final Fantasy IV|Final Fantasy IV]] port as [[Final Fantasy Chronicles]] in 2001.  
The development team of ''Chrono Trigger'' was headed by three designers that Square dubbed the "Dream Team", consisting of [[Hironobu Sakaguchi]], creator of the Final Fantasy series; [[Yūji Horii]] and [[Akira Toriyama]], two freelance designers known for their work on Enix's [[Wikipedia:Dragon Quest|Dragon Quest]] series; [[Nobuo Uematsu]], a composer for the Final Fantasy series; and [[Kazuhiko Aoki]], who produced the game. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.


On July 2, 2008, Square Enix announced that the title will be revamped for the [[Nintendo DS]] and released in North America during the 2008 holiday season. Both Square Enix's official Japanese and North American websites have put up official sites for this new version.
''Chrono Trigger'' was well-received by reviewers and commercially successful. Nintendo Power described certain aspects of ''Chrono Trigger'' as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.


==Gameplay==
==Gameplay==
Chrono Trigger features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. This concept had previously been featured in such titles as Secret of Mana and [[w:c:finalfantasy:Final Fantasy Adventure|Final Fantasy Adventure]], but was uncommon at the time for RPGs outside the action RPG genre.
[[Image:CT Battle SNES.PNG|thumb|left|An example of a battle from the SNES version.]]
[[Image:ChronoTriggerInside.PNG|thumb|256px|left|Example of a basic battle]]
''Chrono Trigger'' features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. ''Chrono Trigger'''s gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.
Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves.  Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells.  When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose.  Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles.  Items and equipment can be purchased in shops or found on field maps, often in treasure chests.  By exploring new areas and fighting enemies, players progress through Chrono Trigger's story.


Chrono Trigger uses an Active Time Battle system named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "[[Techs]]". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create [[Techs#Double Techs|Double]] and [[Techs#Triple Techs|Triple Techs]] for greater effect.
Players and enemies may use [[List of Chrono Trigger weapons|physical]] or [[magic|magical attacks]] to wound targets during battle, and players may use [[List of Chrono Trigger items|items]] to heal or protect themselves. Each character and enemy has a certain number of [[HP|hit points]], and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through ''Chrono Trigger''s story.


Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named [[Epoch]]. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle.  
''Chrono Trigger'' uses an Active Time Battle system named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "[[Tech]]s". Techs deplete a character's [[MP|magic points]], and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of ''Chrono Trigger''s Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.


Chrono Trigger also introduces a [[New Game Plus|New Game+]] option—after completing the game, where the player may begin a new game with the same character levels, techniques, and equipment that he or she ended the previous game with. Certain items central to the storyline are removed and must be found again, such as the sword [[Masamune]]. Square has since employed the New Game+ concept in later titles.
''Chrono Trigger'' features several other unique game-play traits, including time travel. Players have access to seven eras of the game world's history, and past actions effect future events. Throughout history, players find new allies, complete [[sidequest]]s, and search for keynote villains. Time travel is accomplished via portals and pillars of light called [[Gate|"time gates"]], as well as a time machine named [[Epoch]] (Silbird in Japan). The game contains thirteen unique [[List of Chrono Trigger endings|endings]]; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. The re-release of ''Chrono Trigger'' for the DS features a new ending that can be accessed from the [[End of Time]] upon completion of the final extra dungeon, which also contains a new optional final boss. ''Chrono Trigger'' also introduces a [[New Game+]] option after completing the game, where the player may begin a new game with the same character levels, Techs, and equipment that they ended the previous game with, though certain items central to the storyline are removed and must be found again.
 
== Plot==
{{Spoiler|CT's plot}}
=== Setting ===
''Chrono Trigger'' takes place in a fictitious alternate timeline of Earth, and the characters have to travel through time to battle enemies, make friends, gain allies, gather equipment, and obtain magic for their quest. The time periods the characters travel range from [[65,000,000 B.C.]] at the dawn of civilization to [[2300 A.D.]], a post-apocalyptic time period. The party gains access to the period known as the End of Time (represented as year ∞), which allows them to travel to other time periods. The party eventually acquires a machine capable of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is able to warp between time periods without the party having to go through the portals located at the End of Time.


==Plot==
===Characters===
===Characters===
{{main|Characters of Chrono Trigger}}
{{main|List of Chrono Trigger characters}}
[[Image:Chrono Trigger Magus battle artwork.PNG|thumb|256px|Promotional art illustrating Crono, Lucca, and Frog battling Magus]]
[[Image:Chrono Trigger Artwork1.jpg|thumb|right|The cast of Chrono Trigger (excluding [[Magus]]).]]
Chrono Trigger's seven playable characters come from different eras in the game world's history. The game begins in 1000 A.D. with [[Crono]], [[Marle]], and [[Lucca]]. Crono is a silent protagonist, characterized as a brave, fearless young man skilled with a katana. Marle is Princess Nadia of the Guardia kingdom—an active, spirited tomboy with a crossbow. Often at odds with her father, Marle hides her royal lineage to slip out of the castle. Lucca is a friend of Crono and a mechanical genius who wields a gun; her home is filled with laboratory equipment and machinery. From the era of 2300 A.D. comes [[Robo]], a robot with a bright and curious personality created to assist humans and outfitted with a powerful arm. Found dormant in the future, Robo is repaired by Lucca and joins the group in gratitude.
''Chrono Trigger'' 's seven playable characters (with one of them being optional) come from different eras in the game world's history. ''Chrono Trigger'' begins in [[Present]] with [[Crono]], [[Marle]], and [[Lucca]]. Crono is characterized as a fearless young man with an interest in the art of wielding [[katana]]s. Marle is a sheltered girl living within the [[Guardia Castle|Castle]], daring but reckless, who on one occasion slips out of the castle and attends the [[Millennial Fair]], flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a [[gun]]; her home is filled with laboratory equipment and machinery.


