Please refer to Copyright Policy as well as the Media Upload Policy for Chrono Wiki. If there are any questions, please direct them into the discussion page. As always, please refer to the Manual of Style when editing.

Chrono (Series): Difference between revisions

From Chrono Wiki, a database for the Chrono series that anyone can edit
26 bytes removed ,  2 September 2017
Undid revision 45489 by Clara Văduva (Talk)
m (→‎Radical Dreamers: Changed links.)
(Undid revision 45489 by Clara Văduva (Talk))
 
(26 intermediate revisions by 3 users not shown)
Line 127: Line 127:
! style="background: black;" "border:1px #000000 solid" align="center" colspan=2|<div style="margin-left:65px; font-size:10pt"><font color=white>[[Chrono Break]]</font></div>
! style="background: black;" "border:1px #000000 solid" align="center" colspan=2|<div style="margin-left:65px; font-size:10pt"><font color=white>[[Chrono Break]]</font></div>
|-
|-
!colspan="2"|No Cover
!colspan="2"|[[File:Chrono-break-logo.png|200px]]
|-
|-
|colspan="2"|
|colspan="2"|Conceptualized emblem of ''Chrono Break''.
{|style="font-size:10pt; text-align:center" width="100%"
{|style="font-size:10pt; text-align:center" width="100%"
! style="background: silver;" colspan="2" |<font color=black>About</font>
! style="background: silver;" colspan="2" |<font color=black>About</font>
Line 163: Line 163:


== Concept and creation ==
== Concept and creation ==
''[[Chrono Trigger]]'' was produced in 1995 by [[Kazuhiko Aoki]] and directed by [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. The development of the game was dubbed the "Dream Project", because it was headed by a "Dream Team" composed of supervisor [[Hironobu Sakaguchi]], of ''[[w:c:finalfantasy#Final Fantasy|Final Fantasy]]'' fame, as well as freelance supervisor [[Yuuji Horii]] and character designer [[Akira Toriyama]], both of ''[[w:c:Dragon Quest#Dragon Quest|Dragon Quest]]'' fame.<ref>[http://findarticles.com/p/articles/mi_m0EIN/is_2001_April_17/ai_73302271/ Square Announces the Release of Final Fantasy Chronicles: Final Fantasy IV & Chrono Trigger for the PlayStation Game Console in July 2001]. Business Wire.</ref> Yuuji Horii worked on the general outline of the story; as a fan of time travel fictions, such as the TV series ''Time Tunnel'', he focused on a theme of time travel for ''Chrono Trigger''.<ref>{{cite web |title=Yuji Horii interview |url=http://www.playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=169 |work=[http://playmagazine.com/ play Magazine Online] |publisher=Fusion Publishing |accessdate=2007-02-16}}</ref> The outline was then finalized by story planner and script writer [[Masato Kato]].<ref>[http://mitsuda.cocoebiz.com/friends/kato.html This month's friend... Masato Kato]. [http://mitsuda.cocoebiz.com/ Our Millennial Fair]. CocoeBiz.</ref>
''[[Chrono Trigger]]'' was produced in 1995 by [[Kazuhiko Aoki]] and directed by [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. The development of the game was dubbed the "Dream Project", because it was headed by a "Dream Team" composed of supervisor [[Hironobu Sakaguchi]], of ''{{w|Final Fantasy}}'' fame, as well as freelance supervisor [[Yuuji Horii]] and character designer [[Akira Toriyama]], both of ''{{w|Dragon Quest}}'' fame.<ref>[http://findarticles.com/p/articles/mi_m0EIN/is_2001_April_17/ai_73302271/ Square Announces the Release of Final Fantasy Chronicles: Final Fantasy IV & Chrono Trigger for the PlayStation Game Console in July 2001]. Business Wire.</ref> Yuuji Horii worked on the general outline of the story; as a fan of time travel fictions, such as the TV series ''Time Tunnel'', he focused on a theme of time travel for ''Chrono Trigger''.<ref>{{cite web |title=Yuji Horii interview |url=http://www.playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=169 |work=[http://playmagazine.com/ play Magazine Online] |publisher=Fusion Publishing |accessdate=2007-02-16}}</ref> The outline was then finalized by story planner and script writer [[Masato Kato]].<ref>[http://mitsuda.cocoebiz.com/friends/kato.html This month's friend... Masato Kato]. [http://mitsuda.cocoebiz.com/ Our Millennial Fair]. CocoeBiz.</ref>


