Chrono Resurrection: Difference between revisions
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== Second version == | == Second version == | ||
[[Image:Chrono Resurrection art.jpg|thumb|Concept art by Luis Martins, depicting his take on the character [[ | [[Image:Chrono Resurrection art.jpg|thumb|Concept art by Luis Martins, depicting his take on the character [[Magus]] originally designed by [[Akira Toriyama]]]] | ||
=== Development === | === Development === | ||
The second version of the project, tentatively called Chrono Trigger: Brink of Time then Chrono Resurrection, started development in April 2003. Lazur has given several reasons to explain his willingness to restart the project, including his experience coding for the [[wikipedia:Dreamcast|Dreamcast]] Visual Memory Unit, programming for game developer DC Studios, and playing [[Chrono Cross]]. Unlike CT64, the second version would be a short demo developed in a cross-platform engine with a single 3D playing mode. The Windows version was planned for a free Internet release, while Nintendo GameCube and Xbox ports would be reserved for official developers with access to development kits of either of the two consoles. | The second version of the project, tentatively called Chrono Trigger: Brink of Time then Chrono Resurrection, started development in April 2003. Lazur has given several reasons to explain his willingness to restart the project, including his experience coding for the [[wikipedia:Dreamcast|Dreamcast]] Visual Memory Unit, programming for game developer DC Studios, and playing [[Chrono Cross]]. Unlike CT64, the second version would be a short demo developed in a cross-platform engine with a single 3D playing mode. The Windows version was planned for a free Internet release, while Nintendo GameCube and Xbox ports would be reserved for official developers with access to development kits of either of the two consoles. |