The fiercely confident [[Ayla]] dwells in 65,000,000 B.C. Unmatched in raw strength, Ayla is the chief of Ioka Village, and leads her people in war against a species of humanoid reptiles known as [[Reptite]]s. The last two characters, [[Frog]], and the optional character [[Magus]], originate in 600 A.D. Frog is a former squire once named Glenn; Magus the warlock turned Glenn into an anthropomorphic frog and slew his friend [[Cyrus]]. Chivalrous but mired in regret, Frog dedicates his life to protecting Leene, the queen of Guardia, and avenging Cyrus by killing Magus. Magus is a powerful sorcerer and the leader of the [[Mystics]], a race of demons and intelligent animals who war against humanity. Magus was once known as Janus, the young prince of the [[Kingdom of Zeal]], which was destroyed by [[Lavos]] in 12,000 B.C. The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, [[Schala]]. Lavos, which destroys human civilization and ravages the world in 1999 A.D., is an extraterrestrial parasitic creature that harvests DNA and the earth's energy for its own evolution.
From the era of [[2300 AD]] comes [[Robo]], originally designed as "R-66Y", a robot with a helpful and near-human personality created to assist humans and outfitted with a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the group as an act of gratitude.
 
The fiercely confident [[Ayla]] dwells in 650,000,00 BC. Unmatched in raw power, Ayla is the chief of the [[Ioka Village|Ioka Tribe]] and leads her people in war against a species of humanoid reptiles known as [[Reptite]]s.
[[File:Chrono Trigger original characters.jpg|thumb|left|From left to right: the daughter of a fairy king, a tin robot (top), a monster man (bottom), an inventor girl, the male protagonist, a demon king, a primitive girl, and an old sage.]]
The last two characters- [[Frog]] and [[Magus]]- originate in [[600 AD]]. Frog is a former squire once named [[Glenn (Chrono Trigger)| Glenn]]; Magus turned Glenn into an anthropomorphic frog and also slew his friend [[Cyrus]]. Chivalrous but mired in regret, Frog dedicates his life to protecting [[Queen Leene]], the Queen of [[Guardia]], and avenging Cyrus. Meanwhile, [[Guardia]] in 600 A.D. is in a state of war against the [[Fiend]]s (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. Under the leadership of Magus, a powerful sorcerer, they wage war against humanity. While Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a time when he used to be known as [[Janus]], the young prince of the [[Kingdom of Zeal]], which was destroyed by [[Lavos]] in [[12000 BC]]. The incident propelled him forward in time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, [[Schala]]. Lavos, who awakens and ravages the world in [[1999 A.D.]], is an extraterrestrial parasitic creature that harvests DNA and the Earth's energy for its own growth.
 
The characters of ''Chrono Trigger'' were designed by Akira Toriyama based on sketches from the story planner Masato Kato. The development team wanted a diverse cast to reflect the various eras visited by the player; while working on the in-battle actions of the game, they decided to include a playable character that was neither human nor robot. Kato drew sketches for a cast of eight playable characters, comprising a male protagonist, the daughter of a fairy king, a tin robot, a monster man, an inventor girl, a demon king, a primitive girl, and an old sage. Pig and monkey characters were also considered. Six of the initial ideas were reworked by Toriyama, while the old sage character was scrapped, and the monster man replaced with Toriyama's own frog man design.


===Story===
===Story===
Chrono Trigger begins with the 1000 A.D. [[Millennial Fair]], where Crono and Marle sample Lucca's new teleportation device. Marle volunteers, but disappears through a strange portal when the machine reacts with her pendant. Crono asks to be sent through the machine to find her, and discovers he's traveled back 400 years. He meets Marle at Guardia Castle, and learns that a search party looking for the missing queen of that era found her instead. Marle then vanishes; Lucca arrives and claims that she's actually the princess of [[Guardia]] in 1000 A.D., and that since her ancestor was not rescued, Marle ceased to exist. With the help of a talking amphibian called Frog, Crono and Lucca rescue the real Queen, kidnapped by Mystics who worship the wizard Magus. Marle reappears and the group returns to 1000 A.D., where Crono is placed on trial for allegedly kidnapping Marle. He's sentenced to death, but breaks free from the prison. With Marle and Lucca, he flees the king, to nearby Guardia Forest, where they stumble into a time gate.
{{see also|Timeline of Chrono Trigger}}
[[Image:CTLavos.jpg|thumb|right|259px|Lavos]]
They're shocked to find a devastated world filled with futuristic ruins, and uncover a video of the "Day of Lavos". The video shows a creature called Lavos erupting from the planet's surface in 1999 A.D and decimating the planet. The group resolves to prevent this catastrophe and recruit a robot named Robo before entering a new gate to arrive at the ethereal [[End of Time]] where an enigmatic old man offers advice, magical powers, and the use of several time gates. Crono and his friends hear that Magus created Lavos during the Middle Ages of 600 A.D., and that only a sword wielded by the "Hero" called the Masamune can defeat him. They find the sword's broken blade, deducing that the Hero is Frog and that the sword was somehow made by [[Melchior]], who lives in 1000 A.D. Melchior notes that he needs [[Dreamstone]], a rock found only in antiquity, to repair the Masamune. The group travel to 65,000,000 B.C. and meet the cavewoman Ayla, who gives Crono her Dreamstone after a friendly drinking contest. Ayla's boyfriend gets jealous of Crono, thinking that Ayla likes him better and steals the [[Time Key]], but other than that they're able to get back without a problem.
[[Image:CTmeetmagus.JPG|thumb|left|259px|Confrontation with Magus]]
Melchior repairs the sword, and Frog accompanies Crono as they set out to Magus's lair. They battle his three generals and confront the warlock in the process of casting a spell. Magus claims he did not create Lavos, who dwells within the planet to siphon its energy—but merely intended to summon it. The spell's interruption causes a massive time gate that swallows Magus's castle and everyone within. Crono and his friends awaken in 65,000,000 B.C.; after helping Ayla defeat the Reptites, they witness Lavos crash deep into the earth from above. Agreeing that Lavos is an extraterrestrial lifeform, the group travels to the ancient, enlightened Kingdom of Zeal in 12,000 B.C. Zeal recently discovered Lavos and seeks to drain its power to achieve immortality through the [[Mammon Machine]]. A mysterious prophet warns the kingdom's queen about Crono, forcing their return to prehistory with no way back, by sealing the time gate they used to get there. In 2,300 A.D. they find a ship-like time machine called the Wings of Time, or Epoch, which can access any time period without using a time gate.


