Hit Point: Difference between revisions
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
'''Hit Points''' or '''HP''', are a character stat that shows how much "health" your character has. It can be restored through items like [[Potion]]s and spells like [[Aura]]. When it reaches zero, your character dies and can only be revived through the use of [[Athenian Water]] (also known as Revive in the SNES/PS version) or a spell like [[Raise]] or [[Arise]]. Winning a battle with a dead character brings them back with 1 HP of health. | '''Hit Points''' or '''HP''', are a character stat that shows how much "health" your character has. It can be restored through items like [[Potion]]s and spells like [[Aura]]. When it reaches zero, your character dies and can only be revived through the use of [[Athenian Water]] (also known as Revive in the SNES/PS version) or a spell like [[Raise]] or [[Arise]]. Winning a battle with a dead character brings them back with 1 HP of health. | ||
All enemies have HP as well. When their HP reaches zero, they die. | All enemies have HP as well. When their HP reaches zero, they die. Enemy HP can be viewed if a character is equipped with [[Sight Scope]]. | ||
All characters reach maximum vitae (999) at level 60, except Robo, who reaches maximum at level 50. Equipping [[Silver Earring]] or [[Golden Earring]] will cause slight shifts in the maximum HP per level ratio. | All characters reach maximum vitae (999) at level 60, except Robo, who reaches maximum at level 50. Equipping [[Silver Earring]] or [[Golden Earring]] will cause slight shifts in the maximum HP per level ratio. |
Revision as of 18:32, 28 May 2011
Hit Points or HP, are a character stat that shows how much "health" your character has. It can be restored through items like Potions and spells like Aura. When it reaches zero, your character dies and can only be revived through the use of Athenian Water (also known as Revive in the SNES/PS version) or a spell like Raise or Arise. Winning a battle with a dead character brings them back with 1 HP of health.
All enemies have HP as well. When their HP reaches zero, they die. Enemy HP can be viewed if a character is equipped with Sight Scope.
All characters reach maximum vitae (999) at level 60, except Robo, who reaches maximum at level 50. Equipping Silver Earring or Golden Earring will cause slight shifts in the maximum HP per level ratio.
Stats
Hit Points | ||||||||||
Crono | ||||||||||
Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
70 | 83 | 96 | 109 | 122 | 135 | 148 | 161 | 174 | 187 | |
20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ||
337 | 541 | 751 | 939 | 999 | 999 | 999 | 999 | 999 | ||
Marle | ||||||||||
Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
65 | 76 | 87 | 98 | 109 | 120 | 131 | 142 | 153 | 164 | |
20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ||
298 | 466 | 646 | 826 | 999 | 999 | 999 | 999 | 999 | ||
Lucca | ||||||||||
Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
62 | 75 | 88 | 101 | 114 | 127 | 140 | 153 | 166 | 179 | |
20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ||
325 | 481 | 657 | 837 | 999 | 999 | 999 | 999 | 999 | ||
Frog | ||||||||||
Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
80 | 92 | 104 | 116 | 128 | 140 | 152 | 164 | 176 | 188 | |
20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ||
328 | 514 | 714 | 914 | 999 | 999 | 999 | 999 | 999 | ||
Robo | ||||||||||
Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
130 | 140 | 150 | 160 | 170 | 180 | 190 | 205 | 220 | 235 | |
20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ||
405 | 605 | 805 | 999 | 999 | 999 | 999 | 999 | 999 | ||
Ayla | ||||||||||
Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
80 | 95 | 110 | 125 | 140 | 155 | 170 | 185 | 200 | 215 | |
20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ||
367 | 555 | 785 | 963 | 999 | 999 | 999 | 999 | 999 | ||
Magus | ||||||||||
Level | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 | 190 | 200 | |
20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 99 | ||
300 | 454 | 734 | 934 | 999 | 999 | 999 | 999 | 999 |