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|caption  = North American box art (SNES version).
|caption  = North American box art (SNES version).
|developer = [[Square Co.|Square]]<br />[[TOSE]] (PS and DS)
|developer = [[Square Co.|Square]]<br />[[TOSE]] (PS and DS)
|publisher = '''SNES'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Soft, Inc.}}'''PlayStation'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=[[Square Co.#Square Electronic Arts|Square Electronic Arts]]}}'''Nintendo DS'''<br />[[Square Enix]]<br/>i-mode<br />[[Square Enix]]<br/>iOS<br />[[Square Enix]]<br/>Android<br />[[Square Enix]]<br/>Windows
|publisher = '''SNES'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Soft, Inc.}}'''PlayStation'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=[[Square Co.#Square Electronic Arts|Square Electronic Arts]]}}'''Nintendo DS'''<br />[[Square Enix]]
|designer  = [[Takashi Tokita]]<br />[[Yoshinori Kitase]]<br />[[Akihiko Matsui]]<br />[[Yūji Horii]]<br />[[Hironobu Sakaguchi]]
|designer  = [[Takashi Tokita]]<br />[[Yoshinori Kitase]]<br />[[Akihiko Matsui]]<br />[[Yūji Horii]]<br />[[Hironobu Sakaguchi]]
|released  = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=March 11, 1995|NA=August 11, 1995}}'''PlayStation'''<br />{{vgrelease|JP=November 2, 1999|NA=June 29, 2001}}'''Nintendo DS'''<br />{{vgrelease|NA=November 25, 2008|JP=November 20, 2008|PAL=February 6, 2009}}'''Mobile Phones'''<br />{{vgrelease|JP=April 25, 2011}}'''Virtual Console (Wii)'''<br />{{vgrelease|JP=April 26, 2011|AUS=May 20, 2011|NA=May 16, 2011|EU=May 20, 2011|}}<br />'''i-mode'''<br />April 25, 2011<br />'''iOS'''<br />December 8, 2011<br />'''Android'''<br />December 22, 2011<br />'''Windows'''<br />February 27, 2018
|released  = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=March 11, 1995|NA=August 11, 1995}}'''PlayStation'''<br />{{vgrelease|JP=November 2, 1999|NA=June 29, 2001}}'''Nintendo DS'''<br />{{vgrelease|NA=November 25, 2008|JP=November 20, 2008|PAL=February 6, 2009}}'''Mobile Phones'''<br />{{vgrelease|JP=April 25, 2011}}'''Virtual Console'''<br />{{vgrelease|JP=April 2011|PAL=Q2 2011}}
|genre    = [[Role-Playing Game|Console role-playing game]]
|genre    = [[Role-Playing Game|Console role-playing game]]
|modes    = [[wikipedia:Single-player|Single-player]]
|modes    = [[wikipedia:Single-player|Single-player]]
|ratings  = '''SNES'''<br />{{vgratings|ESRB=K-A}}'''PlayStation'''<br />{{vgratings|CERO=A|ESRB=T}}'''Nintendo DS'''<br />{{vgratings|ESRB=E10+|CERO=A|PEGI=12+}}
|ratings  = '''SNES'''<br />{{vgratings|ESRB=K-A}}'''PlayStation'''<br />{{vgratings|CERO=A|ESRB=T}}'''Nintendo DS'''<br />{{vgratings|ESRB=E10+|CERO=A|PEGI=12+}}
|platforms = [[Super Nintendo Entertainment System|SNES]], [[PlayStation|PlayStation]], [[Nintendo DS]], [[Mobile Phone]], [[Virtual Console]], [[i-mode]], [[iOS]], [[Android]], [[Windows]]
|platforms = [[Super Nintendo Entertainment System|SNES]], [[PlayStation|PlayStation]], [[Nintendo DS]], [[Mobile Phone]], [[Virtual Console]]
|media    = 32-[[wikipedia:megabit|megabit]] [[wikipedia:Cartridge (electronics)|cartridge]] (SNES), 1 [[wikipedia:CD-ROM|CD-ROM]] (PS), 1 [[wikipedia:Cartridge (electronics)|cartridge]] (Nintendo DS)
|media    = 32-[[wikipedia:megabit|megabit]] [[wikipedia:Cartridge (electronics)|cartridge]] (SNES), 1 [[wikipedia:CD-ROM|CD-ROM]] (PS), 1 [[wikipedia:Cartridge (electronics)|cartridge]] (Nintendo DS)
|input    = [[SNES#Controls|SNES Gamepad]] <br> [[PlayStation#Controls|PlayStation Gamepad]]
|input    = [[SNES#Controls|SNES Gamepad]] <br> [[PlayStation#Controls|PlayStation Gamepad]]
|strategywiki = Chrono Trigger
}}  
}}
{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console [[role-playing game]] developed and published by [[Square Co.|Square]] for the [[Super Nintendo Entertainment System]] (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by [[TOSE]] in Japan for the Sony [[PlayStation]] in 1999, later repackaged with a {{w|Final Fantasy IV}} port as Final Fantasy Chronicles in 2001. A slightly enhanced ''Chrono Trigger'' was released for the [[Chrono Trigger (DS)|Nintendo DS]] on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES version was released on PAL territories in the second quarter of the year 2011 via the [[Wikipedia:Wii|Wii]]'s Virtual Console service.
 