They travel back to Zeal, where the [[Ocean Palace]] will soon be activated. Lavos awakens, disturbed by the Mammon Machine, and the prophet reveals himself to be Magus before attempting to kill the creature. Crono stands up to Lavos but is vaporized by a powerful blast. Schala, Zeal's princess, selflessly saves Magus and Crono's friends by transporting them to safety, though she is left behind. Lavos destroys the kingdom of Zeal, causing tidal waves that reshape the planet. Soon after, [[Dalton]] from Zeal declares himself ruler of the world via the [[Blackbird]] airplane. He detains the group and impounds the Epoch, which his henchmen modify to fly. Crono's friends defeat Dalton atop the redesigned Epoch and meet on the surface with Magus, who admits that he's the young prince Janus, and plotted to summon and kill Lavos in 600 A.D. Magus offers to join the group and claims that a sage named [[Gaspar]] can revive Crono; he joins the party unless battled. Crono's friends find the old man at the End of Time to be Gaspar; he gives them an egg-shaped device called the "Chrono Trigger", and following his instructions, Crono's friends visit the frozen moment of Crono's death and extract him from danger.
In 1000 A.D., Crono and Marle watch Lucca and [[Taban|her father]] demonstrate her new [[Telepod|teleportation device]] at the Millennial Fair. When Marle volunteers to be teleported, her [[pendant]] interferes with the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a [[Wikipedia:grandfather paradox|grandfather paradox]] by preventing the recovery of Marle's kidnapped [[Queen Leene|ancestor]]. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The [[Chancellor]]. Lucca and Marle help Crono flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world.


Gaspar relates various issues affecting the world across the eras to Crono and his friends, encouraging them to participate in sidequests to prepare for Lavos. Their journeys involve defeating the remnants of the Mystics, stopping Robo's [[Mother Brain|maniacal AI creator]], addressing Frog's feelings towards Cyrus and reconciling with his spirit, and locating and charging up the mythical [[Sun Stone]]. Robo volunteers to cultivate land damaged by a desert monster in 600 A.D. The group holds a campfire reunion for him in 1000 A.D., where he speculates that the time gates were created by an entity other than Lavos. A mysterious red time gate appears later that night, which Lucca uses to save her mother from a mechanical accident in 990 A.D. Crono and his friends lastly track down the mythical [[Rainbow Shell]] in 600 A.D., only to find Marle's father being prosecuted by the chancellor for allegedly selling the shell in 1000 A.D. Crono and his companions expose the chancellor to be a Mystic impostor, and Marle makes peace with her father.
After meeting and repairing Robo, Crono and his friends begin to travel through time, assisted by [[Gaspar]], an old [[Guru|sage]] at the End of Time, to collect more allies, items, and information and face Lavos. Their party expands to include Ayla and Frog. They come to learn that Lavos was an alien being that descended upon the planet millions of years in the past and began to absorb DNA and energy from every creature on it, eventually having enough power to rise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by [[Queen Zeal]] in 12,000 B.C. The Queen believed she could summon Lavos and harness its power to achieve immortality, and caused her son, Janus, and the three Gurus, Gaspar, [[Melchior]], and [[Balthasar]], to be spread throughout time, preventing them from collaborating and stopping Lavos' return.


Crono and his friends then attack Queen Zeal in her risen Ocean Palace fortress, now called the Black Omen, and destroy the Mammon Machine at its heart. The Queen calls forth Lavos, and the team penetrate the creature's shell either through fierce fighting or by crashing the Epoch into it. They learn that Lavos has been harvesting DNA to control its own evolution. Lavos uses the amassed genetics to assume a final combative form, which the group vanquishes. At the final night of the fair, Crono and his friends say their goodbyes and adjourn to their own eras in time through the diminishing gates. If Magus joined the party, he departs to search for his missing sister, Schala. Crono's mother accidentally enters the time gate at the fair before it closes, prompting Crono, Marle and Lucca to set out in the Epoch to find her while fireworks light up the night sky. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each others arms, the pair travel through the cloudy, moonlit sky.
Janus vowed to learn how to summon the beast himself so that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but later comes to learn the truth. They travel to 12,000 B.C. and storm the [[Ocean Palace]] to prevent the Queen from summoning the being. However, they are ill-prepared for their assault and as Lavos attempts to kill them all, Crono sacrifices himself to protect everyone. Magus fails to defeat Lavos, and the creature's power causes a tsunami that destroys Zeal and covers most of the world in water. The Ocean Palace then rises into the air, becoming the [[Black Omen]], which, if not destroyed, exists in all future time periods. The group turns to Gaspar for help and he gives them a device called a "[[Chrono Trigger (item)|Chrono Trigger]]" that is able to replace Crono with a doppelganger moments before his death. The group collects the necessary components for the process and travels to 2300 A.D., where on [[Death Peak|"Death Peak"]] they activate the [[Chrono Trigger (item)|Chrono Trigger]], which takes them back to the moment in time just before Chrono is killed and swaps him for a doll that resembles him to absorb the attack, saving his life. After gaining enough power, Crono and the others assault Lavos and are able to defeat it, thus saving the future of their world and closing all time portals exiting throughout the land.


==Development and releases==
If Magus joined the party, he departs to search for his missing sister, Schala.
Chrono Trigger was produced by [[Kazuhiko Aoki]] while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Supervisors included [[Hironobu Sakaguchi]], producer and creator of the Final Fantasy series, and [[Yuuji Horii]], director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter being busy directing [[w:c:finalfantasy:Final Fantasy VII|Final Fantasy VII]].


