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{{Infobox VG | {{Infobox VG | ||
|title | |title = Chrono Trigger | ||
|image | |image = [[Image:Chrono Trigger cover.jpg|256px]] | ||
|caption | |caption = Chrono Trigger's North American cover art shows the party casting a triple tech. | ||
|developer = [[Square Co.|Square]] | |developer = [[Square Co.|Square]] | ||
|publisher = ''' | |publisher = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Soft, Inc.}}'''PlayStation'''<br />{{vgrelease|JP=Square}}{{vgrelease|NA=Square Electronic Arts}}'''Nintendo DS'''<br />{{vgrelease|NA=Square Enix|JP=[[Square Enix]]}} | ||
|designer = [[Kazuhiko Aoki]] <small>(producer)</small><br />[[Takashi Tokita]] <small>(director)</small><br />[[Yoshinori Kitase]] <small>(director)</small><br />[[Akihiko Matsui]] <small>(director)</small><br />[[Akira Toriyama]] <small>(character designer)</small><br />[[Yuuji Horii]] <small>(supervisor)</small><br />[[Hironobu Sakaguchi]] <small>(supervisor)</small><br />[[Masato Kato]] <small>(story planner)</small><br />[[Yasunori Mitsuda]] <small>(composer)</small><br />[[Nobuo Uematsu]] <small>(composer)</small><br />[[Noriko Matsueda]] <small>(composer)</small> | |||
|released | |released = '''Super Nintendo Entertainment System'''<br />{{vgrelease|JP=March 11, 1995|NA=August 22, 1995}}'''PlayStation'''<br />{{vgrelease|JP=November 2, 1999|NA=June 29, 2001}}'''Nintendo DS'''<br />{{vgrelease|NA=Holiday 2008}} | ||
|genre | |genre = [[wikipedia:Console role-playing game|Console role-playing game]] | ||
|modes | |modes = [[wikipedia:Single-player|Single-player]] | ||
|ratings | |ratings = '''Super Nintendo Entertainment System'''<br />{{vgratings|ESRB=K-A}}'''PlayStation'''<br />{{vgratings|ESRB=T|CERO=A}} | ||
|platforms = [[Super Nintendo Entertainment System| | |platforms = [[Super Nintendo Entertainment System|Super Famicom / Super Nintendo Entertainment System]], [[PlayStation]], [[Nintendo DS]] | ||
|media | |media = 32-[[wikipedia:megabit|megabit]] [[wikipedia:Cartridge (electronics)|cartridge]] (Super Nintendo Entertainment System), 1 [[wikipedia:CD-ROM|CD-ROM]] (PlayStation) | ||
| | |input = [[wikipedia:Gamepad|Gamepad]] | ||
}} | |||
{{nihongo|'''Chrono Trigger'''|クロノ・トリガー|Kurono Torigā}} is a console role-playing game developed and published by [[Square Co.|Square]] for the [[Super Nintendo Entertainment System]]. It was released on March 11, 1995 in Japan, and August 22, 1995 in North America. The game's story follows a group of adventurers who travel through time to prevent a global catastrophe. | |||
Chrono Trigger was developed by a group that Square called the "[[Dream Team]]", consisting of [[Hironobu Sakaguchi]], [[Kazuhiko Aoki]], composer [[Nobuo Uematsu]],z [[Yuuji Horii]], and artist [[Akira Toriyama]]. [[Masato Kato]] wrote most of the plot, while composer [[Yasunori Mitsuda]] scored most of the game before falling ill and deferring his duties to Uematsu. | |||
''Nintendo Power'' described certain aspects of the game as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics. Square re-released a ported version by [[TOSE]] in Japan for the Sony [[PlayStation]] in 1999, later repackaged with a [[w:c:finalfantasy:Final Fantasy IV|Final Fantasy IV]] port as [[Final Fantasy Chronicles]] in 2001. | |||
On July 2, 2008, Square Enix announced that the title will be revamped for the [[Nintendo DS]] and released in North America during the 2008 holiday season. Both Square Enix's official Japanese and North American websites have put up official sites for this new version. | |||
==Gameplay== | ==Gameplay== | ||
Chrono Trigger features standard RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen. This concept had previously been featured in such titles as Secret of Mana and [[w:c:finalfantasy:Final Fantasy Adventure|Final Fantasy Adventure]], but was uncommon at the time for RPGs outside the action RPG genre. | |||
[[Image:ChronoTriggerInside.PNG|thumb|256px|left|Example of a basic battle]] | |||
Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger's story. | |||
Chrono Trigger uses an Active Time Battle system named "Active Time Battle 2.0". Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "[[Techs]]". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction with others' to create [[Techs#Double Techs|Double]] and [[Techs#Triple Techs|Triple Techs]] for greater effect. | |||
Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named [[Epoch]]. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle. | |||
Chrono Trigger also introduces a [[New Game Plus|New Game+]] option—after completing the game, where the player may begin a new game with the same character levels, techniques, and equipment that he or she ended the previous game with. Certain items central to the storyline are removed and must be found again, such as the sword [[Masamune]]. Square has since employed the New Game+ concept in later titles. | |||
==Plot== | |||
===Characters=== | ===Characters=== | ||
{{main| | {{main|Characters of Chrono Trigger}} | ||
[[Image:Chrono Trigger | [[Image:Chrono Trigger Magus battle artwork.PNG|thumb|256px|Promotional art illustrating Crono, Lucca, and Frog battling Magus]] | ||
Chrono Trigger's seven playable characters come from different eras in the game world's history. The game begins in 1000 A.D. with [[Crono]], [[Marle]], and [[Lucca]]. Crono is a silent protagonist, characterized as a brave, fearless young man skilled with a katana. Marle is Princess Nadia of the Guardia kingdom—an active, spirited tomboy with a crossbow. Often at odds with her father, Marle hides her royal lineage to slip out of the castle. Lucca is a friend of Crono and a mechanical genius who wields a gun; her home is filled with laboratory equipment and machinery. From the era of 2300 A.D. comes [[Robo]], a robot with a bright and curious personality created to assist humans and outfitted with a powerful arm. Found dormant in the future, Robo is repaired by Lucca and joins the group in gratitude. | |||