{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console [[role-playing game]] developed and published by [[Square Co.|Square]] for the [[Super Nintendo Entertainment System]] (SNES) in 1995. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. Square re-released a ported version by [[TOSE]] in Japan for the Sony [[PlayStation]] in 1999, later repackaged with a {{w|Final Fantasy IV}} port as Final Fantasy Chronicles in 2001. A slightly enhanced ''Chrono Trigger'' was released for the [[Chrono Trigger (DS)|Nintendo DS]] on November 25, 2008 in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES version was released on PAL territories in the second quarter of the year 2011 via the [[Wikipedia:Wii|Wii]]'s Virtual Console service. Later on, it would be ported on i-mode, the Virtual Console, the PlayStation Network, iOS, Android, and Windows 2018.


The development team of ''Chrono Trigger'' was headed by three designers that Square dubbed the "Dream Team", consisting of [[Hironobu Sakaguchi]], creator of the Final Fantasy series; [[Yūji Horii]] and [[Akira Toriyama]], two freelance designers known for their work on Enix's [[Wikipedia:Dragon Quest|Dragon Quest]] series; [[Nobuo Uematsu]], a composer for the Final Fantasy series; and [[Kazuhiko Aoki]], who produced the game. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.
The development team of ''Chrono Trigger'' was headed by three designers that Square dubbed the "Dream Team", consisting of [[Hironobu Sakaguchi]], creator of the Final Fantasy series; [[Yūji Horii]] and [[Akira Toriyama]], two freelance designers known for their work on Enix's [[Wikipedia:Dragon Quest|Dragon Quest]] series; [[Nobuo Uematsu]], a composer for the Final Fantasy series; and [[Kazuhiko Aoki]], who produced the game. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.
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''Chrono Trigger'' features several other unique game-play traits, including time travel. Players have access to seven eras of the game world's history, and past actions effect future events. Throughout history, players find new allies, complete [[sidequest]]s, and search for keynote villains. Time travel is accomplished via portals and pillars of light called [[Gate|"time gates"]], as well as a time machine named [[Epoch]] (Silbird in Japan). The game contains thirteen unique [[List of Chrono Trigger endings|endings]]; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. The re-release of ''Chrono Trigger'' for the DS features a new ending that can be accessed from the [[End of Time]] upon completion of the final extra dungeon, which also contains a new optional final boss. ''Chrono Trigger'' also introduces a [[New Game+]] option after completing the game, where the player may begin a new game with the same character levels, Techs, and equipment that they ended the previous game with, though certain items central to the storyline are removed and must be found again.
''Chrono Trigger'' features several other unique game-play traits, including time travel. Players have access to seven eras of the game world's history, and past actions effect future events. Throughout history, players find new allies, complete [[sidequest]]s, and search for keynote villains. Time travel is accomplished via portals and pillars of light called [[Gate|"time gates"]], as well as a time machine named [[Epoch]] (Silbird in Japan). The game contains thirteen unique [[List of Chrono Trigger endings|endings]]; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. The re-release of ''Chrono Trigger'' for the DS features a new ending that can be accessed from the [[End of Time]] upon completion of the final extra dungeon, which also contains a new optional final boss. ''Chrono Trigger'' also introduces a [[New Game+]] option after completing the game, where the player may begin a new game with the same character levels, Techs, and equipment that they ended the previous game with, though certain items central to the storyline are removed and must be found again.