A fan of time travel fiction, Horii fostered a theme of time travel in his general outline of Chrono Trigger with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12,000 B.C. era. Kato devised the system of multiple endings because he could not branch the story out to different paths. Kitase and Tokita then wrote various subplots. The characters of Chrono Trigger were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.
[[Crono's Mother]] accidentally enters the time gate at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang [[Nadia's Bell]] at the festival and accidentally get carried away by several balloons. Crono jumps on to help her but cannot bring them down to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.


Early alpha versions of Chrono Trigger were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named [[Singing Mountain]], and its eponymous song. The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map character sprites and presumed additional sprites for certain non-player characters. Rumors of a planned eighth character exist, but are wholly unsubstantiated.
==Development history==
''Chrono Trigger'' was produced by [[Kazuhiko Aoki]] while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Supervisors included [[Hironobu Sakaguchi]], producer and creator of the Final Fantasy series, and [[Yūji Horii]], director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter being busy directing Final Fantasy VII.


Chrono Trigger used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of Chrono Trigger's early development. Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize Chrono Trigger for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were children's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. ROM hackers released a literal fan translation patch and annotated script in 2007 to clarify key differences. Square shipped the game with two world maps, and Japanese buyers who preordered received holographic foil cards.
A fan of time travel fiction, Horii fostered the theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of ''Chrono Trigger'' were designed by Akira Toriyama, creator of the manga [[Wikipedia:Dragon Ball|Dragon Ball]] and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.


{| class="wikitable"  
Early alpha versions of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several character sprites, and presumed additional sprites for certain [[NPC|non-player characters]]. Rumors of a planned eighth character exist but are wholly unsubstantiated.
|-
! Super Famicom release
|-
| [[Image:Ctsnesjapanboxart.jpg|129px]]
|-
! Final Fantasy Chronicles
|-
| [[Image:Ffcbox.jpg|129px|Final Fantasy Chronicles box art]]
|}


[[Image:Chrono trigger ayla fmv.png|206px|left|thumb|Ayla, as shown in an anime cut scene in the PlayStation release]]
''Chrono Trigger'' used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger'' 's early development such as the song "Singing Mountain".  Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months and blames his rushed schedule on the prevailing attitude in Japan that games were child's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game with two world maps, and Japanese buyers who pre-ordered received holographic foil cards.
Square released an enhanced port of Chrono Trigger developed by [[TOSE]] in Japan for the Sony PlayStation in 1999. Square timed its release before that of [[Chrono Cross]] to give new players familiarity with the story of its predecessor. This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtle ties to Chrono Cross. The port was later released in North America in 2001 along with a remastered version of Final Fantasy IV under the package title [[Final Fantasy Chronicles]]. Reviewers criticized Chronicles for lengthy load times and an absence of new in-game features.


Whether Chrono Trigger will appear on the Wii's Virtual Console service depends on the settlement of certain copyright issues. A Nintendo Power reader poll conducted in April 2008 identified the game as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for the PC with a 3D graphics engine. [[Chrono Resurrection]], an attempt at remaking ten small interactive cut scenes from the game, and [[Chrono Trigger Remake Project]], which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order. Since then, fans have created a few ROM hacks.
A Nintendo Power reader poll conducted in April 2008 identified ''Chrono Trigger'' as the third-most wanted game for the Virtual Console. There have been two notable attempts by ''Chrono Trigger'' fans to unofficially remake parts of the game for the PC with a 3D graphics engine. [[Chrono Resurrection]], an attempt at remaking ten small interactive cut scenes from ''Chrono Trigger'', and [[Chrono Trigger Remake Project]], which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order.


On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono Trigger to the [[Nintendo DS]] handheld platform. The updated rerelease is set to take advantage of the Nintendo DS hardware with a new dual-screen presentation, support for the touch screen, and a wireless play mode. The game will also add a brand new dungeon.
===PlayStation release===
[[Image:Ayla Cutscene.png|thumb|right|[[Ayla]], as seen in one of the [[FMV|cut-scenes]] from the [[PlayStation]] version.]]
Square released an enhanced port of ''Chrono Trigger'' developed by [[TOSE]] in Japan for the Sony PlayStation in 1999. Square timed its release before that of [[Chrono Cross]], the 1999 sequel to ''Chrono Trigger'', to familiarize new players with story to leading up to it. This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtle ties to ''Chrono Cross''. The port was later released in North America in 2001—along with a remastered version of ''Final Fantasy IV'' under the package title ''Final Fantasy Chronicles''. Reviewers criticized Chronicles for lengthy load times and an absence of new in-game features.
 
===Nintendo DS release===
{{main|Chrono Trigger (DS)}}
On July 2, 2008, Square Enix announced that they were officially planning to bring ''Chrono Trigger'' to the Nintendo DS. Composer [[Yasunori Mitsuda]] was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.
 
=== Wii Virtual Console, PlayStation Network, iOS, Android, and Windows release ===
The Wii Virtual Console contains the SNES version of Chrono while the Playstation Network contains the Playstation version of Chrono Trigger. The iOS, Android 2011 and Windows 2018 contains the Nintendo DS version of Chrono Trigger has been updated for the touch screen controls for iOS and Android, while the Windows PC Steam port uses the keyboard, mouse and controller support.


==Music==
==Music==
{{Main|Chrono Trigger Original Sound Version|The Brink of Time}}
{{See also|Chrono Trigger Original Sound Version|Chrono Trigger Arranged Version: The Brink of Time}}
Chrono Trigger was scored by [[Yasunori Mitsuda]] and veteran Final Fantasy composer [[Nobuo Uematsu]]. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score the game, remarking, "maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing." Mitsuda slept in his studio several nights, and attributed certain songs, such as "To Far Away Times", to inspiring dreams. After Mitsuda contracted stomach ulcers, Uematsu joined the project to compose ten songs and finish the score. Mitsuda considers Chrono Trigger a landmark title which helped mature his talent.
''Chrono Trigger'' was scored by [[Yasunori Mitsuda]] and veteran ''Final Fantasy'' composer [[Nobuo Uematsu]], with one track composed by both Uematsu and [[Noriko Matsueda]]. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score ''Chrono Trigger'', remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing." Mitsuda slept in his studio several nights, and attributed certain songs, such as "Outskirts of Time", to inspiring dreams. He also suffered a hard drive crash that lost around forty in-progress tracks. After Mitsuda contracted stomach ulcers, Uematsu joined the project to compose ten songs and finish the score. Mitsuda returned to watch the ending with the staff before the game's release, crying upon seeing the finished scene.
 