The fiercely confident [[Ayla]] dwells in 65,000,000 B.C. Unmatched in raw strength, Ayla is the chief of Ioka Village, and leads her people in war against a species of humanoid reptiles known as [[Reptite]]s. The last two characters, [[Frog]], and the optional character [[Magus]], originate in 600 A.D. Frog is a former squire once named Glenn; Magus the warlock turned Glenn into an anthropomorphic frog and slew his friend [[Cyrus]]. Chivalrous but mired in regret, Frog dedicates his life to protecting Leene, the queen of Guardia, and avenging Cyrus by killing Magus. Magus is a powerful sorcerer and the leader of the [[Mystics]], a race of demons and intelligent animals who war against humanity. Magus was once known as Janus, the young prince of the [[Kingdom of Zeal]], which was destroyed by [[Lavos]] in 12,000 B.C. The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, [[Schala]]. Lavos, which destroys human civilization and ravages the world in 1999 A.D., is an extraterrestrial parasitic creature that harvests DNA and the earth's energy for its own evolution. | |||
The fiercely confident [[Ayla]] dwells in | |||
The last two characters | |||
===Story=== | ===Story=== | ||
{{ | ''Chrono Trigger'' begins with the 1000 A.D. Millennial Fair, where Crono and Marle sample Lucca's new teleportation device. Marle volunteers, but disappears through a strange portal when the machine reacts with her pendant.<Ref name="portal">'''Taban:''' What's going on Lucca? WHERE IS SHE? / '''Lucca:''' The way she disappeared... It couldn't have been the Telepod! The warp field seemed to be affected by her pendant... {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Crono asks to be sent through the machine to find her, and discovers he's traveled back 400 years. He meets Marle at Guardia Castle, and learns that a search party looking for the missing queen of that era found her instead.<Ref name="shes-marle">'''Queen:''' Fooled you, didn't I, Crono? / '''Marle:''' It's me! But everyone calls me, Leene! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Marle then vanishes; Lucca arrives and claims that she's actually the princess of Guardia in 1000 A.D., and that since her ancestor was not rescued, Marle [[grandfather paradox|ceased to exist]]. With the help of a talking amphibian called Frog, Crono and Lucca rescue the real Queen, kidnapped by "Mystics" who worship the [[Wizard (character class)|wizard]] Magus. Marle reappears and the group returns to 1000 A.D., where Crono is placed on trial for allegedly kidnapping Marle. He's sentenced to death, but breaks free from the prison. With Marle and Lucca, he flees the king, to nearby Guardia Forest, where they stumble into a time gate. | ||
[[Image:CTLavos.jpg|thumb|right|259px|Lavos]] | |||
They're shocked to find a devastated world filled with futuristic ruins, and uncover a video of the "Day of Lavos". The video shows a creature called Lavos erupting from the planet's surface in 1999 A.D and decimating the planet.<Ref name="dayoflavos">'''Marle:''' Say, what does this button do? / '''Lucca:''' 1999 A.D.? Visual record of The Day of Lavos... / ''''Marle:''' Wh, what...IS that? / '''Lucca:''' Lavos?... Is that what's destroying our world?! / '''Marle:''' We must truly be in the future... {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> The group resolves to prevent this catastrophe and recruit a robot named Robo before entering a new gate to arrive at the ethereal End of Time (year <math>\infty</math>)—where an enigmatic old man offers advice, magical powers, and the use of several time gates. Crono and his friends hear that Magus created Lavos during the Middle Ages of 600 A.D., and that only a sword wielded by the "Hero" called the Masamune can defeat him.<Ref name="lavos-created">'''Heckran:''' If only the great Magus who brought forth Lavos 400 years ago, had destroyed the human race! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> They find the sword's broken blade, deducing that the Hero is Frog and that the sword was somehow made by Melchior, who lives in 1000 A.D. Melchior notes that he needs Dreamstone, a rock found only in antiquity, to repair the Masamune. The group travel to 65,000,000 B.C. and meet the cavewoman Ayla, who gives Crono her Dreamstone after a friendly drinking contest. Ayla's boyfriend gets jealous of Crono, thinking that Ayla likes him better and steals the Time Key, but other than that they're able to get back without a problem. <Ref name="frog'sresolve">'''Frog:''' This sword... 'Tis the Masamune? I must ponder this turn of events. Remain'eth here the night. ... / '''Frog:''' Awaketh, Crono. Though we may fail... ...let us go to Magus's lair. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> | |||
[[Image:CTmeetmagus.JPG|thumb|left|259px|Confrontation with Magus]] | |||
Melchior repairs the sword, and Frog accompanies Crono as they set out to Magus's lair. They battle his three generals and confront the warlock in the process of casting a spell. Magus claims he did not create Lavos, who dwells within the planet to siphon its energy—but merely intended to summon it.<Ref name="only-summoned">'''Magus:''' You fools! I only «summoned» him! He lives in the inner earth, absorbing the land's power and growing ever stronger! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> The spell's interruption causes a massive time gate that swallows Magus's castle and everyone within. Crono and his friends awaken in 65,000,000 B.C.; after helping Ayla defeat the Reptites, they witness Lavos crash deep into the earth from above. Agreeing that Lavos is an extraterrestrial lifeform, the group travels to the ancient, enlightened Kingdom of Zeal in 12,000 B.C. Zeal recently discovered Lavos and seeks to drain its power to achieve immortality through the Mammon Machine. A mysterious prophet warns the kingdom's queen about Crono, forcing their return to prehistory with no way back, by sealing the time gate they used to get there. In 2,300 A.D. they find a ship-like time machine called the Wings of Time (or ''Epoch''), which can access any time period without using a time gate. | |||
