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Chrono Trigger: Difference between revisions

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''Chrono Trigger'' features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. ''Chrono Trigger'''s gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.
''Chrono Trigger'' features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. ''Chrono Trigger'''s gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.


Players and enemies may use [[List of Chrono Trigger weapons|physical]] or [[magic|magical attacks]] to wound targets during battle, and players may use [[List of Chrono Trigger Items|items]] to heal or protect themselves. Each character and enemy has a certain number of [[HP|hit points]], and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through ''Chrono Trigger''s story.
Players and enemies may use [[List of Chrono Trigger weapons|physical]] or [[magic|magical attacks]] to wound targets during battle, and players may use [[List of Chrono Trigger items|items]] to heal or protect themselves. Each character and enemy has a certain number of [[HP|hit points]], and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through ''Chrono Trigger''s story.


''Chrono Trigger'' uses an Active Time Battle system named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "[[Tech]]s". Techs deplete a character's [[MP|magic points]], and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of ''Chrono Trigger''s Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.
''Chrono Trigger'' uses an Active Time Battle system named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "[[Tech]]s". Techs deplete a character's [[MP|magic points]], and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of ''Chrono Trigger''s Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.
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{{Spoiler|CT's plot}}
{{Spoiler|CT's plot}}
===Setting===
===Setting===
''Chrono Trigger'' takes place in a fictitious alternate timeline of Earth, and the characters have to travel through time to battle enemies, make friends, gain allies, gather equipment, and obtain magic for their quest. The time periods the characters travel range from [[650,000,00 B.C.]] at the dawn of civilization to [[2300 A.D.]], a post-apocalyptic time period. The party gains access to the period known as the End of Time (represented as year ∞), which allows them to travel to other time periods. The party eventually acquires a machine capable of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is able to warp between time periods without the party having to go through the portals located at the End of Time.
''Chrono Trigger'' takes place in a fictitious alternate timeline of Earth, and the characters have to travel through time to battle enemies, make friends, gain allies, gather equipment, and obtain magic for their quest. The time periods the characters travel range from [[65,000,000 B.C.]] at the dawn of civilization to [[2300 A.D.]], a post-apocalyptic time period. The party gains access to the period known as the End of Time (represented as year ∞), which allows them to travel to other time periods. The party eventually acquires a machine capable of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is able to warp between time periods without the party having to go through the portals located at the End of Time.


===Characters===
===Characters===
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{{see also|Timeline of Chrono Trigger}}
{{see also|Timeline of Chrono Trigger}}


In 1000 A.D., Crono and Marle watch Lucca and [[Taban|her father]] demonstrate her new [[Telepod|teleportation device]] at the Millennial Fair. When Marle volunteers to be teleported, her [[pendant]] interferes with the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a [[Wikipedia:grandfather paradox|grandfather paradox]] by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The [[Chancellor]]. Lucca and Marle help Crono flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world.
In 1000 A.D., Crono and Marle watch Lucca and [[Taban|her father]] demonstrate her new [[Telepod|teleportation device]] at the Millennial Fair. When Marle volunteers to be teleported, her [[pendant]] interferes with the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a [[Wikipedia:grandfather paradox|grandfather paradox]] by preventing the recovery of Marle's kidnapped [[Queen Leene|ancestor]]. Crono and Lucca, with the help of Frog, restore history to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The [[Chancellor]]. Lucca and Marle help Crono flee, haphazardly using another time portal to escape their pursuers. Upon arriving in the year 2300 A.D., they eventually learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to find a way to prevent the destruction of their world.


After meeting and repairing Robo, Crono and his friends begin to travel through time, assisted by [[Gaspar]], an old [[Guru|sage]] at the End of Time, to collect more allies, items, and information and face Lavos. Their party expands to include Ayla and Frog. They come to learn that Lavos was an alien being that descended upon the planet millions of years in the past and began to absorb DNA and energy from every creature on it, eventually having enough power to rise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by [[Queen Zeal]] in 12,000 B.C. The Queen believed she could summon Lavos and harness its power to achieve immortality, and caused the her son, Janus, and the three Gurus, Gaspar, [[Melchior]], and [[Balthasar]], to be spread throughout time, preventing them from collaborating and stopping Lavos' return.
After meeting and repairing Robo, Crono and his friends begin to travel through time, assisted by [[Gaspar]], an old [[Guru|sage]] at the End of Time, to collect more allies, items, and information and face Lavos. Their party expands to include Ayla and Frog. They come to learn that Lavos was an alien being that descended upon the planet millions of years in the past and began to absorb DNA and energy from every creature on it, eventually having enough power to rise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by [[Queen Zeal]] in 12,000 B.C. The Queen believed she could summon Lavos and harness its power to achieve immortality, and caused the her son, Janus, and the three Gurus, Gaspar, [[Melchior]], and [[Balthasar]], to be spread throughout time, preventing them from collaborating and stopping Lavos' return.
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''Chrono Trigger'' was produced by [[Kazuhiko Aoki]] while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Supervisors included [[Hironobu Sakaguchi]], producer and creator of the Final Fantasy series, and [[Yūji Horii]], director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter being busy directing Final Fantasy VII.
''Chrono Trigger'' was produced by [[Kazuhiko Aoki]] while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Supervisors included [[Hironobu Sakaguchi]], producer and creator of the Final Fantasy series, and [[Yūji Horii]], director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter being busy directing Final Fantasy VII.


A fan of time travel fiction, Horii fostered the theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of [[Chrono Trigger]] were designed by Akira Toriyama, creator of the manga [[Wikipedia:Dragon Ball|Dragon Ball]] and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.
A fan of time travel fiction, Horii fostered the theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of ''Chrono Trigger'' were designed by Akira Toriyama, creator of the manga [[Wikipedia:Dragon Ball|Dragon Ball]] and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.


Early alpha versions of [[Chrono Trigger]] were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several character sprites, and presumed additional sprites for certain [[NPC|non-player characters]]. Rumors of a planned eighth character exist, but are wholly unsubstantiated.
Early alpha versions of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several character sprites, and presumed additional sprites for certain [[NPC|non-player characters]]. Rumors of a planned eighth character exist, but are wholly unsubstantiated.


''Chrono Trigger'' used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger'' 's early development such as the song "Singing Mountain".  Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were child's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game with two world maps, and Japanese buyers who pre-ordered received holographic foil cards.
''Chrono Trigger'' used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger'' 's early development such as the song "Singing Mountain".  Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were child's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game with two world maps, and Japanese buyers who pre-ordered received holographic foil cards.