At the time of the game's release, the number of tracks and sound effects was unprecedented. The soundtrack spanned three discs in its 1995 commercial pressing. Square also released a one-disc acid jazz arrangement called "[[Chrono Trigger Arranged Version: The Brink of Time]]" by [[Guido]] that year. In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's bonus features which weren't included on the soundtrack.
 
Recently, Mitsuda arranged versions of music from the ''Chrono'' series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked with Square Enix to ensure that the Nintendo DS port's music would sound close to the Super Nintendo version's.
 
Fans have heavily remixed the soundtrack, producing over 600 tributes and several cover performance albums released over the internet or sold at retail. These include [[Time & Space - A Tribute to Yasunori Mitsuda]] and [[Chrono Symphonic]], the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix work in compilation albums popularly called "Dōjin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.
 
==Reception==
{{VG Reviews
|EGM    = 9.25/10 (SNES)<br />A (DS)
|EuroG  = 10/10 (DS)
|GI      = 9/10 (DS)
|GamePro = 5/5 (SNES)<br />5/5 (DS)
|GSpot  = 8.5/10 (DS)
|IGN    = 8.8/10 (DS)
|NP      = 4.08/5 (SNES)<br />9/10 (DS)
|GR      = 95.10% (SNES)<br />92.39% (DS)
|MC      = 92/100 (DS)
}}
''Chrono Trigger'' shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in only two months. The game was met with substantial success upon release in North America, and its re-release on the PlayStation as part of the ''Final Fantasy Chronicles'' package topped the NPD TRSTS PlayStation sales charts for over six weeks. This version was later re-released again in 2003 as part of Sony's Greatest Hits line. ''Chrono Trigger'' has recently placed highly on all five of multimedia website IGN's "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included ''Chrono Trigger'' in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, ''Chrono Trigger'' finished runner up to Final Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth best game ever made. Nintendo Power's twentieth anniversary issue named it the fifth best SNES game.
 
''Chrono Trigger'' garnered much critical praise in addition to its brisk sales. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles. ''Chrono Trigger'' won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. Official U.S. PlayStation Magazine described the game as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive. IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious" and "one of the best videogame soundtracks ever produced". Other reviewers have criticized the game's short length and relative ease compared to its peers. Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings.
 
==Related media==
''Chrono Trigger'' inspired several sequels and expansion packs or add-ons; the first were three titles released for the Satellaview in 1995. They included [[Chrono Trigger: Jet Bike Special]], a racing game based on a minigame from the original; [[Chrono Trigger: Character Library]], featuring profiles on characters and monsters from the game; and [[Chrono Trigger: Music Library]], a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation rerelease of ''Chrono Trigger''. Production I.G created a 16-minute original video animation entitled "[[Dimensional Adventure Numa Monjar]]" broadcasted at the Japanese V-Jump Festival of July 31, 1996.
 
===Sequels===
Square released a fourth Satellaview game in 1996, named [[Radical Dreamers: Nusumenai Hōseki]]. Feeling that ''Chrono Trigger'' ended with "unfinished business", scenarist Masato Kato wrote and directed the game. ''Radical Dreamers'' functioned as a side story to ''Chrono Trigger'', resolving a loose subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan, though it was translated by fans to English in April 2003. Square planned to release Radical Dreamers as an easter egg in the PlayStation edition of ''Chrono Trigger'', but Kato was unhappy with his work and halted its inclusion.
 
Square released [[Chrono Cross]] for the Sony PlayStation in 1999. ''Chrono Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from Radical Dreamers. Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Chrono Cross''. ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension. ''Chrono Cross'' shipped 1.5 million copies and was almost universally praised by critics.
 
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yūji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.
 
===Fan Projects===
There have been numerous attempts at ROM hacks of ''Chrono Trigger'', with the goal to either edit ''Chrono Trigger'' or create an entirely new game based on the same characters, worlds, etc. These fan games include, but are not limited to:
 
'''Chrono Trigger: Crimson Echoes''' A massive fan game set for release on May 31st, 2009 and done by Chrono Compedium. It was meant to be an interquel between ''Chrono Trigger'' and ''Chrono Cross'', and was 5 years in the making. Unfortunately, Square Enix ordered a cease and desist on May 8th, 2009, at which point the game was 98% completed, with only a few bugs and glitches to fix before release. Currently, fans have flocked to YouTube to watch playthroughs of the game, during "The Month That Could Have Been". Despite the game getting cancelled, the Beta release of Crimson Echoes as well as the updated Flames of Eternity can be played on the Internet rom emulator, or can be played on the Raspberry Pi 3, 4 Retropie emulator, or can be played on the Playstation Classic usb drive hack on Retroarch. '''Warning:''' '''Keep in mind one of the multiple endings freezes up and also there's a Save Plus freeze glitch which can cause the player to lose the items from the game.''' 
*Chrono Compedium
*[http://crimsonechoes.com Crimson Echoes]
*Save Crimson Echoes
 
'''Chrono Trigger: Prophet's Guile''' A complete hack that boasts considerable prowess, as it not only is a finished hack, but one with an entirely new game! Based on Magus's adventurous time in his return to Zeal, the player takes on the role of seeing how Magus adapted to become the Prophet, as well as the hardships he faced in Zeal. Explore Zeal like never before, here's the missing link! '''Warning: There is an unavoidable game breaking glitch, when Magus gets teleported to the Ocean Palace, the game will lock up and will be impossible to continue on.'''


At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing. Square also released a one-disc acid jazz arrangement called [[The Brink of Time]] by Guido that year. In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of Trigger, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's bonus features which weren't included on the soundtrack. Recently, Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, "Frog's Theme", and "To Far Away Times".
'''Chrono Trigger Spoof #1 & #2''' Two different hacks that change the dialogue of ''Chrono Trigger'' and fill it with jokes and humorous bits. Important plot points are still retained. Both are complete and can be downloaded for use.


