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Chrono Trigger: Difference between revisions

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|developer = [[Square Co.|Square]]<br />[[TOSE]] (PS and DS)
|developer = [[Square Co.|Square]]<br />[[TOSE]] (PS and DS)
|publisher = '''SNES'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Soft, Inc.}}'''PlayStation'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=[[Square Co.#Square Electronic Arts|Square Electronic Arts]]}}'''Nintendo DS'''<br />[[Square Enix]]
|publisher = '''SNES'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Soft, Inc.}}'''PlayStation'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=[[Square Co.#Square Electronic Arts|Square Electronic Arts]]}}'''Nintendo DS'''<br />[[Square Enix]]
|designer  = [[Takashi Tokita]]<br />[[Yoshinori Kitase]]<br />[[Akihiko Matsui]]<br />[[Yuuji Horii]]<br />[[Hironobu Sakaguchi]]
|designer  = [[Takashi Tokita]]<br />[[Yoshinori Kitase]]<br />[[Akihiko Matsui]]<br />[[Yūji Horii]]<br />[[Hironobu Sakaguchi]]
|released  = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=March 11, 1995|NA=August 22, 1995}}'''PlayStation'''<br />{{vgrelease|JP=November 2, 1999|NA=June 29, 2001}}'''Nintendo DS'''<br />{{vgrelease|NA=November 25, 2008|JP=November 20, 2008|PAL=February 6, 2009}}
|released  = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=March 11, 1995|NA=August 22, 1995}}'''PlayStation'''<br />{{vgrelease|JP=November 2, 1999|NA=June 29, 2001}}'''Nintendo DS'''<br />{{vgrelease|NA=November 25, 2008|JP=November 20, 2008|PAL=February 6, 2009}}
|genre    = [[wikipedia:console role-playing game|Console role-playing game]]
|genre    = [[wikipedia:console role-playing game|Console role-playing game]]
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{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console role-playing game developed and published by [[Square Co.|Square]] for the Super Nintendo Entertainment System (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by [[TOSE]] in Japan for the Sony PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. A slightly enhanced Chrono Trigger was  released for the [[Chrono Trigger (DS)|Nintendo DS]] on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. It has never been released in PAL territories on the SNES or the PlayStation.
{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console role-playing game developed and published by [[Square Co.|Square]] for the Super Nintendo Entertainment System (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by [[TOSE]] in Japan for the Sony PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. A slightly enhanced Chrono Trigger was  released for the [[Chrono Trigger (DS)|Nintendo DS]] on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. It has never been released in PAL territories on the SNES or the PlayStation.


The development team of Chrono Trigger was headed by three designers that Square dubbed the "Dream Team", consisting of [[Hironobu Sakaguchi]], creator of the Final Fantasy series, and [[Yuuji Horii]] and [[Akira Toriyama]], two freelance designers known for their work on Enix's Dragon Quest series. The game was produced by [[Kazuhiko Aoki]]. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring remaining tracks to Final Fantasy composer [[Nobuo Uematsu]].
The development team of Chrono Trigger was headed by three designers that Square dubbed the "Dream Team", consisting of [[Hironobu Sakaguchi]], creator of the Final Fantasy series; [[Yūji Horii]] and [[Akira Toriyama]], two freelance designers known for their work on Enix's Dragon Quest series; [[Nobuo Uematsu]], a composer for the Final Fantasy series; and [[Kazuhiko Aoki]], who produced the game. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.


Chrono Trigger was well-received by reviewers and commercially successful. Nintendo Power described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.
Chrono Trigger was well-received by reviewers and commercially successful. Nintendo Power described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.
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==Development history==
==Development history==
Chrono Trigger was produced by [[Kazuhiko Aoki]] while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Supervisors included [[Hironobu Sakaguchi]], producer and creator of the Final Fantasy series, and [[Yuuji Horii]], director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter being busy directing Final Fantasy VII.
Chrono Trigger was produced by [[Kazuhiko Aoki]] while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Supervisors included [[Hironobu Sakaguchi]], producer and creator of the Final Fantasy series, and [[Yūji Horii]], director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter being busy directing Final Fantasy VII.


A fan of time travel fiction, Horii fostered a theme of time travel in his general outline of Chrono Trigger with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of Chrono Trigger were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.
A fan of time travel fiction, Horii fostered a theme of time travel in his general outline of Chrono Trigger with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of Chrono Trigger were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.
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Square released [[Chrono Cross]] for the Sony PlayStation in 1999. Chrono Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", Chrono Cross borrowed certain themes, scenarios, characters, and settings from Radical Dreamers. Yasunori Mitsuda also adapted certain songs from Radical Dreamers while scoring Chrono Cross. Radical Dreamers was consequently removed from the series' main continuity, considered an alternate dimension. Chrono Cross shipped 1.5 million copies and was almost universally praised by critics.
Square released [[Chrono Cross]] for the Sony PlayStation in 1999. Chrono Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", Chrono Cross borrowed certain themes, scenarios, characters, and settings from Radical Dreamers. Yasunori Mitsuda also adapted certain songs from Radical Dreamers while scoring Chrono Cross. Radical Dreamers was consequently removed from the series' main continuity, considered an alternate dimension. Chrono Cross shipped 1.5 million copies and was almost universally praised by critics.


There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yuuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yūji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.


==Gallery==
==Gallery==