Chrono Cross: Difference between revisions
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, 9 July 2008
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| ==Development== | | ==Development== |
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| Before 1999, ''Chrono Trigger''<nowiki>'</nowiki>s scenario director Masato Kato was asked to develop a new ''[[Chrono (series)|Chrono]]'' game in the style of ''Radical Dreamers''.<ref name="ultimania">{{cite book | year=1999 | editor=Studio BentStuff | title=Chrono Cross Ultimania | url=http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html | pages=476–477 | language=Japanese | publisher=Square Enix | id=ISBN 4-925075-73-X}}</ref> At the time, he had also been considering a direct sequel to ''Chrono Trigger'' intended to wrap up certain unfinished plot threads. Kato and the game's producer, [[Hiromichi Tanaka]], decided to pursue a different course as ''Chrono Trigger'' would soon be ported to ''[[Final Fantasy Chronicles]]'' to create a sense of continuity. Kato remarked that setting the story of ''Chrono Cross'' differently with a new cast would allow those who had forgotten or never played ''Chrono Trigger'' to take up the game without feeling confused.<ref name="ultimania" /> Developers decided against integrating heavy use of [[time travel]] into the game, as they felt it would be "rehashing and cranking up the volume of the last game".<ref name="ultimania" /> Kato confirmed that aside from parallel worlds, the central theme of ''Chrono Cross'' was the fate of Schala, which he was previously unable to expound upon in ''Chrono Trigger''. He overall aimed to make the player realize that alternate futures and possibilities may exist with the ending sequence, desiring to have the realization "not...stop with the game".<ref name="ultimania" /> | | Before 1999, Chrono Trigger's scenario director Masato Kato was asked to develop a new Chrono game in the style of Radical Dreamers. At the time, he had also been considering a direct sequel to Chrono Trigger intended to wrap up certain unfinished plot threads. Kato and the game's producer, [[Hiromichi Tanaka]], decided to pursue a different course as Chrono Trigger would soon be ported to [[Final Fantasy Chronicles]] to create a sense of continuity. Kato remarked that setting the story of Chrono Cross differently with a new cast would allow those who had forgotten or never played Chrono Trigger to take up the game without feeling confused. Developers decided against integrating heavy use of time travel into the game, as they felt it would be "rehashing and cranking up the volume of the last game". Kato confirmed that aside from parallel worlds, the central theme of Chrono Cross was the fate of Schala, which he was previously unable to expound upon in Chrono Trigger. He overall aimed to make the player realize that alternate futures and possibilities may exist with the ending sequence, desiring to have the realization "not...stop with the game". |
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| ==Music== | | ==Music== |