They travel back to Zeal, where the Ocean Palace will soon be activated. Lavos awakens, disturbed by the Mammon Machine, and the prophet reveals himself to be Magus before attempting to kill the creature.<Ref name="magusrevealed">'''Magus:''' I've waited for this... I've been waiting for you, Lavos. I swore long ago... that I'd destroy you! No matter what the price! It is time to fulfill that vow. Feel my wrath, Lavos!! ... / '''Magus:''' Aaah!! My powers are being drained! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Crono stands up to Lavos but is vaporized by a powerful blast. Schala, Zeal's princess, selflessly saves Magus and Crono's friends by transporting them to safety, though she is left behind. Lavos destroys the kingdom of Zeal, causing tidal waves that reshape the planet. Soon after, Dalton from Zeal declares himself ruler of the world via the Blackbird airplane. He detains the group and impounds the Epoch, which his henchmen modify to fly. Crono's friends defeat Dalton atop the redesigned Epoch and meet on the surface with Magus, who admits that he's the young prince Janus, and plotted to summon and kill Lavos in 600 A.D.<ref name="janus">'''Magus:''' Behold. Everything's at the bottom of the sea. Gone is the magical kingdom of Zeal, and all the dreams and ambitions of its people. I once lived there... But I was another person then. ... / '''Marle:''' You're... ...Janus, aren't you? ... / '''Magus:''' Ever since Lavos's time portal stranded me in the Middle Ages... I have waited to even the score. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Magus offers to join the group and claims that a sage named Gaspar can revive Crono; he joins the party unless battled.<ref name="gaspar">'''Magus:''' You know, there just might be a way to bring him back. ... / '''Magus:''' Gaspar, the Guru of Time, knows how to restore lost or misplaced time streams... {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref><ref name="magusjoins">'''Magus:''' You wish to fight me? / '''Player's choice:''' No. / '''Frog:''' Vanquishing thee will neither return Crono nor Cyrus. / '''Magus:''' Wait. I'll come with you. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Crono's friends find the old man at the End of Time to be Gaspar; he gives them an egg-shaped device called the "Chrono Trigger", and following his instructions, Crono's friends visit the frozen moment of Crono's death and extract him from danger. | |||
Gaspar relates various issues affecting the world across the eras to Crono and his friends, encouraging them to participate in [[Quest (gaming)|sidequests]] to prepare for Lavos.<ref name="itll-help">'''Gaspar:''' Just as you touch the lives of every life form you meet, so, too, will their energy strengthen you. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Their journeys involve defeating the remnants of the Mystics,<ref name="generals">'''Ozzie:''' Magus! You lied when you said you wanted to create a world of evil! You used me! / '''Magus:''' Oh, how dreadful. Say, can you hear that? It's the sound of the Reaper... {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> stopping Robo's maniacal [[artificial intelligence|AI]] creator,<ref name="extermination">'''Mother Brain:''' Listen well humans. ... / '''Mother Brain:''' We robots will create a new order... A nation of steel, and pure logic. A true paradise! Our «Species» will replace you... So stop your foolish struggle, and succumb to the sleep of eternity... ... / '''Marle:''' What IS this?! We have to do something! / '''Magus:''' Hmm... A human processing plant? / '''Frog:''' What be this?! We must rescue them! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> addressing Frog's feelings towards Cyrus and reconciling with his spirit,<ref name="cyrus">'''Frog:''' Dear Cyrus... Thou must...think ill of me. / '''Cyrus:''' On the contrary! You have come far, my friend. When Magus defeated me, I thought of all those whom I had left behind. King Guardia, Queen Leene, and of course, you... Your skill and dedication is superior! I can rest now, knowing that everyone is in good hands. Good bye, my friend! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> and locating and charging up the mythical Sun Stone. Robo volunteers to cultivate land damaged by a desert monster in 600 A.D. The group holds a campfire reunion for him in 1000 A.D., where he speculates that the time gates were created by an entity other than Lavos.<ref name="entity">'''Robo:''' After 400 years of experience, I have come to think that Lavos may not be responsible for the Gates. / '''Marle:''' What do you mean? / '''Robo:''' I have come to think that someone, or something wanted us to see all this. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> A mysterious red time gate appears later that night, which Lucca uses to save her mother from a mechanical accident in 990 A.D. Crono and his friends lastly track down the mythical Rainbow Shell in 600 A.D., only to find Marle's father being prosecuted by the chancellor for allegedly selling the shell in 1000 A.D.<ref name="shell">'''Chancellor:''' It's an ancestral will. It says, «Unveil the Rainbow Shell to the people at the Millienal Fair.» / '''King:''' What are you talking about?! We have no family heirlooms here! '''Chancellor:''' So this is a forgery? Why does the defendant deny the people a glimpse of the «Rainbow Shell?» / '''Chancellor:''' Because he no longer HAS it!! He sold the heirloom for cash! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Crono and his companions expose the chancellor to be a Mystic impostor, and Marle makes peace with her father. | |||
Crono and his friends then attack Queen Zeal in her risen Ocean Palace fortress (now called the Black Omen) and destroy the Mammon Machine at its heart. The Queen calls forth Lavos, and the team penetrate the creature's shell either through fierce fighting or by crashing the Epoch into it. They learn that Lavos has been harvesting [[DNA]] to control its own evolution.<ref name="lavos-purpose">'''Lucca:''' It lives on a planet for as long as possible, stealing away the most vital resources... It combined the DNA it found here with its own, and gave birth to those creatures up on Death Peak. {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Lavos uses the amassed genetics to assume a final combative form, which the group vanquishes. At the final night of the fair, Crono and his friends say their goodbyes and adjourn to their own eras in time through the diminishing gates. If Magus joined the party, he departs to search for his missing sister, Schala. Crono's mother accidentally enters the time gate at the fair before it closes, prompting Crono, Marle and Lucca to set out in the Epoch to find her while fireworks light up the night sky.<ref name="crono'smom">'''Mom:''' Look, Crono! Your cat's running away because you haven't been feeding it! Hey, come back here! / '''Marle:''' Oh, great! Crono, that Gate will never open again! / '''Lucca:''' Well it looks like we have no choice but to go after them! / '''Marle:''' Go after them?! But the Gate's... Lucca, don't turn off your brain, yet! / '''Lucca:''' I forgot! We have a Time Machine! {{cite video game | title =Chrono Trigger | developer =Square Co | publisher =Square Soft | date=1995-08-22 | platform =Super Nintendo Entertainment System | language=English }}</ref> Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each others arms, the pair travel through the cloudy, moonlit sky. | |||