== Plot==
==Plot==
{{Spoiler|CT's plot}}
{{Spoiler|CT's plot}}
=== Setting ===
===Setting===
''Chrono Trigger'' takes place in a fictitious alternate timeline of Earth, and the characters have to travel through time to battle enemies, make friends, gain allies, gather equipment, and obtain magic for their quest. The time periods the characters travel range from [[65,000,000 B.C.]] at the dawn of civilization to [[2300 A.D.]], a post-apocalyptic time period. The party gains access to the period known as the End of Time (represented as year ∞), which allows them to travel to other time periods. The party eventually acquires a machine capable of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is able to warp between time periods without the party having to go through the portals located at the End of Time.
''Chrono Trigger'' takes place in a fictitious alternate timeline of Earth, and the characters have to travel through time to battle enemies, make friends, gain allies, gather equipment, and obtain magic for their quest. The time periods the characters travel range from [[65,000,000 B.C.]] at the dawn of civilization to [[2300 A.D.]], a post-apocalyptic time period. The party gains access to the period known as the End of Time (represented as year ∞), which allows them to travel to other time periods. The party eventually acquires a machine capable of time travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is able to warp between time periods without the party having to go through the portals located at the End of Time.


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The last two characters- [[Frog]] and [[Magus]]- originate in [[600 AD]]. Frog is a former squire once named [[Glenn (Chrono Trigger)| Glenn]]; Magus turned Glenn into an anthropomorphic frog and also slew his friend [[Cyrus]]. Chivalrous but mired in regret, Frog dedicates his life to protecting [[Queen Leene]], the Queen of [[Guardia]], and avenging Cyrus. Meanwhile, [[Guardia]] in 600 A.D. is in a state of war against the [[Fiend]]s (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. Under the leadership of Magus, a powerful sorcerer, they wage war against humanity. While Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a time when he used to be known as [[Janus]], the young prince of the [[Kingdom of Zeal]], which was destroyed by [[Lavos]] in [[12000 BC]]. The incident propelled him forward in time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, [[Schala]]. Lavos, who awakens and ravages the world in [[1999 A.D.]], is an extraterrestrial parasitic creature that harvests DNA and the Earth's energy for its own growth.
The last two characters- [[Frog]] and [[Magus]]- originate in [[600 AD]]. Frog is a former squire once named [[Glenn (Chrono Trigger)| Glenn]]; Magus turned Glenn into an anthropomorphic frog and also slew his friend [[Cyrus]]. Chivalrous but mired in regret, Frog dedicates his life to protecting [[Queen Leene]], the Queen of [[Guardia]], and avenging Cyrus. Meanwhile, [[Guardia]] in 600 A.D. is in a state of war against the [[Fiend]]s (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. Under the leadership of Magus, a powerful sorcerer, they wage war against humanity. While Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a time when he used to be known as [[Janus]], the young prince of the [[Kingdom of Zeal]], which was destroyed by [[Lavos]] in [[12000 BC]]. The incident propelled him forward in time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, [[Schala]]. Lavos, who awakens and ravages the world in [[1999 A.D.]], is an extraterrestrial parasitic creature that harvests DNA and the Earth's energy for its own growth.


The characters of ''Chrono Trigger'' were designed by Akira Toriyama based on sketches from the story planner Masato Kato. The development team wanted a diverse cast to reflect the various eras visited by the player; while working on the in-battle actions of the game, they decided to include a playable character that was neither human nor robot. Kato drew sketches for a cast of eight playable characters, comprising a male protagonist, the daughter of a fairy king, a tin robot, a monster man, an inventor girl, a demon king, a primitive girl, and an old sage. Pig and monkey characters were also considered. Six of the initial ideas were reworked by Toriyama, while the old sage character was scrapped, and the monster man replaced with Toriyama's own frog man design.
The characters of ''Chrono Trigger'' were designed by Akira Toriyama based on sketches from the story planner Masato Kato. The development team wanted a diverse cast to reflect the various eras visited by the player; while working on the in-battle actions of the game, they decided to include a playable character that was neither human nor robot. Kato drew sketches for a cast of eight playable characters, comprising a male protagonist, the daughter of a fairy king, a tin robot, a monster man, an inventor girl, a demon king, a primitive girl, and an old sage. Pig and monkey characters were also considered. Six of the initial ideas were reworked by Toriyama, while the old sage character was scrapped and the monster man replaced with Toriyama's own frog man design.


