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Editing Chrono Resurrection

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The team tried to capture the feel of the original game with updated graphics and sounds in the demo. It was to feature ten short interactive scenes from Chrono Trigger. Despite receiving requests from fans, the development team did not intend to create a complete remake of the original game since they would not have the necessary resources, and because they thought the result would not have been on par with Square Enix-developed titles. The story of the game was altered slightly to allow for the ten scenes to better flow from one to the other.
The team tried to capture the feel of the original game with updated graphics and sounds in the demo. It was to feature ten short interactive scenes from Chrono Trigger. Despite receiving requests from fans, the development team did not intend to create a complete remake of the original game since they would not have the necessary resources, and because they thought the result would not have been on par with Square Enix-developed titles. The story of the game was altered slightly to allow for the ten scenes to better flow from one to the other.


The demo was meant to be played using a "default party" of characters, with other party members unlockable for additional replay value. Due to time constraints, the development team expected that two of the seven characters of the original game, [[Robo]] and [[Ayla]], would have 50% chances of not being featured. While the team tried to capture the feel of the original game with updated graphics and sounds, the artists and animators faced difficulty in reproducing the characters due to the differences of style between the sprites, artwork, and PlayStation version anime sequences. They noted, however, that they overcame the issues and managed to add a bit of their own art style into the game.
The demo was meant to be played using a "default party" of characters, with other party members unlockable for additional replay value. Due to time constraints, the development team expected that two of the seven characters of the original game, [[Robo]] and [[Ayla]], would have 50% chances of not being featured. While the team tried to capture the feel of the original game with updated graphics and sounds, the artists and animators faced difficulty in reproducing the characters due to the differences of style between the sprites, artwork, and [[PlayStation]] version anime sequences. They noted, however, that they overcame the issues and managed to add a bit of their own art style into the game.


== Closure and aftermath ==
== Closure and aftermath ==

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