==Development and releases== | |||
''Chrono Trigger'' was produced by [[Kazuhiko Aoki]] while director credits were attributed to [[Akihiko Matsui]], [[Yoshinori Kitase]] and [[Takashi Tokita]]. Supervisors included [[Hironobu Sakaguchi]], producer and creator of the ''[[Final Fantasy]]'' series, and [[Yuuji Horii]], director and creator of the ''[[Dragon Quest]]'' series. The game was originally developed without involvement from Tokita and Kitase, the latter being busy directing ''[[Final Fantasy VII]]'', which at the time was for the Super NES.{{citation needed}}<!-- see talk page --> When ''Chrono Trigger'' became a larger project than planned, Kitase halted development of his game and joined the ''Chrono Trigger'' staff along with his team and Tokita.{{citation needed}}<!-- see talk page --> Due to this, some ideas initially planned for ''Final Fantasy VII'' were implemented in ''Chrono Trigger'' instead.{{citation needed}}<!-- see talk page --> | |||
[[ | A fan of [[time travel in fiction|time travel]] fiction (such as the TV series ''[[Time Tunnel]]''), Horii fostered a theme of time travel in his general outline of ''Chrono Trigger'' with input from [[Akira Toriyama]].<ref>{{cite web | title=Yuji Horii interview | url=http://www.playmagazine.com/index.php?fuseaction=SiteMain.showGamePage&Game_ID=169 | author=Play staff |work=[http://playmagazine.com/ play Magazine Online] | publisher=Fusion Publishing, Inc. | accessmonthday=February 16 | accessyear=2007}}</ref><ref name="ultimania" /> [[Masato Kato]] subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12,000 B.C. era.<ref name="procyon" /> Kato devised the system of multiple endings because he could not branch the story out to different paths.<ref name="weeklyfamitsu" /> [[Yoshinori Kitase]] and [[Takashi Tokita]] then wrote various [[subplot]]s.<ref name="procyon" /> The characters of ''Chrono Trigger'' were designed by Akira Toriyama, creator of the [[manga]] ''[[Dragon Ball (manga)|Dragon Ball]]'' and a longtime contributor to the ''Dragon Quest'' series. Other notable designers include [[Tetsuya Takahashi]], the graphic director, and [[Yasuyuki Honne]], [[Tetsuya Nomura]], and [[Yusuke Naora]], who worked as field graphic artists.<ref>{{cite web |url=http://www.chronocompendium.com/Term/Chrono_Trigger_Credits.html |title=Chrono Trigger Credits |accessdate=2007-02-16 |author=Chrono Compendium staff |work=[http://www.chronocompendium.com/ Chrono Compendium]}}</ref> | ||
Early [[Software release life cycle#Alpha|alpha versions]] of ''Chrono Trigger'' were demonstrated at the 1994 and 1995 [[V-Jump]] festivals in Japan.<ref name="alphaversion">{{cite web | title=Alpha Versions | url=http://www.chronocompendium.com/Term/Alpha_Version_Screenshot.html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=January 14 | accessyear=2008}}</ref> A few months prior to the game's release, Square shipped a [[Software release life cycle#Beta|beta version]] to magazine reviewers and game stores for review. An unfinished build of the game, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named ''Singing Mountain'', and its eponymous song.<ref>{{cite web | editor=Chrono Compendium staff | title=Chrono Trigger Prerelease | url=http://www.chronocompendium.com/Term/Chrono_Trigger_Prerelease | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=May 7 | accessyear=2006}}</ref><ref name="singing-mountain">{{cite web | editor=Chrono Compendium staff | title=Singing Mountain | url=http://www.chronocompendium.com/Term/Singing_Mountain | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=May 9 | accessyear=2006}}</ref> The [[ROM image]] was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map character sprites and presumed additional sprites for certain [[non-player character]]s.<ref name="exploration">{{cite web | editor=Chrono Compendium staff | title=Explore (CTP) | url=http://www.chronocompendium.com/Term/Explore_(CTP).html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=July 3 | accessyear=2006}}</ref> Rumors of a planned eighth character exist, but are wholly unsubstantiated.<ref name="playableextras">{{cite web | editor=Chrono Compendium staff | title=Characters (CTP) | url=http://www.chronocompendium.com/Term/Characters_(CTP).html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=May 9 | accessyear=2006}}</ref> | |||
''Chrono Trigger'' | |||
''Chrono Trigger'' used a 32-[[megabit]] [[cartridge (electronics)|cartridge]] with battery-backed [[Random access memory|RAM]] for [[saved game]]s, lacking special on-cartridge coprocessors. The Japanese release of ''Chrono Trigger'' included art for the game's ending and running counts of items in the player's status menu.<ref name="translationcc">{{cite web |url=http://www.chronocompendium.com/Term/Translation_Differences.html | title=Translation Differences | accessdate=2008-02-08 | year=2007 |month=April | work=[http://www.chronocompendium.com/ Chrono Compendium]}}</ref> Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of ''Chrono Trigger''<nowiki>'</nowiki>s early development (such as the song ''Singing Mountain'').<ref name="translationcc">{{cite web | author=Yasunori Mitsuda | url=http://www.chronocompendium.com/Term/Singing_Mountain.html | title=Singing Mountain (Music) | accessdate=2007-04-02 | work=[http://www.chronocompendium.com/ Chrono Compendium]}}</ref> Hironobu Sakaguchi asked translator [[Ted Woolsey]] to localize ''Chrono Trigger'' for English audiences and gave him roughly thirty days to work.<ref name="p1woolsey">{{cite web | author=Ted Woolsey | url=http://www.playeronepodcast.com/forum/index.php?showtopic=145 | date=2007-02-16 | title=Interview with Ted Woolsey | accessdate=2008-01-14 | work=[http://www.playeronepodcast.com/ Player One Podcast]}}</ref> Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context.