===Story===
===Story===
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If Magus joined the party, he departs to search for his missing sister, Schala.
If Magus joined the party, he departs to search for his missing sister, Schala.


[[Crono's Mother]] accidentally enters the time gate at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang [[Nadia's Bell]] at the festival and accidentally get carried away by several balloons. Crono jumps on to help her but cannot bring them down to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.
[[Crono's Mother]] accidentally enters the time gate at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang [[Nadia's Bell]] at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on to each others arms, the pair travel through the cloudy, moonlit sky.


==Development history==
==Development history==
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A fan of time travel fiction, Horii fostered the theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of ''Chrono Trigger'' were designed by Akira Toriyama, creator of the manga [[Wikipedia:Dragon Ball|Dragon Ball]] and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.
A fan of time travel fiction, Horii fostered the theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]]. [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the story out to different paths. [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various subplots. The characters of ''Chrono Trigger'' were designed by Akira Toriyama, creator of the manga [[Wikipedia:Dragon Ball|Dragon Ball]] and a longtime contributor to the Dragon Quest series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.


Early alpha versions of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several character sprites, and presumed additional sprites for certain [[NPC|non-player characters]]. Rumors of a planned eighth character exist but are wholly unsubstantiated.
Early alpha versions of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several character sprites, and presumed additional sprites for certain [[NPC|non-player characters]]. Rumors of a planned eighth character exist, but are wholly unsubstantiated.


''Chrono Trigger'' used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger'' 's early development such as the song "Singing Mountain".  Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months and blames his rushed schedule on the prevailing attitude in Japan that games were child's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game with two world maps, and Japanese buyers who pre-ordered received holographic foil cards.
''Chrono Trigger'' used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu. Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger'' 's early development such as the song "Singing Mountain".  Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work. Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context. Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were child's toys rather than serious works. Some of his work was cut due to space constraints, though he still considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game with two world maps, and Japanese buyers who pre-ordered received holographic foil cards.


A Nintendo Power reader poll conducted in April 2008 identified ''Chrono Trigger'' as the third-most wanted game for the Virtual Console. There have been two notable attempts by ''Chrono Trigger'' fans to unofficially remake parts of the game for the PC with a 3D graphics engine. [[Chrono Resurrection]], an attempt at remaking ten small interactive cut scenes from ''Chrono Trigger'', and [[Chrono Trigger Remake Project]], which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order.
A Nintendo Power reader poll conducted in April 2008 identified ''Chrono Trigger'' as the third-most wanted game for the Virtual Console. There have been two notable attempts by ''Chrono Trigger'' fans to unofficially remake parts of the game for the PC with a 3D graphics engine. [[Chrono Resurrection]], an attempt at remaking ten small interactive cut scenes from ''Chrono Trigger'', and [[Chrono Trigger Remake Project]], which sought to remake the entire game, were forcibly terminated by Square Enix by way of a cease and desist order.
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{{main|Chrono Trigger (DS)}}
{{main|Chrono Trigger (DS)}}
On July 2, 2008, Square Enix announced that they were officially planning to bring ''Chrono Trigger'' to the Nintendo DS. Composer [[Yasunori Mitsuda]] was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.
On July 2, 2008, Square Enix announced that they were officially planning to bring ''Chrono Trigger'' to the Nintendo DS. Composer [[Yasunori Mitsuda]] was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.
=== Wii Virtual Console, PlayStation Network, iOS, Android, and Windows release ===
The Wii Virtual Console contains the SNES version of Chrono while the Playstation Network contains the Playstation version of Chrono Trigger. The iOS, Android 2011 and Windows 2018 contains the Nintendo DS version of Chrono Trigger has been updated for the touch screen controls for iOS and Android, while the Windows PC Steam port uses the keyboard, mouse and controller support.