Fans have heavily remixed the soundtrack, producing over 600 tributes and several cover performance albums released over the internet or sold at retail. These include [[Time & Space - A Tribute to Yasunori Mitsuda]] and [[Chrono Symphonic]], released by the remix website OverClocked ReMix. Hip hop production team Compromised also created a bastard pop album known as The Chrono Trigger Mixtape, Vol. 1, produced by mixing the a cappella from rap songs with the instrumental remixed versions of Chrono Trigger tracks. Japanese fans often sell their remix work in compilation albums popularly called "''Dōjin''" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.
'''Chrono Trigger Hard Type''' Made for those who thought ''Chrono Trigger'' was too easy! Enemies now have higher stats, and Playable Characters start out weaker, things are quite a challenge! That's not all, either. Levels can be reached quicker in the game due to added experience points to battles, as well as several other modifications.


==Reception and criticism==
'''''Chrono Resurrection''''', also known as '''''Chrono Trigger: Resurrection''''', is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed Super NES role-playing game ''Chrono Trigger'' by the Japanese company Square. The project was initially called '''''CT64''''' and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D playing modes.
''Chrono Trigger'' shipped more than 2.36 million copies in Japan and 290,000 abroad.<ref name="square-sales">{{cite web | date=2003-08-04 | author=Square Enix staff | title=Square Enix IR Roadshow Document | url=http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200308040000-01.pdf | work=[http://www.square-enix.com/jp/index_f2.html Square Enix Japan] | accessmonthday=July 6 | accessyear=2006}}</ref> The first two million copies sold in Japan were delivered in only two months.<ref name="nppreview2">{{Cite book | year=1995 | author=Averill, Alan | title=Nintendo Power June, 1995 | pages=36 | language=English | publisher=Nintendo}}</ref> The game was met with substantial success upon release in North America, and its rerelease on the PlayStation as part of the ''Final Fantasy Chronicles'' package topped the [[NPD Group|NPD]] TRSTS PlayStation sales charts for over six weeks.<ref name="gamerankings">{{cite web | editor=Game Rankings staff | title=Chrono Trigger Reviews | url=http://www.gamerankings.com/htmlpages2/563538.asp | work=[http://www.gamerankings.com/ Game Rankings] | accessmonthday=May 7 | accessyear=2006}}</ref><ref name="ign-review">{{cite web | date=2001-07-04 | author=IGN staff | title=IGN: Final Fantasy Chronicles Review | url=http://psx.ign.com/articles/166/166322p1.html | work=[http://ign.com/ IGN] | accessmonthday=May 7 | accessyear=2006}}</ref><ref name="FFC-Sales">{{cite web | date=2001-08-15 | author=Wollenschlaeger, Alex | title=Final Fantasy Chronicles Tops Sales Charts Six Weeks in a Row | url=http://www.rpgamer.com/news/Q3-2001/081501d.html | work=[http://www.rpgamer.com/ RPGamer] | accessmonthday=May 8 | accessyear=2006}}</ref> This version was later re-released again in 2003 as part of Sony's [[List of Sony Greatest Hits games|Greatest Hits]] line. ''Chrono Trigger'' has recently placed highly on all five of multimedia website [[IGN]]'s "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, and 18th in 2007.<ref name="greatest-games">{{cite web | author=IGN staff | year=2006 | title=The Top 100 Games Ever| url=http://top100.ign.com/2006/001-010.html | work=[http://ign.com/ IGN] | accessmonthday=August 8 | accessyear=2007}}</ref><ref name="greatest-games2">{{cite web | author=IGN staff | year=2007 | title=The Top 100 Games Ever| url=http://top100.ign.com/2007/ign_top_game_18.html | work=[http://ign.com/ IGN] | accessmonthday=February 2 | accessyear=2008}}</ref> [[GameSpot]] included ''Chrono Trigger'' in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese [[video game magazine|magazine]] ''[[Famitsu]]''.<ref name="gamespot-greatestgame">{{cite web | date=2006-04-17 | editor=GameSpot editorial team | title=The Greatest Games of All Time | url=http://www.gamespot.com/gamespot/features/all/greatestgames/index.html | work=[http://www.gamespot.com/ GameSpot] | accessmonthday=May 6 | accessyear=2006}}</ref><ref name="nextgen">{{cite web | author=Campbell, Colin | date=2006-03-03 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | work=[http://www.next-gen.biz/ Next Generation] | accessmonthday=May 7 | accessyear=2006}}</ref> In 2004, ''Chrono Trigger'' finished runner up to ''[[Final Fantasy VII]]'' in the inaugural [[GameFAQs]] video game battle. In 2008, readers of [[Mediaworks|Dengeki Online]] voted it the eighth best game ever made.<ref name="kotakudengeki">{{cite web | author=Brian Ashcraft | date=2008-03-06 | title=Dengeki Readers Say Fav 2007 Game, Fav of All Time | url=http://kotaku.com/364353/dengeki-readers-say-fav-2007-game-fav-of-all-time | work=[http://kotaku.com/ Kotaku] | accessmonthday=March 29 | accessyear=2008}}</ref> ''[[Nintendo Power]]''<nowiki>'</nowiki>s twentieth anniversary issue named it the fifth best Super Nintendo game.<ref name="np5best">{{Cite book | year=2008 | title=Nintendo Power Vol. 231 July 2008 - Twenty Best SNES Games | pages=73 | language=English | publisher=Nintendo}}</ref>