<ref name="p1woolsey" /> Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were children's toys rather than serious works.<ref name="p1woolsey" /> Some of his work was cut due to space constraints, though he still considered ''Trigger'' "one of the most satisfying games I ever worked on or played."<ref name="woolseycut">{{cite web | author=Ted Woolsey, Bob Rork | url=http://www.chronocompendium.com/Term/Bob_Rork_Woolsey_Interview.html | title=Interview with Ted Woolsey | accessdate=2007-04-02 | work=[http://www.chronocompendium.com/ Chrono Compendium]}}</ref><ref name="p1woolsey" /> [[Nintendo of America]] censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.<ref name="translationcc" /> [[ROM hacking|ROM hackers]] released a literal [[Fan translation of video games|fan translation]] patch and annotated script in 2007 to clarify key differences.<ref name="retranslationx">{{cite web | author=KWhazit | url=http://www.chronocompendium.com/Term/Retranslation.html | title=Retranslation of Chrono Trigger | accessdate=2007-04-02 | work=[http://www.chronocompendium.com/ Chrono Compendium]}}</ref><ref name="translationcc" /> Square shipped ''Trigger'' with two world maps, and Japanese buyers who preordered received [[holography|holographic]] foil cards. | |||
{| class="infobox bordered" style="width: 18em; font-size: 90%; text-align: left; float: right; margin-right: 1em;" cellpadding="3" | |||
|- | |||
! colspan="2" style="background-color: #ccccff; font-weight: bold; font-size: 110%; text-align: center;" | Super Famicom release | |||
|- | |||
| colspan="2" style="text-align: center;" |[[Image:Ctsnesjapanboxart.jpg|129px]] | |||
|- | |||
! colspan="2" style="background-color: #ccccff; font-weight: bold; font-size: 110%; text-align: center;" | ''Final Fantasy Chronicles'' | |||
|- | |||
| colspan="2" style="text-align: center;" |[[Image:Ffcbox.jpg|129px|Final Fantasy Chronicles box art]] | |||
|} | |||
''Chrono Trigger'' | [[Image:Chrono trigger ayla fmv.png|206px|left|thumb|Ayla, as shown in an anime cut scene in the PlayStation release]] | ||
Square released an enhanced [[porting|port]] of ''Chrono Trigger'' developed by [[TOSE]] in Japan for the Sony PlayStation in 1999. Square timed its release before that of ''[[Chrono Cross]]'', the 1999 sequel to ''Trigger'', to give new players familiarity with the story of its predecessor.<Ref name="ultimania" /> This version included [[anime]] cut scenes created by original character designer Akira Toriyama's [[Bird Studio]] and animated by [[Toei Animation]], as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtle ties to ''[[Chrono Cross]]''.<ref name="ultimania" /> The port was later released in North America in 2001—along with a [[remaster]]ed version of ''[[Final Fantasy IV]]''—under the package title ''[[Final Fantasy Chronicles]]''. Reviewers criticized ''Chronicles'' for lengthy load times and an absence of new in-game features.<ref name="loadtime" /><ref>{{cite web | title=Final Fantasy Chronicles Review for PlayStation | url=http://www.gaming-age.com/cgi-bin/reviews/review.pl?sys=psx&game=ffc | work=[http://www.gaming-age.com Gaming Age] | accessdate=July 2 | accessyear=2007}}</ref> | |||
A Nintendo Power reader poll conducted in April 2008 identified '' | Whether ''Chrono Trigger'' will appear on the [[Wii]]'s [[Virtual Console]] service depends on the settlement of certain copyright issues.<ref name="cubed3">{{cite web | author=Adam Riley | date=[[2007-02-01]] | title=No FFXI on Wii, FF Anniversary Projects on Nintendo Systems, Chrono Update & Much More! | url=http://www.cubed3.com/news/6729/ | work=[http://www.cubed3.com/ Cubed3.com] | accessdate=2007-04-23}}</ref> A ''Nintendo Power'' reader poll conducted in April 2008 identified ''Trigger'' as the third-most wanted game for the Virtual Console.<ref name="npvc">{{Cite book | date=June 2008 | title=Nintendo Power | language=English | publisher=Nintendo}}</ref> There have been two notable attempts by ''Chrono Trigger'' fans to unofficially remake parts of the game for [[personal computer|PC]] with a [[3D computer graphics|3D graphics]] engine. ''[[Chrono Resurrection]]'', an attempt at remaking ten small interactive cut scenes from ''Trigger'', and ''Chrono Trigger Remake Project'', which sought to remake the entire game,<ref name="resurrection">{{cite web | date=2004-09-06 | author=Chrono Trigger: Resurrection staff | title=Project discontinued | url=http://www.opcoder.com/projects/chrono/ | work=[http://www.opcoder.com/projects/chrono/news/ Chrono Trigger: Resurrection] | accessmonthday=May 7 | accessyear=2006}}</ref> were forcibly terminated by Square Enix by way of a [[cease and desist]] order.<ref>{{Cite book | year=2004 | author=Jones, Darran | title=games October 2004; issue 24 | language=English | publisher=Highbury Publishing | pages=130}}</ref><ref>{{Cite book | year=2005 | author=Baker, Chris | title=Electronic Gaming Monthly February, 2005 | language=English | publisher=Ziff Davis Media}}</ref><ref>{{cite web | date=2006-03-20 | author=Ragan, Jess | year=2006 | title=Singin' the Brews: The History and Philosophy of Homebrew Game Development | url=http://www.1up.com/do/feature?pager.offset=6&cId=3148820 | work=[http://www.1up.com/ 1UP.com] | accessmonthday=November 9 | accessyear=2006}}</ref><ref>{{cite web | date=2006-04-17 | author=Shoemaker, Brad | year=2006 | title=The Greatest Games of All Time: Chrono Trigger | url=http://www.gamespot.com/features/6147770/index.html | work=[http://ign.com/ IGN] | accessmonthday=November 9 | accessyear=2006}}</ref> Since then, fans have created a few [[ROM hacking|ROM hacks]].<ref>{{cite web | date=2007-10-01 | author=Colette Bennett | title=Chrono Trigger: Now retranslated | url=http://www.destructoid.com/chrono-trigger-now-retranslated-with-six-sets-of-subtitles--47246.phtml | work=[http://www.destructoid.com/ Destructoid] | accessmonthday=January 14 | accessyear=2008}}</ref><ref>{{cite web | date=2008-01-08 | author=ZeaLitY | title=Chrono Trigger: Prophet's Guile | url=http://www.chronocompendium.com/Term/Chrono_Trigger:_Prophet%27s_Guile.html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=January 14 | accessyear=2008}}</ref> | ||
On [[July 2]], [[2008]], Square Enix announced that they were officially planning to bring Chrono Trigger to the [[Nintendo DS]] handheld platform.<ref name="DS" /> The updated rerelease is set to take advantage of the Nintendo DS hardware with a new dual-screen presentation, support for the touch screen, and a wireless play mode.<ref name="DS" /> The game will also add a brand new dungeon.<ref name="DS" /> | |||