==Music==
==Music==
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Square released [[Chrono Cross]] for the Sony PlayStation in 1999. ''Chrono Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from Radical Dreamers. Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Chrono Cross''. ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension. ''Chrono Cross'' shipped 1.5 million copies and was almost universally praised by critics.
Square released [[Chrono Cross]] for the Sony PlayStation in 1999. ''Chrono Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist [[Serge]], a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named [[Kid]], Serge endeavors to discover the truth behind his apparent death and obtain the [[Frozen Flame]], a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from Radical Dreamers. Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Chrono Cross''. ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension. ''Chrono Cross'' shipped 1.5 million copies and was almost universally praised by critics.


There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yūji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game. The same year, Square applied for a trademark for the names [[Chrono Break]] in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English. [[Yūji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed³ interview on February 1, 2007 Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited. Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.


===Fan Projects===
===Fan Projects===
There have been numerous attempts at ROM hacks of ''Chrono Trigger'', with the goal to either edit ''Chrono Trigger'' or create an entirely new game based on the same characters, worlds, etc. These fan games include, but are not limited to:
There have been numerous attempts at ROM hacks of ''Chrono Trigger'', with the goal to either edit ''Chrono Trigger'' or create an entirely new game based on the same characters, worlds, etc. These fan games include, but are not limited to:


'''Chrono Trigger: Crimson Echoes''' A massive fan game set for release on May 31st, 2009 and done by Chrono Compedium. It was meant to be an interquel between ''Chrono Trigger'' and ''Chrono Cross'', and was 5 years in the making. Unfortunately, Square Enix ordered a cease and desist on May 8th, 2009, at which point the game was 98% completed, with only a few bugs and glitches to fix before release. Currently, fans have flocked to YouTube to watch playthroughs of the game, during "The Month That Could Have Been". Despite the game getting cancelled, the Beta release of Crimson Echoes as well as the updated Flames of Eternity can be played on the Internet rom emulator, or can be played on the Raspberry Pi 3, 4 Retropie emulator, or can be played on the Playstation Classic usb drive hack on Retroarch. '''Warning:''' '''Keep in mind one of the multiple endings freezes up and also there's a Save Plus freeze glitch which can cause the player to lose the items from the game.''' 
'''Chrono Trigger: Crimson Echoes''' A massive fan game set for release on May 31st, 2009 and done by Chrono Compedium. It was meant to be an interquel between ''Chrono Trigger'' and ''Chrono Cross'', and was 5 years in the making. Unfortunately, Square Enix ordered a cease and desist on May 8th, 2009, at which point the game was 98% completed, with only a few bugs and glitches to fix before release. Currently, fans have flocked to YouTube to watch playthroughs of the game, during "The Month That Could Have Been".  
*Chrono Compedium
*[http://www.chronocompedium.com/ Chrono Compedium]
*[http://crimsonechoes.com Crimson Echoes]
*[http://crimsonechoes.com Crimson Echoes]  
*Save Crimson Echoes
*[http://savecrimsonechoes.com/ Save Crimson Echoes]


'''Chrono Trigger: Prophet's Guile''' A complete hack that boasts considerable prowess, as it not only is a finished hack, but one with an entirely new game! Based on Magus's adventurous time in his return to Zeal, the player takes on the role of seeing how Magus adapted to become the Prophet, as well as the hardships he faced in Zeal. Explore Zeal like never before, here's the missing link! '''Warning: There is an unavoidable game breaking glitch, when Magus gets teleported to the Ocean Palace, the game will lock up and will be impossible to continue on.'''
'''Chrono Trigger: Prophet's Guile''' A complete hack that boasts considerable prowess, as it not only is a finished hack, but one with an entirely new game! Based on Magus's adventurous time in his return to Zeal, the player takes on the role of seeing how Magus adapted to become the Prophet, as well as the hardships he faced in Zeal. Explore Zeal like never before, here's the missing link!


'''Chrono Trigger Spoof #1 & #2''' Two different hacks that change the dialogue of ''Chrono Trigger'' and fill it with jokes and humorous bits. Important plot points are still retained. Both are complete and can be downloaded for use.
'''Chrono Trigger Spoof #1 & #2''' Two different hacks that change the dialogue of ''Chrono Trigger'' and fill it with jokes and humorous bits. Important plot points are still retained. Both are complete and can be downloaded for use.