In 1996, Masato Kato and several other members of the ''Chrono Trigger'' staff worked on a minor project for the [[Super Nintendo Entertainment System|SNES]] [[Satellaview]] extension, titled ''[[Radical Dreamers: Nusumenai Hōseki]]''. Initially, the game was intended to be a short, original text-based adventure developed in three months with almost no planning. Nevertheless, by the end of the development, Masato Kato had connected the game's plot and characters to ''Chrono Trigger'', turning it into a side story.  Since the platform of the game was not mainstream, the connections were however left blurred on purpose and were not advertised on the game's release.<ref name="GamePro">{{cite web |title=Chrono Cross&nbsp;— GamePro.com Interview, Fan Questions |url=http://www.gamepro.com/article/features/6818/chrono-cross-gamepro-com-interview-fan-questions/ |work=GamePro |publisher=IDG Entertainment |accessdate=2007-05-19 |date=2000-11-24}}</ref>
In 1996, Masato Kato and several other members of the ''Chrono Trigger'' staff worked on a minor project for the [[Super Nintendo Entertainment System|SNES]] [[Satellaview]] extension, titled ''[[Radical Dreamers: Nusumenai Hōseki]]''. Initially, the game was intended to be a short, original text-based adventure developed in three months with almost no planning. Nevertheless, by the end of the development, Masato Kato had connected the game's plot and characters to ''Chrono Trigger'', turning it into a side story.  Since the platform of the game was not mainstream, the connections were however left blurred on purpose and were not advertised on the game's release.<ref name="GamePro">{{cite web |title=Chrono Cross&nbsp;— GamePro.com Interview, Fan Questions |url=http://www.gamepro.com/article/features/6818/chrono-cross-gamepro-com-interview-fan-questions/ |work=GamePro |publisher=IDG Entertainment |accessdate=2007-05-19 |date=2000-11-24}}</ref>
Line 172: Line 172:
=== ''Chrono Trigger'' ===
=== ''Chrono Trigger'' ===
{{main|Chrono Trigger}}
{{main|Chrono Trigger}}
''Chrono Trigger'' is a console [[role-playing game]] which was released on the [[Super Nintendo Entertainment System]] on March 11, 1995 in Japan and on August 22, 1995 in North America. The game's story follows a group of young adventurers led by [[Crono]], who are accidentally transported through time and learn that the world will be destroyed in the distant future. Vowing to prevent this disaster, they travel throughout history to discover the means to save the planet. ''Chrono Trigger'' was ported to the [[PlayStation]] in 1999 as a standalone title in Japan and in 2001 as part of the ''[[w:c:finalfantasy:Final Fantasy Chronicles|Final Fantasy Chronicles]]'' compilation in North America.<ref name="ultimania">Studio BentStuff. [http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html Chrono Cross Ultimania]. [[Square Enix]].</ref><ref>{{cite web | title=Final Fantasy Chronicles for PlayStation Review | url=http://www.gamespot.com/ps/rpg/finalfantasychronicles/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review&page=2 | publisher=GameSpot |last= Shoemaker|first=Brad |accessdate=2008-12-27| date= 2001-06-06}}</ref> A [[Chrono Trigger (DS)|third version]] was released for the [[Nintendo DS]] handheld platform on November 20, 2008.<ref>{{cite web|url=http://ds.ign.com/articles/885/885741p1.html|title=IGN: Chrono Trigger Returns!|date=2008-01-02|accessdate=2009-06-01|publisher=IGN}}</ref> It is regarded today as one of the greatest games ever made.<ref>{{cite web|url=http://www.gamespot.com/features/6147770/index.html |title=The Greatest Games of All Time: Chrono Trigger |publisher=GameSpot |accessdate=2009-06-01 |last=Shoemaker|first=Brad |date=2006-04-17}}</ref>
''Chrono Trigger'' is a console [[role-playing game]] which was released on the [[Super Nintendo Entertainment System]] on March 11, 1995 in Japan and on August 22, 1995 in North America. The game's story follows a group of young adventurers led by [[Crono]], who are accidentally transported through time and learn that the world will be destroyed in the distant future. Vowing to prevent this disaster, they travel throughout history to discover the means to save the planet. ''Chrono Trigger'' was ported to the [[PlayStation]] in 1999 as a standalone title in Japan and in 2001 as part of the ''{{w|Final Fantasy Chronicles}}'' compilation in North America.<ref name="ultimania">Studio BentStuff. [http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html Chrono Cross Ultimania]. [[Square Enix]].</ref><ref>{{cite web | title=Final Fantasy Chronicles for PlayStation Review | url=http://www.gamespot.com/ps/rpg/finalfantasychronicles/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review&page=2 | publisher=GameSpot |last= Shoemaker|first=Brad |accessdate=2008-12-27| date= 2001-06-06}}</ref> A [[Chrono Trigger (DS)|third version]] was released for the [[Nintendo DS]] handheld platform on November 20, 2008.<ref>{{cite web|url=http://ds.ign.com/articles/885/885741p1.html|title=IGN: Chrono Trigger Returns!|date=2008-01-02|accessdate=2009-06-01|publisher=IGN}}</ref> It is regarded today as one of the greatest games ever made.<ref>{{cite web|url=http://www.gamespot.com/features/6147770/index.html |title=The Greatest Games of All Time: Chrono Trigger |publisher=GameSpot |accessdate=2009-06-01 |last=Shoemaker|first=Brad |date=2006-04-17}}</ref>