[[ | |||
The | |||
==Music== | ==Music== | ||
{{ | {{main|Music of the Chrono series}} | ||
''Chrono Trigger'' was scored by [[Yasunori Mitsuda]] and veteran ''Final Fantasy'' composer [[Nobuo Uematsu | {{sound sample box align right|Music Samples:}} | ||
{{multi-listen start}} | |||
{{multi-listen item|filename=Chrono_trigger_sample.ogg|title="Chrono Trigger"|description=A 30 second sample of the theme of ''Chrono Trigger'', illustrating the game's aural style and aesthetic.|format=[[Ogg]]}} | |||
{{multi-listen item|filename=Chrono_trigger_brink_of_time_sample.ogg|title="Zeal Palace"|description=A 30 second sample of ''Zeal Palace'' from ''The Brink of Time'', demonstrating the acid-jazz style of the arranged album.|format=[[Ogg]]}} | |||
{{multi-listen end}} | |||
{{sample box end}} | |||
''Chrono Trigger'' was scored by [[Yasunori Mitsuda]] and veteran ''[[Final Fantasy]]'' composer [[Nobuo Uematsu]]. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music.<ref name="powerup" /> Hironobu Sakaguchi suggested he score ''Chrono Trigger'', remarking, "maybe your salary will go up."<Ref name="mitsuda2008" /> Mitsuda reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing."<ref name="powerup" /> Mitsuda slept in his studio several nights, and attributed certain songs—such as ''To Far Away Times''—to inspiring dreams.<Ref name="mitsuda2008" /> After Mitsuda contracted stomach ulcers, Uematsu joined the project to compose ten songs and finish the score.<ref name="powerup">{{Cite book | date=2004 | author=[[Chris Kohler]] | title=[[Power-Up: How Japanese Video Games Gave the World an Extra Life]] | publisher=DK Publishing | language=English | id=ISBN 0-7440-0424-1}}</ref> Mitsuda considers ''Chrono Trigger'' a landmark title which helped mature his talent.<ref>{{cite web |url=http://palgn.com.au/article.php?id=5478 |title=Yasunori Mitsuda Interview |accessdate=2007-05-22 | author=James Gay | date=2006-10-13 | work=[http://palgn.com.au/ PAL Gaming Network]}}</ref> | |||
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''' | At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing.<ref name="npreview1" /> Square also released a one-disc [[acid jazz]] arrangement called "''[[The Brink of Time]]''" by [[Guido (jazz band)|Guido]] that year. In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of ''Trigger'', featuring [[orchestra]]l tracks used in [[cut scene]]s. Yasunori Mitsuda also composed four new pieces for the game's bonus features which weren't included on the soundtrack. Recently, Mitsuda arranged versions of music from the ''Chrono'' series for [[Play! A Video Game Symphony|Play!]] video game music concerts, presenting the main theme, ''Frog's Theme'', and ''To Far Away Times''.<ref name="nsider">{{cite web | date=2006-05-30 | author=Brandon Driker | title=Play! A Video Game Symphony | url=http://www.n-sider.com/articleview.php?articleid=518 | work=[http://www.n-sider.com/ N-Sider] | accessmonthday=May 30 | accessyear=2006}}</ref> | ||
''' | Fans have heavily [[remix]]ed the soundtrack, producing over 600 tributes and several cover performance albums released over the internet or sold at retail.<ref name="tracks">{{cite web | title=Music (Chrono Trigger) | url=http://www.chronocompendium.com/Term/Music_(Chrono_Trigger) | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=May 8 | accessyear=2006}}</ref> These include ''[[Time & Space - A Tribute to Yasunori Mitsuda]]'' and ''Chrono Symphonic'', released by the remix website [[OverClocked ReMix]].<ref name="ocremix">{{cite web | title=Album: Chrono Trigger: Chrono Symphonic | url=http://www.ocremix.org/album/id/7/chrono-trigger-chrono-symphonic/ | work=[http://www.ocremix.org/ OverClocked ReMix] | accessmonthday=April 13 | accessyear=2008}}</ref> [[Hip hop music|Hip hop]] production team [[Compromised]] also created a [[bastard pop]] album known as ''The Chrono Trigger Mixtape, Vol. 1'', produced by mixing the [[a cappella]] from rap songs with the [[instrumental]] remixed versions of ''Chrono Trigger'' tracks.<ref name="mixtape">{{cite web | date=2005 | author=Comprised | title=Chrono Trigger Mixtape vol. 1 | url=http://chronotriggermixtape.com | work=[http://chronotriggermixtape.com/ Chrono Trigger Mixtape] | accessmonthday=May 7 | accessyear=2006 | archiveurl=http://web.archive.org/web/20060228212758/http://chronotriggermixtape.com/ | archivedate=2006-02-08}}</ref> Japanese fans often sell their remix work in compilation albums popularly called "''[[Dōjin]]''" by Western fans.<ref name="tracks">{{cite web | title=Japanese Doujins | url=http://www.chronocompendium.com/Term/Japanese_Doujins | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=December 16 | accessyear=2006}}</ref> The soundtrack continues to appear in the set lists of video game concert groups such as the [[Eminence Orchestra]] and [[Video Games Live]].<ref name="concerts">{{cite web | title=Concerts | url=http://www.chronocompendium.com/Term/Concerts | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=January 14 | accessyear=2008}}</ref> | ||
'''' | ==Reception and criticism== | ||
''Chrono Trigger'' shipped more than 2.36 million copies in Japan and 290,000 abroad.<ref name="square-sales">{{cite web | date=2003-08-04 | author=Square Enix staff | title=Square Enix IR Roadshow Document | url=http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200308040000-01.pdf | work=[http://www.square-enix.com/jp/index_f2.html Square Enix Japan] | accessmonthday=July 6 | accessyear=2006}}</ref> The first two million copies sold in Japan were delivered in only two months.<ref name="nppreview2">{{Cite book | year=1995 | author=Averill, Alan | title=Nintendo Power June, 1995 | pages=36 | language=English | publisher=Nintendo}}</ref> The game was met with substantial success upon release in North America, and its rerelease on the PlayStation as part of the ''Final Fantasy Chronicles'' package topped the [[NPD Group|NPD]] TRSTS PlayStation sales charts for over six weeks.