'''Chrono Trigger Hard Type''' Made for those who thought ''Chrono Trigger'' was too easy! Enemies now have higher stats, and Playable Characters start out weaker, things are quite a challenge! That's not all, either. Levels can be reached quicker in the game due to added experience points to battles, as well as several other modifications.
'''Chrono Trigger Hard Type''' Made for those who thought ''Chrono Trigger'' was too easy! Enemies now have higher stats, and Playable Characters start out weaker, things are quite a challenge! That's not all, either. Levels can be reached quicker in the game due to added experience points to battles, as well as several other modifications.
'''''Chrono Resurrection''''', also known as '''''Chrono Trigger: Resurrection''''', is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed Super NES role-playing game ''Chrono Trigger'' by the Japanese company Square. The project was initially called '''''CT64''''' and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D playing modes.
After a first interruption in development, the project was redefined as a short interactive demo for Windows-based personal computers. New team members, including professional artists and designers, were recruited for the demo, which would feature ten scenes from ''Chrono Trigger'' and most of its playable characters. In 2004, the project was publicly closed after Square-Enix issued a cease-and-desist letter to Resurrection Games for trademark and copyright infringement. Despite its closure, the project has received critical and popular praise. Currently, there is no way to play this game except to watch the demo on youtube video.


==Trivia==
==Trivia==
On the cover of both the SNES and DS release, Marle appears to be casting a [[Fire]] spell at a fiend resembling [[Heckran]], although she is limited to [[Ice]] and Healing techniques in game. Only Lucca and Magus are among the recruit-able party members able to cast Fire [[magic]]. Also, interestingly enough, the scene depicts a snowy landscape similar to the [[Antiquity]] period, which Heckran never appear in.
On the cover of both the SNES and DS release, Marle appears to be casting a [[Fire]] spell at a fiend resembling [[Heckran]], although she is limited to [[Ice]] and Healing techniques in game. Only Lucca and Magus are among the recruit-able party members able to cast Fire [[magic]]. Also, interestingly enough, the scene depicts a snowy landscape similar to the [[Antiquity]] period, which Heckran never appear in.


The red spell could also represent the flashing red effect of the [[Triple Tech]] [[Arc Impulse]] which can only be used by Marle, Crono, and Frog, who are the team depicted on the cover.
The red spell could also represent the flashing red effect of the [[Triple Tech ]][[Arc Impulse]] which can only be used by Marle, Crono, and Frog, who are the team depicted on the cover.


==Walkthrough==
==Walkthrough==


*[[The Millennial Fair]]
* [[The Millennial Fair]]
*[[The Queen Returns]]  
* [[The Queen Returns]]
*[[A Vanished Princess]]
* [[A Vanished Princess]]
* [[Homecoming]]
* [[Homecoming]]
*[[The Trail]]
* [[The Trail]]
* [[Beyond The Ruins]]
* [[Beyond The Ruins]]
*[[The Derelict Factory]]
* [[The Derelict Factory]]
*[[The End Of Time]]
* [[The End Of Time]]
*[[Fiendish Folk]]
* [[Fiendish Folk]]
*[[The Hero Appears]]
* [[The Hero Appears]]
* [[Tata And The Frog]]
* [[Tata And The Frog]]
*[[The Rare Red Rock]]
* [[The Rare Red Rock]]
*[[Footprints! Follow]]
* [[Footprints! Follow]]
*[[The Masamune]]
* [[The Masamune]]
*[[The Fiendlord's Keep]]
* [[The Fiendlord's Keep]]
*[[Forward To The Past]]
* [[Forward To The Past]]
*[[Unnatural Selection]]
* [[Unnatural Selection]]
*[[The Magic Kingdom]]
* [[The Magic Kingdom]]
*[[To Break The Seal]]
* [[To Break The Seal]]
*[[The Guru Of Woe]]
* [[The Guru Of Woe]]
* [[What Lies Beyond]]
* [[What Lies Beyond]]
*[[Lavos Beckons]]
* [[Lavos Beckons]]
*[[The New King]]
* [[The New King]]
*[[The Time Egg]]
* [[The Time Egg]]
*[[The Fated Hour]]
* [[The Fated Hour]]
*[[Dream's End]]
* [[Dream's End]]


==Gallery==
==Gallery==

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