Additionally, three ''Chrono Trigger''-related applications were released the same year for the Super Famicom [[Satellaview]] extension. ''Chrono Trigger'' inspired several sequels and expansion packs or add-ons; the first were three titles released for the [[Satellaview]] in 1995. They included ''Chrono Trigger: Jet Bike Special'', a racing game based on a [[minigame]] from the original; ''Chrono Trigger: Character Library'', featuring profiles on characters and monsters from the game; and ''Chrono Trigger: Music Library'', a collection of music from the game's soundtrack. The contents of ''Character Library'' and ''Music Library'' were later included as extras in the PlayStation re-release of ''Chrono Trigger''.<ref>{{cite web|url=http://www.rpgplanet.com/chrono/og_index.shtml|title=Other Games and Anime|last=Whiteman|first=Daniel|publisher=GameSpy|accessdate=2009-06-04}}</ref>
Additionally, three ''Chrono Trigger''-related applications were released the same year for the Super Famicom [[Satellaview]] extension. ''Chrono Trigger'' inspired several sequels and expansion packs or add-ons; the first were three titles released for the [[Satellaview]] in 1995. They included ''Chrono Trigger: Jet Bike Special'', a racing game based on a [[minigame]] from the original; ''Chrono Trigger: Character Library'', featuring profiles on characters and monsters from the game; and ''Chrono Trigger: Music Library'', a collection of music from the game's soundtrack. The contents of ''Character Library'' and ''Music Library'' were later included as extras in the PlayStation re-release of ''Chrono Trigger''.<ref>{{cite web|url=http://www.rpgplanet.com/chrono/og_index.shtml|title=Other Games and Anime|last=Whiteman|first=Daniel|publisher=GameSpy|accessdate=2009-06-04}}</ref>