<ref name="gamerankings">{{cite web | editor=Game Rankings staff | title=Chrono Trigger Reviews | url=http://www.gamerankings.com/htmlpages2/563538.asp | work=[http://www.gamerankings.com/ Game Rankings] | accessmonthday=May 7 | accessyear=2006}}</ref><ref name="ign-review">{{cite web | date=2001-07-04 | author=IGN staff | title=IGN: Final Fantasy Chronicles Review | url=http://psx.ign.com/articles/166/166322p1.html | work=[http://ign.com/ IGN] | accessmonthday=May 7 | accessyear=2006}}</ref><ref name="FFC-Sales">{{cite web | date=2001-08-15 | author=Wollenschlaeger, Alex | title=Final Fantasy Chronicles Tops Sales Charts Six Weeks in a Row | url=http://www.rpgamer.com/news/Q3-2001/081501d.html | work=[http://www.rpgamer.com/ RPGamer] | accessmonthday=May 8 | accessyear=2006}}</ref> This version was later re-released again in 2003 as part of Sony's [[List of Sony Greatest Hits games|Greatest Hits]] line. ''Chrono Trigger'' has recently placed highly on all five of multimedia website [[IGN]]'s "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, and 18th in 2007.<ref name="greatest-games">{{cite web | author=IGN staff | year=2006 | title=The Top 100 Games Ever| url=http://top100.ign.com/2006/001-010.html | work=[http://ign.com/ IGN] | accessmonthday=August 8 | accessyear=2007}}</ref><ref name="greatest-games2">{{cite web | author=IGN staff | year=2007 | title=The Top 100 Games Ever| url=http://top100.ign.com/2007/ign_top_game_18.html | work=[http://ign.com/ IGN] | accessmonthday=February 2 | accessyear=2008}}</ref> [[GameSpot]] included ''Chrono Trigger'' in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese [[video game magazine|magazine]] ''[[Famitsu]]''.<ref name="gamespot-greatestgame">{{cite web | date=2006-04-17 | editor=GameSpot editorial team | title=The Greatest Games of All Time | url=http://www.gamespot.com/gamespot/features/all/greatestgames/index.html | work=[http://www.gamespot.com/ GameSpot] | accessmonthday=May 6 | accessyear=2006}}</ref><ref name="nextgen">{{cite web | author=Campbell, Colin | date=2006-03-03 | title=Japan Votes on All Time Top 100 | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | work=[http://www.next-gen.biz/ Next Generation] | accessmonthday=May 7 | accessyear=2006}}</ref> In 2004, ''Chrono Trigger'' finished runner up to ''[[Final Fantasy VII]]'' in the inaugural [[GameFAQs]] video game battle. In 2008, readers of [[Mediaworks|Dengeki Online]] voted it the eighth best game ever made.<ref name="kotakudengeki">{{cite web | author=Brian Ashcraft | date=2008-03-06 | title=Dengeki Readers Say Fav 2007 Game, Fav of All Time | url=http://kotaku.com/364353/dengeki-readers-say-fav-2007-game-fav-of-all-time | work=[http://kotaku.com/ Kotaku] | accessmonthday=March 29 | accessyear=2008}}</ref> ''[[Nintendo Power]]''<nowiki>'</nowiki>s twentieth anniversary issue named it the fifth best Super Nintendo game.<ref name="np5best">{{Cite book | year=2008 | title=Nintendo Power Vol. 231 July 2008 - Twenty Best SNES Games | pages=73 | language=English | publisher=Nintendo}}</ref> | |||
''Chrono Trigger'' garnered much critical praise in addition to its brisk sales. ''[[Nintendo Power]]'' called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles. ''[[Official PlayStation Magazine|Official U.S. PlayStation Magazine]]'' described ''Trigger'' as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.<ref name="npreview1" /><ref name="loadtime">{{Cite book | year=2001 | editor=Sam Kennedy | title=Official U.S. PlayStation Magazine August 2001; issue 47 | pages=107 | language=English | publisher=Ziff Davis Media Inc.}}</ref> IGN commented that "it may be filled with every imaginable console RPG cliché, but ''Chrono Trigger'' manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious (sic)" and "one of the best videogame soundtracks ever produced".<ref name="ign-review" /> Other reviewers (such as the staff of [[RPGFan]] and [[RPGamer]]) have criticized the game's short length and relative ease compared to its peers.<ref name="playtime1">{{cite web | author=Riley Adam | date=2003-01-29 | title=Chrono Trigger Review | url=http://www.cubed3.com/review/185/2/ | work=[http://www.cubed3.com/ Cubed3] | accessmonthday=June 27 | accessyear=2006}}</ref><Ref name="playtime2">{{cite web | year=2001-10-30 | editor=RPGFan staff | title=RPGFan Reviews - Chrono Trigger | url=http://www.rpgfan.com/reviews/chronotrigger/Chrono_Trigger-6.html | work=[http://www.rpgfan.com/ RPGFan] | accessmonthday=July 22 | accessyear=2006}}</ref><ref name="FFC-Sales" /> Overall, critics lauded ''Chrono Trigger'' for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings. | |||
== | ==Sequels== | ||
''Chrono Trigger'' inspired several [[sequel]]s and [[spin-off]]s; the first were three titles released for the [[Satellaview]] in 1995. They included ''Chrono Trigger: Jet Bike Special'', a [[racing game]] based on a [[minigame]] from the original; ''Chrono Trigger: Character Library'', featuring profiles on characters and monsters from the game; and ''Chrono Trigger: Music Library'', a collection of music from the game's soundtrack. The contents of ''Character Library'' and ''Music Library'' were later included as extras in the PlayStation rerelease of ''Chrono Trigger''. [[Production I.G]] created a 16-minute [[Original video animation|OVA]] entitled "''[[Nuumamonja: Time and Space Adventures]]''" broadcasted at the [[Japan]]ese [[V-Jump]] Festival of [[July 31]], [[1996]].<ref>{{cite web |title=時空冒険ぬうまもんじゃ~ |url=http://www.production-ig.co.jp/contents/works_sp/0330_/index.html |author=Production I.G staff |publisher=[[Production I.G]] |language=Japanese |accessdate=2007-05-20}}</ref><ref>{{cite web |title=Dimensional Adventure Numa Monjar |url=http://www.production-ig.com/contents/works/07_/000133.html |author=Production I.G staff |publisher=[[Production I.G]] |accessdate=2007-05-20}}</ref> | |||