''Chrono Trigger'' garnered much critical praise in addition to its brisk sales. ''[[Nintendo Power]]'' called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles. ''[[Official PlayStation Magazine|Official U.S. PlayStation Magazine]]'' described ''Trigger'' as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.<ref name="npreview1" /><ref name="loadtime">{{Cite book | year=2001 | editor=Sam Kennedy | title=Official U.S. PlayStation Magazine August 2001; issue 47 | pages=107 | language=English | publisher=Ziff Davis Media Inc.}}</ref> IGN commented that "it may be filled with every imaginable console RPG cliché, but ''Chrono Trigger'' manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious (sic)" and "one of the best videogame soundtracks ever produced".<ref name="ign-review" /> Other reviewers (such as the staff of [[RPGFan]] and [[RPGamer]]) have criticized the game's short length and relative ease compared to its peers.<ref name="playtime1">{{cite web | author=Riley Adam | date=2003-01-29 | title=Chrono Trigger Review | url=http://www.cubed3.com/review/185/2/ | work=[http://www.cubed3.com/ Cubed3] | accessmonthday=June 27 | accessyear=2006}}</ref><Ref name="playtime2">{{cite web | year=2001-10-30 | editor=RPGFan staff | title=RPGFan Reviews - Chrono Trigger | url=http://www.rpgfan.com/reviews/chronotrigger/Chrono_Trigger-6.html | work=[http://www.rpgfan.com/ RPGFan] | accessmonthday=July 22 | accessyear=2006}}</ref><ref name="FFC-Sales" /> Overall, critics lauded ''Chrono Trigger'' for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings.
After a first interruption in development, the project was redefined as a short interactive demo for Windows-based personal computers. New team members, including professional artists and designers, were recruited for the demo, which would feature ten scenes from ''Chrono Trigger'' and most of its playable characters. In 2004, the project was publicly closed after Square-Enix issued a cease-and-desist letter to Resurrection Games for trademark and copyright infringement. Despite its closure, the project has received critical and popular praise. Currently, there is no way to play this game except to watch the demo on youtube video.


==Sequels==
==Trivia==
''Chrono Trigger'' inspired several [[sequel]]s and [[spin-off]]s; the first were three titles released for the [[Satellaview]] in 1995. They included ''Chrono Trigger: Jet Bike Special'', a [[racing game]] based on a [[minigame]] from the original; ''Chrono Trigger: Character Library'', featuring profiles on characters and monsters from the game; and ''Chrono Trigger: Music Library'', a collection of music from the game's soundtrack. The contents of ''Character Library'' and ''Music Library'' were later included as extras in the PlayStation rerelease of ''Chrono Trigger''. [[Production I.G]] created a 16-minute [[Original video animation|OVA]] entitled "''[[Nuumamonja: Time and Space Adventures]]''" broadcasted at the [[Japan]]ese [[V-Jump]] Festival of [[July 31]], [[1996]].<ref>{{cite web |title=時空冒険ぬうまもんじゃ~ |url=http://www.production-ig.co.jp/contents/works_sp/0330_/index.html |author=Production I.G staff |publisher=[[Production I.G]] |language=Japanese |accessdate=2007-05-20}}</ref><ref>{{cite web |title=Dimensional Adventure Numa Monjar |url=http://www.production-ig.com/contents/works/07_/000133.html |author=Production I.G staff |publisher=[[Production I.G]] |accessdate=2007-05-20}}</ref>
On the cover of both the SNES and DS release, Marle appears to be casting a [[Fire]] spell at a fiend resembling [[Heckran]], although she is limited to [[Ice]] and Healing techniques in game. Only Lucca and Magus are among the recruit-able party members able to cast Fire [[magic]]. Also, interestingly enough, the scene depicts a snowy landscape similar to the [[Antiquity]] period, which Heckran never appear in.


Square released a fourth Satellaview game in 1996, named ''[[Radical Dreamers: Nusumenai Hōseki]]''. Feeling that ''Trigger'' ended with "unfinished business", scenarist Masato Kato wrote and directed the game.<ref name="ultimania" /> ''Dreamers'' functioned as a [[side story]] to ''Chrono Trigger'', resolving a loose subplot from its predecessor.<Ref name="weeklyfamitsu">{{cite web | year=1999 | title=Weekly Famitsu | url=http://www.chronocompendium.com/Term/Weekly_Famitsu.html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=July 3 | accessyear=2006}}</ref> A short, [[Interactive fiction|text-based game]] relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was [[fan translation|translated]] by fans to English in April 2003.<ref name="fantranslation">{{cite web | date=2003-04-15 | title=Chrono Trigger 2: Radical Dreamers | url=http://radicaldreamers.sourceforge.net/ | work=[http://demiforce.parodius.com/home.html Demiforce] | accessmonthday=July 2 | accessyear=2006}}</ref> Square planned to release ''Radical Dreamers'' as an easter egg in the PlayStation edition of ''Chrono Trigger'', but Kato was unhappy with his work and halted its inclusion.<ref name="ultimania">{{cite book | year=1999 | editor=Studio BentStuff | title=Chrono Cross Ultimania | url=http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html | pages=476–477 | language=Japanese | publisher=Square Enix | id=ISBN 4-925075-73-X}}</ref>
The red spell could also represent the flashing red effect of the [[Triple Tech]] [[Arc Impulse]] which can only be used by Marle, Crono, and Frog, who are the team depicted on the cover.


Square released ''[[Chrono Cross]]'' for the Sony PlayStation in 1999. ''Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters.<ref name="perfect-10">{{cite web | date=2000-01-06 | author=Andrew Vestal | title=GameSpot: Chrono Cross Review | url=http://www.gamespot.com/ps/rpg/chronocross/review.html | publisher=[[GameSpot]] | accessdaymonth=24 July | accessyear=2006}}</ref> Presenting a theme of [[parallel world]]s, the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.<ref name="perfect-10" /> Regarded by writer and director Masato Kato as an effort to "redo ''Radical Dreamers'' properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from ''Dreamers''.<Ref name="weeklyfamitsu" /> Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Cross''.<ref name="crossost">{{cite web | date=2000-12-18 | author=Yasunori Mitsuda | title=Chrono Cross OST Liner Notes | url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessdate=24 July | accessyear=2006}}</ref> ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension.<Ref name="radicalcontinuity">'''Kid:''' Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? ... / '''Kid:''' ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... {{cite video game | title =Chrono Cross | developer =Square Co | publisher =Square EA | date=2000-08-15 | platform =PlayStation | language=English }}</ref> ''Chrono Cross'' shipped 1.5 million copies and was universally praised by critics.<Ref name="square-sales" /><ref name="gamerankings-cross">{{cite web | title=Game Rankings: Chrono Cross | url=http://www.gamerankings.com/htmlpages4/196917.asp | publisher=[[Game Rankings]] | accessdaymonth=27 July | accessyear=2007}}</ref><ref name="tomato-cross">{{cite web | title=Rotten Tomatoes: Chrono Cross | url=http://www.rottentomatoes.com/g/playstation/chrono_cross/ | work=[http://www.rottentomatoes.org/ Rotten Tomatoes] | accessdaymonth=27 July | accessyear=2007}}</ref>
==Walkthrough==


