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(Created page with 'A '''counter''' is a retaliatory strike by an enemy upon being struck. It can take the form of a physical attack or the use of a Tech on the offending player, a random player...')
 
(Switching cat "Miscellaneous" to "Gameplay Mechanics" as it's more specific. +nav templates)
 
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A '''counter''' is a retaliatory strike by an enemy upon being struck. It can take the form of a physical attack or the use of a [[Tech]] on the offending player, a random player, or the entire group. Certain, high-power techniques are used upon an enemy's defeat.
A '''counter''' is a retaliatory strike by an enemy or an ally upon being struck. It can take the form of a physical attack or the use of a [[Tech]] on the offending player, a random player, or the entire group. Certain, high-power techniques are used upon an enemy's defeat. Equipping the [[Rage Band]] [[accessory]] increases the probability of an ally responding to an enemy attack with a counter by 50%. Ally counters are only "fight" attacks.
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[[Category:Chrono Trigger]]
[[Category:Chrono Trigger]]
[[Category:Chrono Cross]]
[[Category:Crimson Echoes]]
[[Category:Radical Dreamers]]
[[Category:Gameplay Mechanics]]

Latest revision as of 10:02, 2 March 2015

A counter is a retaliatory strike by an enemy or an ally upon being struck. It can take the form of a physical attack or the use of a Tech on the offending player, a random player, or the entire group. Certain, high-power techniques are used upon an enemy's defeat. Equipping the Rage Band accessory increases the probability of an ally responding to an enemy attack with a counter by 50%. Ally counters are only "fight" attacks.