Square released a fourth Satellaview game in 1996, named ''[[Radical Dreamers: Nusumenai Hōseki]]''. Feeling that ''Trigger'' ended with "unfinished business", scenarist Masato Kato wrote and directed the game.<ref name="ultimania" /> ''Dreamers'' functioned as a [[side story]] to ''Chrono Trigger'', resolving a loose subplot from its predecessor.<Ref name="weeklyfamitsu">{{cite web | year=1999 | title=Weekly Famitsu | url=http://www.chronocompendium.com/Term/Weekly_Famitsu.html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessmonthday=July 3 | accessyear=2006}}</ref> A short, [[Interactive fiction|text-based game]] relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was [[fan translation|translated]] by fans to English in April 2003.<ref name="fantranslation">{{cite web | date=2003-04-15 | title=Chrono Trigger 2: Radical Dreamers | url=http://radicaldreamers.sourceforge.net/ | work=[http://demiforce.parodius.com/home.html Demiforce] | accessmonthday=July 2 | accessyear=2006}}</ref> Square planned to release ''Radical Dreamers'' as an easter egg in the PlayStation edition of ''Chrono Trigger'', but Kato was unhappy with his work and halted its inclusion.<ref name="ultimania">{{cite book | year=1999 | editor=Studio BentStuff | title=Chrono Cross Ultimania | url=http://www.chronocompendium.com/Term/Ultimania_Developer_Interviews.html | pages=476–477 | language=Japanese | publisher=Square Enix | id=ISBN 4-925075-73-X}}</ref> | |||
== | Square released ''[[Chrono Cross]]'' for the Sony PlayStation in 1999. ''Cross'' is a sequel to ''Chrono Trigger'' featuring a new setting and cast of characters.<ref name="perfect-10">{{cite web | date=2000-01-06 | author=Andrew Vestal | title=GameSpot: Chrono Cross Review | url=http://www.gamespot.com/ps/rpg/chronocross/review.html | publisher=[[GameSpot]] | accessdaymonth=24 July | accessyear=2006}}</ref> Presenting a theme of [[parallel world]]s, the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.<ref name="perfect-10" /> Regarded by writer and director Masato Kato as an effort to "redo ''Radical Dreamers'' properly", ''Chrono Cross'' borrowed certain themes, scenarios, characters, and settings from ''Dreamers''.<Ref name="weeklyfamitsu" /> Yasunori Mitsuda also adapted certain songs from ''Radical Dreamers'' while scoring ''Cross''.<ref name="crossost">{{cite web | date=2000-12-18 | author=Yasunori Mitsuda | title=Chrono Cross OST Liner Notes | url=http://www.chronocompendium.com/Term/Music_(Chrono_Cross).html | work=[http://www.chronocompendium.com/ Chrono Compendium] | accessdate=24 July | accessyear=2006}}</ref> ''Radical Dreamers'' was consequently removed from the series' main continuity, considered an alternate dimension.<Ref name="radicalcontinuity">'''Kid:''' Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? ... / '''Kid:''' ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... {{cite video game | title =Chrono Cross | developer =Square Co | publisher =Square EA | date=2000-08-15 | platform =PlayStation | language=English }}</ref> ''Chrono Cross'' shipped 1.5 million copies and was universally praised by critics.<Ref name="square-sales" /><ref name="gamerankings-cross">{{cite web | title=Game Rankings: Chrono Cross | url=http://www.gamerankings.com/htmlpages4/196917.asp | publisher=[[Game Rankings]] | accessdaymonth=27 July | accessyear=2007}}</ref><ref name="tomato-cross">{{cite web | title=Rotten Tomatoes: Chrono Cross | url=http://www.rottentomatoes.com/g/playstation/chrono_cross/ | work=[http://www.rottentomatoes.org/ Rotten Tomatoes] | accessdaymonth=27 July | accessyear=2007}}</ref> | ||
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of ''Chrono Cross'' wanted to make a new ''Chrono'' game.<ref name="chrono3discussion">{{cite web | author=Shahed Ahmed | date=2001-07-03 | title=New Chrono game in planning stages | url=http://www.gamespot.com/news/2782608.html?q=chrono | work=[http://www.gamespot.com/ GameSpot] | accessmonthday=July 1 | accessyear=2006}}</ref> The same year, Square applied for a trademark for the names ''[[Chrono Break]]'' in the [[United States]] and ''Chrono Brake'' in [[Japan]]. However, the United States trademark was dropped in 2003.<ref name="sadtrademark">{{cite web | date=2003-11-13 | title=Latest Status Info | url=http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=76345716 | work=[http://tarr.uspto.gov/ Trademark Applications and Registration Retrieval] | accessmonthday=July 1 | accessyear=2006}}</ref> Director Takashi Tokita mentioned "''Chrono Trigger 2''" in a 2003 interview which has not been translated to English.<ref name="tokita">{{cite web | date=[[2003-07-16]] | title=【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編) | url=http://game.goo.ne.jp/contents/news/NGN20030716exp03/index.html | accessdate=2008-01-15}}</ref> [[Yuji Horii]] expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation ''[[Blue Dragon]]'' was an "extension of [Chrono Trigger]."<ref name="horii1up">{{cite web | author=Alex Fraioli, Sam Kennedy | date=2005-12-02 | title=Dragon Quest vs. America | url=http://www.1up.com/do/feature?pager.offset=1&cId=3146024 | work=[http://www.1up.com/ 1up.com] | accessdate=2007-10-01}}</ref><ref name="bluedragon">{{Cite book | year=2007 | author=EGM staff | title=Electronic Gaming Monthly 216, June 2007 | pages=53 | language=English | publisher=Ziff Davis Publishing Holdings Inc.}}</ref> During a Cubed³ interview on [[February 1]], [[2007]], Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the ''Chrono Cross'' developers can be reunited.<ref name="jeux-France">{{cite web | date=[[2002-01-31]] | title=Interview vidéo Final Fantasy III | url=http://www.jeux-france.com/news18999.html | work=[http://www.jeux-france.com/ Jeux-France.com] | accessdate=2007-02-02}}</ref><ref name="cubed3" /> Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development.<ref name="mitsuda2008">{{cite web | author=Yasunori Mitsuda | date=2008-01-28 | title=Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com | url=http://www.1up.com/do/feature?pager.offset=0&cId=3162780 | work=[http://www.1up.com/ 1UP.com] | accessdate=2008-02-08}}</ref> The February 2008 issue of ''[[Game Informer]]'' ranked the ''Chrono'' series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!"<ref name="gameinformer">{{Cite book | date=February 2008 | author=Game Informer staff | title=Game Informer | pages=24–25 | language=English | publisher=GameStop Corporation}}</ref> In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited ''Chrono'' as the franchise video game fans would be most thrilled to see a sequel to.<ref name="egmretro">{{Cite book | date=June 2008 | author=Jeremy Parish | title=Electronic Gaming Monthly Retro Issue: Missing in Action | pages=95 | language=English | publisher=Ziff Davis Inc.}}</ref> | |||
== | ==References== | ||
{{reflist|2}} | |||
==External links== | ==External links== | ||
*[http://na.square-enix.com/ctds/ Official Chrono Trigger for Nintendo DS website] | |||
*[http://na.square-enix.com/ctds/ Official | |||
[[Category:Games]] | [[Category:Games]] |