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Chrono Cross: Difference between revisions

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==Reception and criticism==
==Reception and criticism==
''Chrono Cross'' shipped 850,000 and 650,000 units in Japan and abroad respectively.<ref name="square-sales" /> It was re-released once in the United States as a [[List of Sony Greatest Hits games|Greatest Hits]] title and again as part of the Japanese ''Ultimate Hits'' [[PlayStation]] series.<ref name="ultimatehits" /> Critics praised the game's complex plot, innovative battle system, varied characters, moving score, vibrant graphics, and success in breaking convention with its predecessor.<ref name="perfect-10" /><ref name="ignreview" /><ref name="gamerankingsreview">{{cite web | date=2000-09-05 | author=Jake | title=Game Rankings: Chrono Cross Review | url=http://www.gamerankings.com/htmlpages3/196917.asp | publisher=[[Game Rankings]] | accessdaymonth=24 July | accessyear=2006}}</ref><ref name="rpgfanreview">{{cite web | date=2002-06-22 | author=RPGFan staff | title=RPGFan: Chrono Cross Review | url=http://www.rpgfan.com/reviews/chronocross/Chrono_Cross-5.html | publisher=[[RPGFan]] | accessdaymonth=24 July | accessyear=2006}}</ref> ''[[Electronic Gaming Monthly]]'' gave ''Chrono Cross'' a Gold Award, scoring it 10/10/9.5 in their three reviewer format.<ref name="egm-rating">{{cite web | date=2004-02-22 | author=EGM staff | title=Gamestats: Chrono Cross | url=http://www.gamestats.com/objects/012/012503/ | work=[http://www.gamestats.com/ Gamestats] | accessdaymonth=24 July | accessyear=2006}}</ref> [[GameSpot]] awarded the game a perfect 10, one of six in the 40,000 games listed on Gamespot, and its Console Game of the Year Award for 2000.<ref name="perfect-10" /> ''[[Famitsu]]'' rated the game 36 out of 40 from four reviewers.<ref name="weeklyfamitsu" /> As of July 2007, [[Rotten Tomatoes]] and [[Game Rankings]] rate ''Chrono Cross'' at 92 and 93 percent.<ref name="gamerankings" /><ref name="tomato-cross">{{cite web | title=Rotten Tomatoes: Chrono Cross | url=http://www.rottentomatoes.com/g/playstation/chrono_cross/ | work=[http://www.rottentomatoes.org/ Rotten Tomatoes] | accessdaymonth=27 July | accessyear=2007}}</ref>
Chrono Cross shipped 850,000 and 650,000 units in Japan and abroad respectively. It was re-released once in North America as a Greatest Hits title and again as part of the Japanese Ultimate Hits PlayStation series. Critics praised the game's complex plot, innovative battle system, varied characters, moving score, vibrant graphics, and success in breaking convention with its predecessor. ''Electronic Gaming Monthly'' gave the game a Gold Award, scoring it 10/10/9.5 in their three reviewer format. GameSpot awarded the game a perfect 10, a rare score from the site, and its Console Game of the Year Award for 2000 ''Famitsu'' rated the game 36 out of 40 from four reviewers. As of July 2008, Game Rankings and Metacritic rate the game Cross at 92% and 94/100 respectively.


In terms of negative criticism, reviewers claimed that the game's flaws were its vague ending, confusing plot elements, and narrative pacing problems.<ref name="ignreview" /><ref name="rpgfanreview" /> Fan reaction was largely positive,<ref name="perfect-10" /> though certain fans complained that the game was too far a departure from its predecessor (''Chrono Cross'' broke convention in featuring a new cast—with more characters and fewer double and triple techs—and not allowing access to most old locations),<ref name="kato-acknowledgment">{{cite web | year=1999 | month=November | title=Procyon Studio: Interview with Masato Kato | url=http://www.cocoebiz.com/mitsuda/english/friends/kato.html | work=[http://www.cocoebiz.com/ Cocoebiz.com] | accessdaymonth=24 July | accessyear=2006 | archiveurl=http://www.chronocompendium.com/Term/Procyon_Studio.html | archivedate=2004-07-07}}</ref> and/or that it possessed a multitude of problems, including a lagging battle system and a lack of character development. It should be noted that Producer Hiromichi Tanaka and director Masato Kato were aware of the changes in development, specifically intending to provide an experience different from ''Chrono Trigger''.<ref name="kato-acknowledgment" /><ref name="gameprointerview" />
In terms of negative criticism, reviewers claimed that the game's flaws were its vague ending, confusing plot elements, and narrative pacing problems. Fan reaction was largely positive, though certain fans complained that the game was too far a departure from its predecessor and/or that it possessed a multitude of problems, including a lagging battle system and a lack of character development. It should be noted that producer Hiromichi Tanaka and director Masato Kato were aware of the changes in development, specifically intending to provide an experience different from Chrono Trigger.


==Sequels==
==Sequels==