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Chrono Resurrection: Difference between revisions

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== Second version ==
== Second version ==
[[Image:Chrono Resurrection art.jpg|thumb|Concept art by Luis Martins, depicting his take on the character [[Characters of Chrono Trigger#Magus|Magus]] originally designed by [[Akira Toriyama]]]]
[[Image:Chrono Resurrection art.jpg|thumb|Concept art by Luis Martins, depicting his take on the character [[Magus]] originally designed by [[Akira Toriyama]]]]
=== Development ===
=== Development ===
The second version of the project, tentatively called Chrono Trigger: Brink of Time then Chrono Resurrection, started development in April 2003. Lazur has given several reasons to explain his willingness to restart the project, including his experience coding for the [[wikipedia:Dreamcast|Dreamcast]] Visual Memory Unit, programming for game developer DC Studios, and playing [[Chrono Cross]]. Unlike CT64, the second version would be a short demo developed in a cross-platform engine with a single 3D playing mode. The Windows version was planned for a free Internet release, while Nintendo GameCube and Xbox ports would be reserved for official developers with access to development kits of either of the two consoles.
The second version of the project, tentatively called Chrono Trigger: Brink of Time then Chrono Resurrection, started development in April 2003. Lazur has given several reasons to explain his willingness to restart the project, including his experience coding for the [[wikipedia:Dreamcast|Dreamcast]] Visual Memory Unit, programming for game developer DC Studios, and playing [[Chrono Cross]]. Unlike CT64, the second version would be a short demo developed in a cross-platform engine with a single 3D playing mode. The Windows version was planned for a free Internet release, while Nintendo GameCube and Xbox ports would be reserved for official developers with access to development kits of either of the two consoles.