Editing Chrono Break
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 28: | Line 28: | ||
Hopes for a sequel have been recently raised as Masato Kato has returned to [[Square Enix]] to work on games of the [[wikipedia:mana (series)|World of Mana]] project. In an interview at a Play! A Video Game Symphony concert in May 2006, Yasunori Mitsuda stated an interest in composing for a new game in the series. These hopes are padded by the good working relationship between Kato and Mitsuda, as the two collaborated to release [[wikipedia:Kirite|Kirite]], an album complemented by a storybook. Β | Hopes for a sequel have been recently raised as Masato Kato has returned to [[Square Enix]] to work on games of the [[wikipedia:mana (series)|World of Mana]] project. In an interview at a Play! A Video Game Symphony concert in May 2006, Yasunori Mitsuda stated an interest in composing for a new game in the series. These hopes are padded by the good working relationship between Kato and Mitsuda, as the two collaborated to release [[wikipedia:Kirite|Kirite]], an album complemented by a storybook. Β | ||
In September 2005, Kato and Mitsuda again teamed up to do a game called Deep Labyrinth for the Nintendo DS. Mitsuda also announced in 2005 that a new Chrono Cross arranged album was in the works; as of May 2006, it was tentatively "out within the year", and as of July 2008 it still has not been released. These factors, combined with Square Enix's recent polls that list Chrono Trigger as an option for game porting to handheld systems, suggest that interest in the Chrono series has not completely dwindled at the company and that a new iteration may eventually be made. Fans continue to write letters and e-mails to both Square Enix USA and Japan headquarters requesting Chrono Break. | In September 2005, Kato and Mitsuda again teamed up to do a game called [[wikipedia:Deep Labyrinth|Deep Labyrinth]] for the [[Nintendo DS]]. Mitsuda also announced in 2005 that a new Chrono Cross arranged album was in the works; as of May 2006, it was tentatively "out within the year", and as of July 2008 it still has not been released. These factors, combined with Square Enix's recent polls that list Chrono Trigger as an option for game porting to handheld systems, suggest that interest in the Chrono series has not completely dwindled at the company and that a new iteration may eventually be made. Fans continue to write letters and e-mails to both Square Enix USA and Japan headquarters requesting Chrono Break. | ||
The February 2008 issue of ''Game Informer'' ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!" In ''Electronic Gaming Monthly'''s June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to. | The February 2008 issue of ''Game Informer'' ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!" In ''Electronic Gaming Monthly'''s June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to. |