There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game.<ref name="chrono3discussion">{{cite web | author=Shahed Ahmed | date=2001-07-03 | title=New Chrono game in planning stages | url=http://www.gamespot.com/news/2782608.html?q=chrono | work=[http://www.gamespot.com/ GameSpot] | accessmonthday=July 1 | accessyear=2006}}</ref> The same year, Square applied for a trademark for the names ''[[Chrono Break]]'' in the [[United States]] and ''Chrono Brake'' in [[Japan]]. However, the United States trademark was dropped in 2003.<ref name="sadtrademark">{{cite web | date=2003-11-13 | title=Latest Status Info | url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=76345716 | work=[http://tarr.uspto.gov/ Trademark Applications and Registration Retrieval] | accessmonthday=July 1 | accessyear=2006}}</ref> Director Takashi Tokita mentioned "''Chrono Trigger 2''" in a 2003 interview which has not been translated to English.<ref name="tokita">{{cite web | date=[[2003-07-16]] | title=【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編) | url=http://game.goo.ne.jp/contents/news/NGN20030716exp03/index.html | accessdate=2008-01-15}}</ref> [[Yuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation ''[[Blue Dragon]]'' was an "extension of [Chrono Trigger]."<ref name="horii1up">{{cite web | author=Alex Fraioli, Sam Kennedy | date=2005-12-02 | title=Dragon Quest vs. America | url=http://www.1up.com/do/feature?pager.offset=1&cId=3146024 | work=[http://www.1up.com/ 1up.com] | accessdate=2007-10-01}}</ref><ref name="bluedragon">{{Cite book | year=2007 | author=EGM staff | title=Electronic Gaming Monthly 216, June 2007 | pages=53 | language=English | publisher=Ziff Davis Publishing Holdings Inc.}}</ref> During a Cubed³ interview on [[February 1]], [[2007]], Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited.<ref name="jeux-France">{{cite web | date=[[2002-01-31]] | title=Interview vidéo Final Fantasy III | url=http://www.jeux-france.com/news18999.html | work=[http://www.jeux-france.com/ Jeux-France.com] | accessdate=2007-02-02}}</ref><ref name="cubed3" /> Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development.<ref name="mitsuda2008">{{cite web | author=Yasunori Mitsuda | date=2008-01-28 | title=Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com | url=http://www.1up.com/do/feature?pager.offset=0&cId=3162780 | work=[http://www.1up.com/ 1UP.com] | accessdate=2008-02-08}}</ref> The February 2008 issue of ''[[Game Informer]]'' ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!"<ref name="gameinformer">{{Cite book | date=February 2008 | author=Game Informer staff | title=Game Informer | pages=24&ndash;25 | language=English | publisher=GameStop Corporation}}</ref> In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.<ref name="egmretro">{{Cite book | date=June 2008 | author=Jeremy Parish | title=Electronic Gaming Monthly Retro Issue: Missing in Action | pages=95 | language=English | publisher=Ziff Davis Inc.}}</ref>
*[[The Millennial Fair]]
*[[The Queen Returns]]
*[[A Vanished Princess]]
* [[Homecoming]]
*[[The Trail]]
* [[Beyond The Ruins]]
*[[The Derelict Factory]]
*[[The End Of Time]]
*[[Fiendish Folk]]
*[[The Hero Appears]]
* [[Tata And The Frog]]
*[[The Rare Red Rock]]
*[[Footprints! Follow]]
*[[The Masamune]]
*[[The Fiendlord's Keep]]
*[[Forward To The Past]]
*[[Unnatural Selection]]
*[[The Magic Kingdom]]
*[[To Break The Seal]]
*[[The Guru Of Woe]]
* [[What Lies Beyond]]
*[[Lavos Beckons]]
*[[The New King]]
*[[The Time Egg]]
*[[The Fated Hour]]
*[[Dream's End]]


==References==
==Gallery==
{{reflist|2}}
<center><gallery widths="120">
File:Chrono Trigger Artwork.jpg|Official artwork
File:Chrono Trigger Artwork2.jpg|Official artwork
File:Chrono Trigger Artwork3.jpg|Official artwork
File:Chrono Trigger Artwork4.jpg|Official artwork
File:Chrono Trigger Artwork5.jpg|Official artwork
File:Epoch.jpg|Official artwork
File:Chrono Trigger Artwork7.jpg|Official artwork
File:Chrono Trigger Artwork8.jpg|Official artwork
File:Chrono Trigger Artwork9.jpg|Official artwork
File:Chrono Trigger Artwork10.jpg|Official artwork
File:Chrono Trigger Artwork11.jpg|Official artwork
File:Alfador Walk.gif|Alfador
File:WarpPortal.png|A Warp Portal.
</gallery></center>


==External links==
==External links==
*[http://na.square-enix.com/ctds/ Official Chrono Trigger for Nintendo DS website]
*[http://www.chronotrigger.jp/ Official Japanese Chrono Trigger for Nintendo DS website]
*[http://na.square-enix.com/ctds/ Official North American Chrono Trigger for Nintendo DS website]
{{Wikipedia|Chrono Trigger}}


{{Chrono series}}
{{Chrono Trigger}}
[[Category:Chrono Trigger]]
[[Category:Games]]
[[Category:Games]]
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